I would urge you both to look for Orions responses on page 2 and 3 of the Option #1 thread, for his plans have changed from what is seen in the OP of that thread.
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I would urge you both to look for Orions responses on page 2 and 3 of the Option #1 thread, for his plans have changed from what is seen in the OP of that thread.
Not everyone plays Hunter simply to do damage, for not every single player is here to join instances/raids and be the best ST damage dealer. Yellow despite all it's flaws, is not a damage spec,...
In some cases, some classes have 3 very defined roles by their trait tree specs - take Captain as an example; Blue is to Heal, Red is to DPS and offensively support, and Yellow is to Tank, in this...
In this option, which is by no means a confirmed change, both Red and Yellow will be able to gain the Nock on the Move ability from the blue trait spec - to shoot whilst running.
It is also less...
The best way to answer this is with ice cream, and who doesn't love ice cream?
Currently, a Hunter like every other class can choose 3 scoops of ice cream, scoop 1 being your main spec and scoops...
25k per hit would be a ridiculous number, especially considering the trap is being made AoE (Which could end up being a 150k heal per hit on 8 targets), it should no more amount to 0.5% of your max...
I don't know where you got this idea from, but that is not what has been stated by Orion about where the damage of the class should be, lol.
It's just as Joe pointed out.
Orion, why not make Rupture a focus spender on the same level as upshot? Blue suffers from not having a big focus spender - and then you could introduce a new melee focus builder to compensate?
It would be too strong. So, no, I disagree.
That is not a flawed system, that is actually very well designed, the whole point of the power revamp was that you actually had to "manage" your...
Because Archers Mark now effects all incoming damage types and not just ranged, which is a huge utility buff.
Are you actually telling me you have problems with focus? Secondly, if your...
This feels like a massive exaggeration? Not only are there hardly any changes except for the addition of Barrage, change to plant feet (which is good) and change to RoA, (the RoA change especially...
Yes, it’s still +5% mastery but after U35, mastery buffs are calculated differently which means they are closer to their true value than as you said, 1.67% - these type of points exist across all the...
After the mastery changes in U35, this is no longer the case.
One thing I will add about the CC capability of YHunter:
Distracting Shot & Dazing Blow; Dazing two targets, which is often required of the cc class, is going to be a nightmare here, one of your...
Seconded, which is the same issue I have with the +Physical Mastery trait in the potential blue line revision.
"Currently", but if the damage on the one trap is scaled, and piercing trap...
It's been a while since I played blue in anything outside of Landscape, but mostly fights/encounters start the same way in Blue as in Red, you camoflauge, focus, HS your main target, and then...
It's not a hill I plan to die on, I just still think it's still too much free stat when Hunters are already one of the best placed classes in terms of their stats because of Agility giving 1 point of...
Tbh, I'm not sure why.
I really don't understand the "need" for multiple b/p/e based cooldowns, pledge has a short enough cooldown that serves its function very well when tanking multiple adds, I...
This actually sounds appropriate for all fear type abilities actually - they should only run max 20-25m away, (Basically out of the radius of all aoe skills) and then they should stop, feared enemies...
But this is a gameplay mechanic? Certain buffs require you to be stationary in a particular position, banner, tar, as explained above, Bastion of Light will just add to that mechanic, it's meant to...
|| An additional rank here? Or am I confused?
|| Why pen shot? This skill is only used to reapply it's debuff.. Otherwise it's a waste of focus.
|| This is going to be a nerf, but...
Moving is an unreservedly more important in instances and raids than on landscape, sorry (because 50% of the time if you don't move for a certain mechanic it's not just yourself you are going to kill...
|| Ah I see now you moved Lingering Wound to Blue, either way, I like this :)
|| Could this not be Ranged AND Melee damage?
|| This is good!
I don't mind so much Quick Shot being as it is with the short induction, but as such the damage should be reduced to compensate, it should just be a quick spam filler (and not a bulk of your damage...
I totally do not understand where you're getting this idea from with Option 1 calling Blue a Jack of all Trades? It's going to be a dps line, just done differently, with a melee aspect to Hunter as...