Is it really exclusive to the NA residents? While I'm happy for them, it kinda dampens it for the rest of us :(
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Is it really exclusive to the NA residents? While I'm happy for them, it kinda dampens it for the rest of us :(
5m for all classes to have their melee attack, anything else and it's horrible to play during fights that require movement and repositioning as well.
7m for all AOE skills would be a nice buffer.
...
U36 or subsequent 36.XX patches?
or
U37 or subsequent 37.XX patches?
...
Do we have a timeframe on when we will see the first implementation on Bullroarer?
Skip Palantir for obvious reasons...
No more Guardian thoughts :'(
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
No mitigation bypasses on non-support specs, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Lol
No taunts in non-tank lines, please.
And remove taunts from other non-tank lines too, like Knives Out.
Booba is back?
I would rather have unified all those traceries under "Parry Response damage" and "Block Response damage" traceries while raising the values of all the skills that would lose the traceries.
And where are all those masses now that whined about discussion taking place on Discord? It's almost as if it was needless drumming created by people who refused to accept better things...
Didn't you make a statement saying that Remmorchant was too difficult to beat in the latter part of the level cap's cycle? How many clears were done with this amazing Guardian's CR before the fight's...
The animation in question:
https://i.imgur.com/2ncmjx8.gif
It looks amazing and it would be a real shame to let lament on such an underwhelming skill....
This is honestly my biggest fear, that all this work will be for nothing next level cap. And it's going to be the same old song Guardian always danced to.
New Level Cap
Guardian's damage...
It's not an idea, it's a statement. And it's factually incorrect that Guardian had any bearing on the Shelob fight until after the many nerfs to that fight as well as Guardian getting buffs.
...
Lol
Funny thing is, the interactions would be far smoother and far more enjoyable if it wasn't on the forums, as writing here is really tedious.
Tho, I see the salt is still ongoing...
About 5 years ago, Vastin made changes to War-chant that caused it to apply the reduction to Overwhelm and Shield-taunt.
Problem is that, for some reason, using Whirling Retaliation put Overwhelm...
I don't see that big of a deal, to be honest.
I guess you could also give it to Force Opening, and make it auto-bestowed instead of traiting for it. We do have Shield Blow like that, why not make...
Can we please not introduce more skills? Increase the cooldown of Stagger a bit by then (as well as damage to compensate), but we do not need another skill.
In my correspondences to a certain colleague, I suggested Stagger and he agreed to look at it.
Yeah, a lot of the Guardian tooltips lack basic information and should really be updated.
For example, Overwhelm doesn't state the damage of Terrible Wound.
What is redundant? Juggernaut? Not...
Now we're talking, let's roll!
You mean Guardian's Ward: Tactics trait, right? Sure, makes it easier to pick up in Red I suppose.
Will this be % based or ratings based?
I think context matters far more. If the time to do damage is limited, than the 12% is far greater than a persistent 5%.