You're welcome.
It's not that big of a derailing, and a good occasion to sump up a few points related to gameplay concerning Fast and Immediate skills :
Fast skills are most useful when used...
Type: Posts; User: Gabli; Keyword(s):
You're welcome.
It's not that big of a derailing, and a good occasion to sump up a few points related to gameplay concerning Fast and Immediate skills :
Fast skills are most useful when used...
From the very first post in this thread :
This is exactly what is happening. When you 'cut' Dance of War with Shield-Slam, DoW immediately goes on cooldown and S-S starts activating. However...
The old runes were -2.5% IIRC, hence I thought you spoke of Heroic Alacrity when you wrote -3%.
As for the value of AD in the current system, if probably varies a lot from one class to another as...
Not sure what you mean, I just logged my old Warden and had no problem to cut Dance of War's duration with either Steadfast or Shield-Slam (the only 'Immediate' skills I could find in a one minute...
About previous posts here, are you people certain that is there an actual discrepancy in animation or skill duration based on character race or gender ?
I'm really asking because the last posts...
What you say is absolutely not true, when new LIs came out the speed system was exactly as it is now so -3% AD does not translate to +3% DPS at all. The time when that was true is a few years back,...
According to the tests I've done, skill duration does come out on top with a reasonable margin for both Heart Seeker and Barbed Arrow, even with -40% Attack Duration. For Quick Shot, "skill duration"...
I had missed this bit. I was not aware the induction did not start until after a windup animation. Though if I look at the tests I've done for induction skills with respect to Attack Duration, both...
I guess the first step would be to confirm that skills for monsters function the same way as freeps (animation duration vs skill duration). Only I think you could reliably test for this is making use...
I suppose it would be so after the pass. I don't think it's possible right now, as the "advertised" mods does apply for some skills but not all. The current Attack Duration buff/debuff system just...
Thanks a lot for the answear.
I suppose it indeed fits, "animation duration" is what we called "ACT" and "skill duration" is what we called "GCD".
That would mean that the only things not WAI...
That's not really "work" to me though :).
By the way, any chance to have some input from someone on the team on whether these items are working as intended or not ?
Some weapon types are...
Dwarfs with swords just feel wrong I'm with you ;).
I would be surprised if Attack Duration buffs from external sources, such as Routing Cry or Anthem of Prowess, behaved a different way. I was...
There is the rare occurrence of targets that are immune to Force Attacks (taunts). The only example that comes to mind is Gothmog at the very end of the Throne of the Dread Terror raid : a taunt...
Measurement of Attack Duration hard cap: (be warned, some skippable math in the beginning)
With each measurement of either ACT or PSD as a function of Attack Duration, we can measure the value at...
Measurements done with a (female elf) Hunter:
I’ve done pretty similar tests with my Hunter, although I tested more skills but only with one set of weapon types (bow for ranged attack, sword...
Measurements done with a (dwarf) Champion:
With my dwarf Champion I measured the ACT duration of the following skills: Wild Attack, Swift Blade, Blade Wall, Brutal Strikes, Ferocious Strikes....
Measurements’ reliability: (be warned that this is a rather math heavy section)
Because I wanted to get an idea of the accuracy of the results, I tried repeating them. For example, if you spam...
General idea of how to measure a skill’s ACT or PSD:
Thanks to this and moebius92’s plugin, it is possible to measure a skill’s ACT, PSD and GCD in various conditions as the plugin basically tells...
Main results of my tests:
Attack Duration bonuses are additive (unchanged).
Attack Duration affects GCD and ACT differently (likely unchanged):
GCD is fully reduced: a skill with 1s...
I’ve recently taken the time to make a bunch of measurements concerning the effect of “- x% Attack Duration” bonuses. The basics, which are not that basic, are from this thread from moebius92.
As...
Although the wording is wrong (the tracery was not applied twice, rather it was also applied as devastating magnitude on top of what it did correctly), the fix seems fine.
Any word on a fix for the...
Hold it right there, Satan !
I'm usually on board with what you write, but this had me fall off my chair.
It's quite the opposite, as far as endgame goes lvl 85 was the worst. Makes one wonder if...
What do you think Protection by the Sword does ? Exactly this : you use the tank's parry events to use your offensive skills.
Disagree. Guardians already have strong defensive cooldowns for...
DPS numbers on these encounters will vary a lot with classes and specializations that are present in the group.
I did get to play HoR T3 a few times on my hunter today, and numbers that I remember...