What about yellow guards?
Yes but the threat changes have forced a different approach. The class intention is the same but the execution is different.
Type: Posts; User: RSmuppet; Keyword(s):
What about yellow guards?
Yes but the threat changes have forced a different approach. The class intention is the same but the execution is different.
Before HD I managed to get my rotation so that some threat gen skill was always just around the corner, but if you've got taunts on cooldown and an RK out DPSes you then there isn't a lot I find...
I'd like to add weight to the RK comments. I find it hard to keep aggro if I'm with an RK or a LM because their DPS is quite simply immense now. In a raid with only a few targets it's not so bad but...
Some of the side quests in DW render our survivability totally useless unless you've got a decent healer or few. It is great fun when it all works though and I think the rest of the content just...
That's what I was saying, I was trying to demonstrate that guards' lines are totally differing and separate and I feel that's the trade-off you have to make: survivability or damage. My point being...
Is that not just personal play style preference?
How are trees going to solve this? You will have skills you still don't necessarily want in the tree you choose, and tanks and heals will always...
How many F2P are actually complaining that *everything* isn't free? Plenty of VIP/premium players aren't happy about the change, either.
And letting people try before they buy is a busisness strategy. As is giving away parts of something for free to people who will then go and tell other people to come, who in turn are more likely to...
Maybe they can run around carrying arrows to the archers...
In seriousness, very interesting question, especially as skirms aren't even open until 20 and I understood big battles to be more of a...
Why not let people who haven't purchased the HD expansion do a limited big battle as a session play in the epic? I thought this is why session plays were created: to give you more of the story you...
Yes, I think we're saying similar things just with a couple of different ideas about how to go about it.
Yeah I confused it with a real tree..!
War bands to solo, sometimes just when I feel like it and want to change to see if something is more efficient, if I am grouping to any extent. My gripe is with the bestowal of all the skills which...
I think you've made some intelligent observations, I certainly largely agree with that you are saying.
Regarding the LMs, the trait changes coupled with the skill overhaul is going to not only...
This seems a fair point. And as long as people have something constructive to say then whether it comes a long with a rant or not I don't think is a huge deal. No-one should be personally attacking...
Granted, every game's population waxes and wanes, but there has (from what I have seen on Crickhollow) been a slowly increasing amount of disillusionment with the game's direction. No-one is ever...
Some interesting points put up by the OP, I've wondered a bit recently about this and thinking that it is possible to want some sort of change up after Hytbold and doing the raids etc. PvMP is hit...
A line or so of extra information would be really useful, an ETA for the next lottery or something too.
I'm only asking one thing: that's it's freaking *epic*.
I like what the OP was saying re. the 4 stages
Seconded. This would make the whole system more accessible and usable really.
But surely there's nothing wrong with having a title/deed for something which is extra, a challenge, an exploration, a further effort that is not needed to complete something but is done for...
Seconded.
Granted, it's not clear what they mean by trait trees. It's plausible they could give us something that works, but, given the MC tree and the sentiments expressed here, the implementation is giving...
I think there're some neat ideas, but physical stats aren't as straightforward as being lithe because you can be agile and slim or agile and well built. Maybe a blue glow would make you look a bit...
Following on from comments about the dev. chat responses to trait tree skills. I'l like to make a suggestion that straight up trait trees are *not* how any changes to the trait system will be...
I don't see how this actually makes a whole lot of difference. If it's x amount of TP each time you enter the moors, then people will just end up paying for a sub anyway because if you enter often...