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  1. #51
    Join Date
    Nov 2009
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    108

    Re: Feedback: New Player Tips for Hunters

    Not off-thread at all! There are books like this available from your trainer, also there are upgrades every 10 levels, so when you get to level 30, go to the auction house and look under the Class Items tab, then look under Hunter Items. You want the Tome of the Wind-Rider. Whenever you upgrade, go for the Tomes, they are the Critical Success of the recipes that the scholars make.

    Hope this helps! Post if you need more help!

    Ardaheru - 85 Captain | Geldarion - 75 Hunter
    The Fanatical Swordsman

  2. #52
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    Sep 2010
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    3

    Re: Feedback: New Player Tips for Hunters

    If you see your tank getting hammered by several mobs and he looks like he's gonna die, don't be afraid to use rain of arrows, even if you grab all the aggro, you'll be surprised at how survivable you can be when you pour on the dps. I did this on the Retaking Weathertop instance, and I can't tell you how many times I kept the tank from wiping because he had 6 mobs on him.

    By the way, How do I get my main character to appear under my post?
    Last edited by Cappyman; Jun 27 2011 at 08:25 PM.
    [charsig=http://lotrosigs.level3.turbine.com/0920d00000027bb76/01003/signature.png]undefined[/charsig]

  3. #53
    Join Date
    Dec 2007
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    3,808

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by Cappyman View Post
    If you see your tank getting hammered by several mobs and he looks like he's gonna die, don't be afraid to use rain of arrows, even if you grab all the aggro, you'll be surprised at how survivable you can be when you pour on the dps. I did this on the Retaking Weathertop instance, and I can't tell you how many times I kept the tank from wiping because he had 6 mobs on him.

    By the way, How do I get my main character to appear under my post?
    Sounds to me like your healer wasns't keeping up with the tank, or was busy having to heal others besides the tank. The hunter shouldn't have to grab aggro from the tank, and if he did to keep the tank from dying, then something was going wrong with the healing, but that may not have been the healer's fault.

    RoA from a hunter in a group setting should almost never happen. It's been the cause of many a group wipe and some of the bad names hunters are called.

    As for your siggie, look under "My Preferences/ My Forum Settings" and look for the signature link on the left.
    Firefoot: Elendale (hunter) Galorlas (champ) Grimlaff (warden) Corny (warg)

  4. #54
    Join Date
    Sep 2010
    Posts
    3

    Re: Feedback: New Player Tips for Hunters

    Thank you!

    As far as healers are concerned, we didn't have one, so with 6 mobs on a tank, concidering i had the ability to dps all of them when my guard was at 500 morale from 1,500 I only grabbed aggro from 4, and we were more than able to handle them. My point is, though it isn't always (and by isn't always I mean almost never) a good idea to use RoA, you can contribute to the suvivability of a group through your dps, cuz I guarantee a mob will do less damage dead, but, AS ALWAYS, discretion is needed on where you dump damage onto. I guess that would be my "1" tip
    [charsig=http://lotrosigs.level3.turbine.com/0920d00000027bb76/01003/signature.png]undefined[/charsig]

  5. #55
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    Sep 2009
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    12

    Re: Feedback: New Player Tips for Hunters

    Learn to use Triple Traps! They're wonderful for managing group pulls, and can mean easy control and take-downs of higher level mobs (ie: pull the mob into the first trap, step away, hit hard to pull into the second, and repeat for the third). Used in co-ordination with Bard's Arrow, Rain of Thorns, and Cry of the Predator, you will be a master of the solo questing world.

  6. #56
    Join Date
    Jun 2011
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    16

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by Cappyman View Post
    Thank you!

    As far as healers are concerned, we didn't have one, so with 6 mobs on a tank, concidering i had the ability to dps all of them when my guard was at 500 morale from 1,500 I only grabbed aggro from 4, and we were more than able to handle them. My point is, though it isn't always (and by isn't always I mean almost never) a good idea to use RoA, you can contribute to the suvivability of a group through your dps, cuz I guarantee a mob will do less damage dead, but, AS ALWAYS, discretion is needed on where you dump damage onto. I guess that would be my "1" tip
    What is RoA?

