will there be a way to open directly to a plugin's option panel from Lua? ie. plugin.OpenOptionsPanel()
Type: Posts; User: eluzive; Keyword(s):
will there be a way to open directly to a plugin's option panel from Lua? ie. plugin.OpenOptionsPanel()
I just looked into this, it looks like something only Turbine can fix
I observed that when you loot an item not in your backpack, ItemAdded and ItemRemoved events fire for slot 1
During both...
guardian's Block and Parry events don't seem to be firing for me either (StanceChange works though)
depends on what you're doing
This won't work
Turbine.Gameplay.Attributes.GuardianAttributes.StanceChanged = function() end
You should be doing this, the StanceChanged event fires for me
...
i just tested two plugins in different apartments
backpack event ItemMoved gets called for both
plugins in different apartments don't reference the same LocalPlayer instance
so unloading one...
we now have to hook the events
since each plugin now is referencing the same LocalPlayer one plugin's event will replace another's
this affects what's returned by LocalPlayer:GetEffects() events...
yes those links are still linking to the old documentation and plugins
oh good i can post on more than a couple forums again
i added http://my.lotro.com/user-174424/plugins/pluginmanager/
any future updates to my plugin manager will be there