Thank you for your work on the captain. Will have to wait to actually play the changes to see but it looks promising. I have but one thing really to add as an avid player of this class since launch...
Type: Posts; User: Dosiere; Keyword(s):
Thank you for your work on the captain. Will have to wait to actually play the changes to see but it looks promising. I have but one thing really to add as an avid player of this class since launch...
Regarding the dread specifically - I too think it's excessive. The fact that store hope tokens stack just makes it feel like a slimy "mechanic". It has almost nothing to do with challenge, and...
They should rebalance the essences or just make the drops a selection box. It's very annoying the way they drop right now, regardless of how you feel about the usefulness of the questionable ones.
The amount of LIxp needed for reward track has either gone up or the LIxp rewards have gone down, for sure.
I really hate it. It's not a tiny change either, seems to be at least twice as hard to...
I don't have specifics to offer, but I was surprised that the game ran well on my wife's laptop recently. It's about 2 years old and isn't a gaming laptop or anything. It has an amd cpu with...
Nice, thank you for asking and sharing at such an early stage.
I am 100% down with the idea, with the one caveat being if you make it TOO simple you make it boring.
I like it,...
Some of the changes make sense, but whatever the hell they did with anthems seems very clunky and over complicated. I really don’t understand why they kept 3 stances with the changes. Bottom line...
I don't know about pvp, but for pve I don't find my champ to be that op right now. It's strong, but compared to say, my brawler, it doesn't feel that much different. I can see how the weird sprint...
These are my two main classes. It’s been so long I can’t really comment on leveling per se but at end game here goes.
Captain.
2 primary roles, tank and dps-support means you usually will...
My experience is that Wardens are usually going to be superior for the type of content you’re talking about. The Guard is a tough class, but once your cool downs are blown you don’t have much left....
There are too many variations in the raids and players themselves to really pin this down and make generalizations.
Some raids are much larger and longer than others, which alone accounts for...
20 percent more morale would be pretty OP. That would put them well.above what captains have. With a captain in your group/raid its almost equal as it is. Guards have a lot more survival kills...
It really depends on your gear. I often use innocence towards the beginning of a new level cap as your gear will suck. As you progress your gear is often enough cap phys MIT anyway.
However,...
Captains got some nerfs all over the place, in yellow and red line. Many of their heals have not scaled well also. I actually prefer using my guard to tank in most instances nowadays, not seeing...
I quite like solo play in yellow. Decent dps, and much more survivable than red line. I use the same equipment I use for red line, 2h weapon also.
It’s a weird line, but for tanking with it...
Yes, it is as intended. Or at least as originally intended. There are many areas like this at various levels that were once level caps. Wildermore is/was designed for level 85 players, when that...
Yes, pretty much.
For solo I’ve been having a blast on my champion. My other toons are captain, guardian, and minstrel, so being able to just shing shing has been fun. Instead of being boring, I actually find I...
I really don’t know why we feel the need to make trash pulls even a thing let alone complain about them not being challenging. Almost every instance would be better off just deleting the trash...
What you describe is pretty common not just for tanks but for healers as well. Tanking, healing, and to a lesser extent support roles are just very visibly contributing.
That said, most people...
The ideas or vision behind the traits and classes remain something of a mystery to me.
I don’t think it’s realistic or even desirable to have every class have 3 end game /competitive trait...
I do wish they made crafting somehow more exciting or engaging, but it does seem that there are at least several items that are worth making currently. Hopefully it stays that way. Lots of...
Again with this thread?
By the statement in your own opening line OP, the solution would be to buff the other tanks rather than nerf yellow captains so that they can all tank the content. ...
The captain has always been in a bit of a weird state for solo play. All three of their trait lines are built around group play, and unlike other classes like Champion their group roles and solo...
I don’t understand how this does anything other than be annoying to us that are no longer used to it for a few weeks; certainly it does nothing to make the captain more “complex” if that was the goal...