No real rework after all.
It only delays the problem that we´ve to taunt from vs average dps to vs good dps.
But it explains why I thought on more dpser that they´re ####ty.
Type: Posts; User: Mukor; Keyword(s):
No real rework after all.
It only delays the problem that we´ve to taunt from vs average dps to vs good dps.
But it explains why I thought on more dpser that they´re ####ty.
Bit we get +300% threatgeneration in tankspec this makes 400% so 4×dpa.
Even guards can keeo the aggro the longest time without taunts, vs good dps they've to taunt too.
And this is the problem tanking must become possible without taunts again and this vs 150k and more...
+300% threat generation makes ×4 by the way but it doesn't matter 0×x =0.
Captains would need a factor of ten do generate the same threat as an average dps.
They've the smallest dps of all tanks...
They can with taunts and Stunde are a Big help, but the whole threat is about to get rip off this tauntdependence and there the cappy has the biggest problems.
While a guard mostly lack atm on...
The problem there is, they would make the mainstats spec depending.
E.g. wardens ,weil already get crit and agility, but they can do the second best dps too and only a classdependence would push...
Won´t call BoE a taunt, it´s only 5s force to fill the gap if GW was avoided until the next real taunt is free.
If you can´t/don´t taunt after this 5s, bye bye aggro.
Besides this cappies...
The problem starts with a lm as heal or running without a heal.
For threemen it means with a melee you need a heal with range not.
So we're at a point when you've to choose a slow run with...
The problem is in the code we get 0.2 tac mit/armour but the mops and creeps top get 1 tac mit/ armour. There is the difference and our armour reduction/ Penetration reduces thus armour. X of tac mit...
Beos, captains, guards and wardens can tank all instances. For the new raid we will see how potential the warden will be.
And for seasonal I would bet a champ could tank ot too, if you find a geared...
All dmg which a range doesn't get.
Not to forget that range have gar more survivalbility skillwise as melee especialely champs. Rks steady hands and bubble or self motivation. Hunters blood arrow...
That´s the problem you must taunt to be able to get and keep the aggro.
And for captains as you explained even worse have a stun so the dps can do dmg and then taunt, or use shield/ in way +ls...
You ignore in your calculation 2 points.
1. no dps can atm and later would (if we don´t get the opportunity to overcap extreme) spend slots in vitality or mitigations. So all passive we get from the...
No we must get a system in which taunts are for emergencies or swapping again.
Tanking must become possible without taunts again.
A taunt is for dead, back taunt and back to the race or for other...
Won´t change anything.
The problem with the current stat buiold tanks have so few finesse that their skills get fully avoided, not resisted.
If I look at my captain, I can´t trust grave wound as a...
Miss the days when you could take the red capstones if traited yellow.
To 1) yes minimum douple the dmg to threat multiplier. While captains would need factor 4 minimum or a much higher healthreat factor(should get increased in general, it can't be that a dps is higher...
Tanking is bad designed singe hd.
All we can do is using our skills to keeo up the race and when we lost the aggro, taunt. Hopefully this doesn't happen before 90% foe morale.
Can't speak for 75...
So champs can help the tank to do their job. And makes support.
And with a for a champ palned group ( a lot support) the can do decent dmg. I guess there is another problem with champs that they...
We need immense more figths vs 10+ foes and not just trash, bossfights too.
Sad state to LIs if crafted are better.
This shows that LIs-dps must get increased by minimum 20%.
Which in the case of champs they don't have.
Melee should have higher dmg and mits, for equalizing the time in which they can't attack and the penality of being melee and with this higher incoming...
Principial is the goal allways the same.
1. Critchancecap (630k) - cappybonuses
2. masterycap - (cappybonuses + battlescroll)
3. overcapping crit for magnitude and devastechance
4. defense
...
But then warden too
The problem is that older ones grants more morale there is first a wrong direction scalling and from 120 to 130 no scalling.
With the statraise from 115 to 130 and comparing the morale. Hope should...