I think it has to do with the fact that I found the old agro system much more engaging. All of the things you described rarely happen at the same time, but threat recruitment is a constant process,...
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I think it has to do with the fact that I found the old agro system much more engaging. All of the things you described rarely happen at the same time, but threat recruitment is a constant process,...
As far as I understand from the roadmap, classes will be updated in small groups. The most recent threads about redesigning classes were created in the Guardian, LM and Hunter sections. Can we...
For me personally, it's all about feelings XD. The guardian skill animations look more forceful and crude than technical and dexterous, which is even more emphasized when using an axe or hammer (at...
All races in the game have a +5% bonus to a certain weapon. In your case it's a sword. I suggest simply adding a +5% hammer damage passive talent that levels the damage of hammers for the guardian...
I wouldn't say the red guardian rotation requires any extra attention, especially with the red set (and given the supposed Retaliation and Whirling Retaliation changes, we'll get rid of problems in...
By the way, maybe consider adding a passive talent for hammer damage similar to the captain's Improved Halberd Training talent? No class or race currently specializes in hammers, and I think they...
If the description of the skill and its trait specifies a radius, then 30 meters is a huge zone (War-chant radius with the talent is 20 meters) which is unlikely to have the problems you described,...
The Tireless Blows talent is very strange. You only need it to use Brutal Assault every 10 seconds. And there is no point in using it more often, even with Haemorrhage talent, because bleeding does...
In this case, the strongest skills of the block chain will be affected by three traceries at once. I think the traceries for response skills now look pretty logical. There are separate traceries for...
Red Guardian is lacking in damage stats right now. They have to be compensated by a large number of essences, which in turn affects the damage mitigation rates, so any bonus to crits and mastery...
Stagger is currently part of the solo target rotation. In 3 minutes it does comparable or even slightly more damage than Hammer Down. It has great animation, and for centuries the combination of...
You're underestimating Stagger and its role in the current rotation because of its fast animation, but that's not what we're talking about.
What kind of cooldown would the developers like to see...
I hope the developers will be able to deal with this problem. Non-functioning mechanics are incredibly annoying.
Hello, Orion! I really like the work you've done and the new list of changes! Let's go over some of the nuances of the new change list.
Will the mechanics of resetting buffs after using the...
Look at it this way. 12% incoming damage for 20 seconds at a cooldown of 40 seconds is equivalent to a 6% permanent debuff, which is only 1% stronger than the captain's mark. In addition to this...
I'm asking a lot of questions about this particular debuff for increasing incoming damage because it's the most valuable of all the guardian debuffs. I think you'll agree that, depending on how it...
Yes, that's exactly what I wanted to know. How will the debuff on increasing incoming damage interact with yellow branch talents. You answered about Radiate. Now let's figure out how this debuff will...
I understand that Rupture modifies Hammer Down, but eventually the target will be debuffed for incoming damage. That's what the question was about.
If a red guardian with less damage has no other advantages over profile DPS classes, then a significant part of the red line's redesign is lost.
I understand that bleeding is not a debuff, but at the moment, all these descriptions of skills and talents do not correspond to reality (Insult to Injury for example updates bleeding), so I pay so...
Hi Orion! I have just had a huge number of questions. Let's go in order:
This takes away the red line's ability to guarantee a parry response without investing in other lines. More and more...
It seems to me that the IHR rather increases the percentage by its value. For example, "Catch a Breath" heals 36.5% of max health, but with an IHR of 33% it will heal 48.545% (36.5 + 33% = 36.5 +...
A work of fiction, be it fantasy or science fiction, has a framework of internal logic. The better they are worked out, the more believable the world created by the author looks. And if during the...
If you didn’t notice in the quoted post, I specified that this statement is not an argument that proves anything, but carries a slightly different message, which I think is quite understandable to...
This game can be played both ways. Let's think about the new classes. For example, about the upcoming corsair? I want to play a corsair, but the developers won't give my guard the corsair talent tree...