That's a lot of pages of nothing. If you want to provide useful feedback, log into Bullroarer, test the changes and then share your opinion. You don't speak for anybody but yourself, unless somebody...
Type: Posts; User: Hlifhrim; Keyword(s):
That's a lot of pages of nothing. If you want to provide useful feedback, log into Bullroarer, test the changes and then share your opinion. You don't speak for anybody but yourself, unless somebody...
Bleeds keep disappearing on a dummy because dummies are programmed to reset every X seconds (don't remember the exact value). No DoT-based class will get reliable results parsing on a dummy.
There are people who don't see the difference between 30 and 60 FPS and there are people who don't see the difference between 30 and 150ms. It's all personal preference and depends heavily on the way...
Assuming no other sources of mitigation and incoming damage reduction, the 35% damage reduction from fully traited Redirect is equal to additional (100% - MIT%) * 35% mitigation. In the case of a...
Assuming we're talking about imbued LIs here. Quoting THIS guide:
Based on that we can say that the only differences between a maxxed out FA and SA one-handed tanking sword are the cost of...
I'd say taming animals would fit a hobbit about as much as fishing fits an elf. :)
I really like this idea except for the buff part. I couldn't care less about the effect it has on balance or...
The lion pride analogy is flawed. It should be:
Out of the 11 lionesses some might be full (some of the 11 people from one kin don't need the loot). The options are:
Everybody rolls and does...
You followed the wrong path. aranen's first guess is the closest so far.
My opinions on the legacies I wouldn't use are included in the quote. Here's what I'd consider replacing them with:
Belt
- Shield Damage - more damage = less reliance on force taunts
- Shield...
I'll bite.
You still have instance clusters, featured instance didn't replace that. Featured Instances are one of the better ideas Turbine has implemented recently. Some instance that haven't seen...
This is incorrect. The buff reads "+150% [type] damage", which gives a multiplier of 250%. I don't know if you used the word "multiplier" incorrectly in both cases or only here.
This is incorrect. You have a 26% chance to fully avoid a hit, then if it wasn't fully avoided you have 70% chance to partially avoid it. That leaves you with around 22% chance of receiving a full...
You're making some very good points here, all of which are obvious to anybody who tanks at any decent level. The way you quoted one sentence from my post out of context and then constructed a post...
This is one of the reasons I stopped playing my Warden for the time being. It's annoying when the tank overwrites your DoTs, but it's just as annoying when you can't do half of your tank rotation...
I'm not sure it's as clear as you're making it out to be.
Build A has a guaranteed morale buffer in case any of that happens. If the healer dies, you can take more hits. If your avoidances become...
Current reasons are all that matters from the practical point of view, though, aren't they? We're not talking about some objectively ideal build in a vacuum, we're talking about what performs the...
Taking more damage in the course of a fight doesn't have to mean being harder to heal.
This might be related to avoidance penetration present in T2. The numbers you guys posted still seem a bit out of proportion though.
I find these extremely useful for a Warden. Heavy armour users reach (T2) physical mitigation cap too quickly and you can't really use more than a few pieces without wasting stats, but a Warden can...
You clearly consider yourself experienced and knowledgable. You could use your experience and knowledge to write a constructive post that contributes to the discussion. Instead, you choose to make a...
Server consolidation made the festivals way more fun. Finally there are people doing the shrew-stomping, seeking out the beers and the tweens in the maze, racing with you on horse tracks. All in good...
@ Hammadryad and ertr - care to elaborate on why you think revamps negatively affected the old zones? I'm genuinly curious, so far I've only heard positive opinions on this matter.
Which is what I referred to as "a step in the right direction". I'm glad we agree there's nothing to complain about here ;)
Which, IMO, is a very good thing. Guardian's DPS should not depend so heavily on tank line bonuses and this is a step in the right direction. Here's hoping that thay follow this up with a DPS boost...
There is only one situation when the efficiency of morale may be questioned and that's when enemies deal damage as % of your max morale, but even then large morale pool leaves you at higher morale...