Developers and technical personal need to firmly admit and confirm real issues behind server lag.
Because your players are pissed off to the point of canceling their subscriptions. and preorder on...
Type: Posts; User: Yexel; Keyword(s):
Developers and technical personal need to firmly admit and confirm real issues behind server lag.
Because your players are pissed off to the point of canceling their subscriptions. and preorder on...
After multiple reports by my kinmates that they can't get your plugin to work. I've installed your latest and unlike older version it created a lot of problems. To start, installation package removed...
Did any1 test if putting the plugin into its own apartment, solves the problem?
<Configuration Apartment="YourPlugin" />
The only reason that I made my Lua script into executable, cause didn't wish to share the code of that version of it.
And my point was in fact that if Turbine enables GD or IM Lua (image) library...
I worked further on my Lua script version of Spirograph style fractal image generation. It shows potential of allowing us to use image manipulation Lua library.
The following selfextracting archive...
My plugin FilterBag saves bag's items data, so does AltInventory by Garan.
Though currently you sill do not have an ability to get unique item id automatically.
Reload of plugin from itself isn't possible and even with future fixes not usable. More over currently unload of singular plugin is bugged : /plugins unload {plugin name} - gives an error that the...
The problem is even worse. The first time plugin calls Turbine.Gameplay.LocalPlayer.GetInstance, all of the plugins loaded get that instance's backpack, which never gets proper added item event on...
I didn't mean full graphical support. just Lua GD library, that allows for basic image manipulation & import/export into/from image file. Resulting image can be shown with SetBackground(). Example of...
There are definitely bugs in current Player.GetInstance() implementation:
Most important to me, GetBackpack() : GetItem doesn't get updated properly when items are moved from & to bags inventory,...
There are definitely bugs in current Player.GetInstance() implementation:
Most importantly GetBackpack() : GetItem doesn't get updated properly when items are moved from & to bags inventory, like...
There are definitely bugs in current Player.GetInstance() implementation:
Most importantly GetBackpack() : GetItem doesn't get updated properly when items are moved from & to bags inventory, like...
yes it has a cycle functionality
not discourage use of this plugin, but functionality is already available from TonicBars plugin, under extended bars : predefined : (horses, ponies & etc)
Since LocalPlayer change seem to affect most of plugins, you can use the following to make it work before & after patch:
if pcall( Turbine.Gameplay.LocalPlayer.GetInstance ) then
player =...
Due to the fact that there still isn't enough documentation on Turbine's Lua api,
I've created the following function to track what changed for a particular class in the upcoming patch:
-- shows...
Hi, I'm not gonna go through already requested list features, just to say I absolutely agree with Garan & Digital_Utopia on the ones they listed.
In addition I would like to have an ability to get a...
Due to the fact that original author of FilterBag plugin, hasn't fixed 2 critical bugs in the sort feature of the plugin, I've decided to publish my own. Download Latest version
introduced version...