I do play my defiler when I play creepside. If your posts are being removed, I'd suggest not filtering words with asterisks and such -- pretty sure it's against the rules.
Being civil might help...
Type: Posts; User: Baslin; Keyword(s):
I do play my defiler when I play creepside. If your posts are being removed, I'd suggest not filtering words with asterisks and such -- pretty sure it's against the rules.
Being civil might help...
99% of the effort for a champ (or anyone solo) might be finding *A FIGHT* -- but a fight that you can win and survive? Champs CAN do that in more encounters than they cannot...
1- When it came time to talk about creeps, you weren't aware you could pot Wind-lore. We don't fight around the rock and the rock is even less a contribution to our success than the bird. I...
Please elaborate on the Needle comment.
Blight does not effect OGH. Rocks are unhealable. Rocks produce poor HPS. They're insignificant. Explain that strategy.
Garny's play cannot be replicated...
Meh. This 'avoid us' strategy is lame.
RE: Blight on RK Rock: Really? We're going to nerf the rock's incoming healing? That is actually a step below the 'kill our bird' strategy. I have never...
I'm confident that the amount of creeps needed is dramatically lower than you think.
Our typical comp:
RK - Heals
Captain - HoH
Lore-master - MoNF
Minstrel - WS
5th and 6th, when we have them, vary between:
Minstrel - WS
Champion
RK - Lightning
I'm quite familiar with the power demands of both sides. :)
I would wager a creep group can remove a 6-man freep group's power faster than they lose their own.
It would give a readout of your SHPS, sure.
What you need to determine is how long it takes for your theory-group to dry our power. With that total time calculated, you can then figure out how...
We do not average 75-85% DR -- hardly. ANY freep OR creep can achieve 90% DR through Shield of the Dunedain or Field Promotion. Freeps: Once per 5min. Creeps: Once per 2min.
You can focus one...
Where's the story of 'the group in question wiping to less freeps?'
Our group would humor a creep-side attempt. Who is the freep group stepping in for the 'Garnival'?
I may add other replies to your post later, but I'm going to focus on the one, high-lighted issue.
To theory craft an encounter in which 1 healer in a group of 6 is left unmolested by an opponent...
As lovely as this heated tangent about healing is, the original post was looking to find ways to counter our group, the Garnival - a 6 man freep group that is most likely being engaged by more than 6...
I think the better measure would be:
V (victory) = (DPS*p - HPS*p ) * S
DPS - damage per second
HPS - heals per second
p - current power pool - Very important as, without any current...
Regardless of how you split it:
We focus one target at a time. The groups we have faced can easily counter our max DPS if they execute effectively. Countering our DPS means we do not kill...
Given the cap on our group's DPS: We always float between 4-6 with 1 (rarely 2) real DPS classes...
A group attempting to counter our composition has this information and can counter that number...
I concur; a parser that isn't accounting for overheal is limited in use.
Valid points.
We are a group of 4-6 (core 4 being LM, RK, CPT, MIN) typically with a CHM/MIN, CHM/RK, or RK/MIN if we go to 6.
Yes, we can focus fire. We are very capable of following a target...
Congrats, Rat!
Finesse is an out-going stat that effects the likelihood of your attacks being blocked, parried, evaded, or resisted. It effects war-speech because it reduces the likelihood of your calls being...
I am overwhelmed by a lot of the improper theorycraft going on, but a couple points of note:
Scrolls of Warding give pure rating, not a %; therefore, they do NOT stack over the armor-type mit cap...
Congrats, Al!
Garny does not trait the two traits required to add 5 targets and -10% to Wind-lore. 5 reds + 2 more important traits. So yes, in theory, an LM could achieve that, but it's not worth the sacrifice.
...
I'm at 40% and so are Cele/Garny.
Dolmir is not capped, but I'd wager is in the 50% range.
The champion debuff is from a PvP set.
It's something that has always happened. People associate a group with one person/kin and, from that time forward, those people are referred to whatever was assigned. Garny has a short name, has been...