I agree with you. I do it for the effectiveness, but I think it takes an element out of the game where you have to make those critical decisions of "do I want to use this for healing because I think...
Type: Posts; User: Ordenus; Keyword(s):
I agree with you. I do it for the effectiveness, but I think it takes an element out of the game where you have to make those critical decisions of "do I want to use this for healing because I think...
I will throw my hat in the ring here and give my biggest three suggestions:
1) Active Buffing - I know that every captain has his or her own thing they like to do, but I think the specialized...
Well I was specifically referring to the captain passive trait that gives 2% damage for halberds, thus equalizing the DPS between man trait swords and halberds with captain passive. This was added a...
Ultimately, I disagree with what the OP proposes in this thread. While I do find trying out the different roles to be interesting, fundamentally I think what makes the captain an interesting class...
I don't think anyone has explicitly stated this yet, but I believe the passive was merely presented to equalize the damage choice between 2-handed swords and halberds. Without this tiny buff, most...
Focus seems like a good place to add tactical mitigation.
I used my captain as an exclusively tanking captain during the whole Isenguard expansion, including tanking all of the Tower on tier 1.
To that end, if you want a raid quality tank the captain is...
Gauging by the fact his avatar is a warcraft paladin I am going to venture he means a taunt like they work in WoW and in this game the only taunt that functions that way is the guardian's engage.
...
What I mean is that you can use it with 100% certainty when the group needs it and not maybe kind of if it's available since it's gated half the time (this of course depends on what you're doing but...
I would support this whole-heartedly if they also removed the RC CD legacy from emblems to keep it from being OP. I'm probably in the minority but I'd prefer to have a targetable AoE heal on a 45...
One of the underpinning points to this discussion is that it seems the devs *want* us to tank with a two-hander seeing as they gave us block chance with it, but from a "tanking standpoint" a shield...
I thought of a legacy idea that I think would help bring depth and options to captain weapons. (which are seriously lacking for interesting Pool B's)
Pool B legacy of crit defense for 2 Handed...
Nice job on all the tanking captains! It's nice to see fellow captains donning the role of tank!
So far I've tanked all of the 3-mans on tier 2.
Foundry tier 2.
Orthanc, first 4 bosses on...
Well for a decent summary of the changes per the developers you might want to check out the dev diary here: http://www.lotro.com/gameinfo/devdiaries/1370-rise-of-isengard-captain-developer-diary-
...
Captain HoTs have not been able to stack for a long time with the exception of Valiant Strike. I haven't tested it lately, but VS used to stack with multiple captains.
I think it's a terrible...
I'm not sure that you're going to want kick CD. While it is one of my favorite traits for a support captain, I feel like in situations where interrupts are very necessary you will already have...
A couple of things to point out based on some responses.
Our primary role is buffing and off-heals. I'd say that is a pretty indisputable fact, even according to the Lorebook "a Captain supports...
More active buffs! We are supposed to be the primarily buffing class, but we only have 3 primary buffs to use while in combat (while one is gated by a defeat response)! I think we could use some...
Yeah, I realize it has a use for lightning RKs just wondering if there is something I am missing for fire RKs.
Will there be a point to this legacy for fire rks once the next patch hits? It won't stack in any way will it?
These are interesting suggestions, my only problem with them is the following: They do nothing to help further our specialized role in a group. These mainly seem to be things you see as issues for...
I really like the idea you present here, currently not enough effort is put into making heralds a better group choice than banners...and with the fact they can die they are usually considered a worse...
Cool, thanks, nice to know!
Just wondering if anyone who has been lucky enough to get a first age so far can tell me if your crit/parry/focus buffs increase with 1st age level 65 items.
For me I'd say it's something like this...
Morale = 3
Power = 2
Might = 5
Agility = 1.5
Vitality = 2
Fate = 4
Will = 5