The following traits are still using old style stats:
https://lotro-wiki.com/index.php/Stand_Your_Ground (Block, Parry, Evade)
https://lotro-wiki.com/index.php/Critical_Defence_(Warden_Skill)
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Type: Posts; User: Giseldah; Keyword(s):
The following traits are still using old style stats:
https://lotro-wiki.com/index.php/Stand_Your_Ground (Block, Parry, Evade)
https://lotro-wiki.com/index.php/Critical_Defence_(Warden_Skill)
...
Actually, if you only look at the stat progressions then lvl20 is the hardest, because you have a relatively bad ratio for both power pool and regeneration versus power cost.
However, real power...
I was mistaken with the 131-140 range, so nvm that.
With regen we don't have spike around level 100 as with the power pool, but lvl20 is still not very nice.
From lvl75 up it's quite flat.
Btw...
Edit: nvm this stuff. unless interested in power cost vs power pool. i shall take a relook in power cost vs regen later.
I forgot the change in adjustment for 130 and higher.
Anyway, this is...
Are you aware that Base ICPR (and NCPR) is about 22% higher than the standard/normal progression at levels 131-140? Which makes it relatively more easier to maintain power at cap level than at lower...
I think this is an ongoing process: reducing the stats on stat tomes to what is appropriate for a player of the level of the minimum usage level.
Step 1:
This was removing the fixed stat values...
They are now all a 2 points player level stat. But, instead of autoscaling with your character's level they scale to a player level configured in the active trait. Rank 20 is set to lvl109.
If by...
New data table on wiki now: https://lotro-wiki.com/index.php/Rating_to_percentage_formula#Ratings_Graph_Data
The data in (Rating to percentage formula - Lotro-Wiki.com) is obsolete. I should flag it. Don't use it. You can get current data (A,B,Pcap by Player level) from CalcStat (by programming code of your...
I don't know if they have stopped pursuing this now, but SSG was on the way to implementing 3 significant digits in all stat numbers. Internally, this has been partially done.
Basically, this is...
Probably more important is that normalized stats were introduced with the Mordor expansion.
I think Throne was the last non-scaling raid? Levels after that should be possible to adjust. Skill power usage is one of things which should be addressed. It doesn't scale with the standard...
All stat progressions are in 32bit floats. Only main stats calculations from these progressions result in 32bit integers. All ratings calculations happen in floats.
I don't see a problem for the...
@clvl75:
Main (Agility/Fate/Might/Will) player stats: -15%
I think this can go first as it's not needed.
@ilvl79:
Main (Agility/Fate/Might/Will) item stats: -20%
The nerf on these item...
They will need either to adjust the level 75 point for ICPR or change the legacy system for skill power cost, making it scale with the standard progression ideally. The last option is something that...
Let's recap a couple of things (some stuff that I posted in various other threads):
From release notes:
This note is not wrong. Stats are being smoothed, only I wouldn't call it a bit of...
Fate stat tomes and regen food are both using player level stats. Player level stats were (partially) aligned with the standard progression at lower levels 2-104, which means a lowering of stats with...
Possibly. Note that these are player level stats only, so based on character level. Item level based, like on items and also virtues, were not changed (not on lower levels), because they are already...
Point of the changes is to, in the end, make all stats scalable with the standard progression.This facilitates for example character level up/down scaling and stat squishing, without changing the...
Basically, what happened is this:
https://i.imgur.com/fqV2VOy.png
Previously, the progression for most player level stats completely skipped the standard progression between level 1-105. In the...
From release notes:
"Some player-level based stat progressions were tweaked a bit to smooth out values below level 105."
The food tooltip says item level, but that's misleading. Food items spawn...
So far I don't see any changes to item stats (virtues are item based), other than tactical mitigation.
Do your virtue stats comply with https://lotro-wiki.com/index.php/Virtues ?
Quite a number of stats were changed with this update, but mainly player level related stats around the level 75 point, affecting the range 2-104 (large nerf for skill effect and tree traits with...
The effect is still there. It just means that the stat used in the effect hasn't been changed at higher levels (from 108).
Ofc this is all based on current beta..
No armour(physical/tactical mitigation) penetration change from lvl108 and up.
https://i.imgur.com/oz9wxti.png