It very likely IS an issue with the icons themselves, due to poor implementation.
To be specific, IO operations are generally slow, meaning you want to minimalize the amount of those.. similarly you...
Type: Posts; User: Vulcwen; Keyword(s):
It very likely IS an issue with the icons themselves, due to poor implementation.
To be specific, IO operations are generally slow, meaning you want to minimalize the amount of those.. similarly you...
Just tell the LMs to not use Ring of Fire/Lag and it won't cause any more lag than wardens/RKs/captains.
I counted the amount of skills in that 30s parse that was recorded earlier, and it went from 13 skills to 18 skills.. so I roughly expect a 40% dps increase from the AD buff, maybe slightly higher...
You'd have to consider the 3 erebor wings together as 1 raid.. individual wings of other raids don't take much longer, nor are more complex.
How long does OD wound take? 6 minutes. (that's the limit...
Well, that or:
2 Guards
2 Cappies
8 RKs (of which 3 specced heals and drop OFE stone for perma -60% incoming damage).
Owait, this still works if mits were changed cause class balance is just...
The mistake you make here is that mitigations not only increase effective morale, but also effective incoming healing.. meaning that it's still worth going for the extra mits because then you can get...
Additive stacking is only good for offensive buffs, in case developers can't keep track of which buffs are available.
Multiplicative stacking is generally better as the results of buffs are always...
Don't forget that English is a language that's so common about everywhere, that you can't really get around it. It's more than just being taught in school, it's that you see/hear/use that language so...
Silences/Disarms are only bad when applied right after an SW, as that interrupts it and puts it on cooldown.. for the rest they have scribe to almost instantly get rid of them. Overall losing 1-2s...
I think it's fine that champs get this DPS buff in red line.. otherwise it's not even worth running red line as the rend debuff results in more group-DPS than the small advantage of going red line....
+50% morale and +25-50% damage would still mean they do less than landscape mobs.
It should be at least +120% damage (as that was the landscape buff back in U12.3).
Of course, this shouldn't...
Grind can only extend the replay value of content to a limited extend, and it does come at the cost of fun.
If people leave because they finished their goals, and have nothing left.. it's better...
The only time someone gets aggro now is if the tank didn't force taunt it yet, or force-taunted before the mob lost any morale (like using challenge as they run in).
Additionally, and more important...
But the statement that a huge variety in stats makes it hard to balance is true.
If you need to put stats on mobs, you'd consider a few things:
First is difficulty design. Let's say the design is...
Eh.. actually (at least, if it's not changed in U17), it does have influence.. and a lot.
It doesn't make the individual ticks crit by default, but the base bleed definitely is higher if you crit,...
It's all about context..
People WANT to maximize their character, and in order to do so they NEED certain items.
That's not as strong as wanting to do certain content and needing items to do that,...
It's not available on imbued LIs, so it's a huge DPS loss to take it.. only worth for swapping to slow in PvP.
Catch-ups are needed to bring player stats closer together, which is in turn needed to balance the game.
High differences in potency between players at the same content-group results in heavy...
I'd say that there should be new symbols, but those can't be used to make LIs (or maybe they can make non-imbued lvl 105 stuff, idc), but instead work as bulk-scrolls, like the FA one immediately...
Rend is like ancient craft, but slightly less powerful in strength (assuming with legacy in both cases), but 100% uptime, making it actually better than AC..
And an armour debuff on mobs is very...
The thing is that before HD, the things you can now easily solo, actually had some difficulty to do in a full group without at least someone dying (that's T1 content). It was very hard to impossible...
I agree that the massive jump at 95 caused problems, but a lot of the problems could be fixed if the formulas would depend highly on enemy stats, just buff mobs a bit, and you're back to the old...
As far as I remember (haven't played for a few months either, break is still going.. :P):
ST:
Burning Embers -> Wizard's Fire -> (one of Sticky Gourd, Ancient Craft, Wizard's Fire, Staff Sweep,...
It's broken in the sense that it doesn't allow for stat inflation very well, without diminishing tradeoff. That's the disadvantage of diminishing returns on stats, and the ability to get close to...
Then you are essentially questioning the existence of stats in general.. which is at the base of the progression, economy and combat systems in this game. Without stats, you need to approach things...