    Btw i've missed using the traps skills until lvl 45. What is the fastest way to gain lvl on this skills?

  7. #57
    Join Date
    Feb 2010
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    667

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by christianh View Post
    What is RoA?

    Btw i've missed using the traps skills until lvl 45. What is the fastest way to gain lvl on this skills?
    RoA is Rain of Arrows, the 3-focus area of affect damage shot. To level your trap skills... you have to use them. No other way around it. Just keep using them every cooldown until you're done for the day. Although I think the store has some buff you can buy to allow each use to count as two, and to go over the daily limit.

  8. #58
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    Nov 2010
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    2

    Re: Feedback: New Player Tips for Hunters

    This is just a simple trick ive learned but when soloing against a tough boss use triple traps but set them up so that the traps are 1 behind the other facing the enemy thisll give you more time to dish out the ranged damage as they get caught in first 1 trap and then the next also you can add doing rain of thorns to this for just that much more time but be carefull as you may draw aggro from unwanted sources when using RoA

  9. #59
    Join Date
    Nov 2010
    Posts
    71

    Re: Feedback: New Player Tips for Hunters

    I've figured a quick way to take care of harder mobs for you mid-high levels out there.

    1.Gather Focus
    2.Heart Seeker
    3.Hunter's Art*
    4.Improved Swift Bow
    5.Merciful Shot**

    This works well for taking down one mob at a time, there are some modifications you can make like putting a trap or using RoT or Distracting Shot when taking on multiple mobs.


    *I like to use this while in Precision Stance so it's harder for them to block my swift bow, but if you need that +5% ranged damage, go right ahead and use it in Strength Stance
    **Use this only if needed, because you might need it in a second if you accidentally pull another mob.
    Dwarrowdelf: Belgran Level 75 Elf Hunter Rank 3
    Beloin Level 36 Rune Keeper
    Belgarn Level 25 Warden

  10. #60
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    Jul 2011
    Posts
    81

    Thumbs up Re: Feedback: New Player Tips for Hunters

    Split up your skills into groups, Melee attacks, ranged attacks and attacks that attack more than one enemy at a time (nothing worse than using this by accedent and gaining another enemy attacking you)

    Don't use strength in a fellowship, even if the players are much higher level i have always get so much threat with this that i become a meat shield.

    begin the attack as far away as it allows you to, your best attacks are obviously ranged, so the further away you are the more attacks you can get in until they manage to get close enough to use melee

    If you have to chose between attacking the archer or melee enemy i would recommend always choosing the archer, your attacks aren't interrupted for as long as a little ####### using melee.

    Always use your traps - for the deed and a little extra help in attacks

    Never run in for the obvious kill, I tend to attack every enemy who is on his own from a distance before killing the ones i need or the ones in a group. You don't want anyone running in to your current fight or your attacks are going to keep being interrupted by a mass attack and you will just be butchered.

  11. #61
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    Jul 2011
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    81

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by Sifgred View Post
    This is just a simple trick ive learned but when soloing against a tough boss use triple traps but set them up so that the traps are 1 behind the other facing the enemy thisll give you more time to dish out the ranged damage as they get caught in first 1 trap and then the next also you can add doing rain of thorns to this for just that much more time but be carefull as you may draw aggro from unwanted sources when using RoA
    You can't set up more than one trap in one go can you? :S

  12. #62
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    Nov 2010
    Posts
    71

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by RachelSophia View Post
    You can't set up more than one trap in one go can you? :S
    Yes, if you can if you have the one's that are crafted.
    Dwarrowdelf: Belgran Level 75 Elf Hunter Rank 3
    Beloin Level 36 Rune Keeper
    Belgarn Level 25 Warden

  13. #63
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    Sep 2010
    Posts
    95

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by RachelSophia View Post
    You can't set up more than one trap in one go can you? :S
    It is one crafted trap that sets three traps simultaneously. They are advising one to do this so the victim walks through all three traps rather than perpendicular in which they only walk through one or two.

  14. #64
    Join Date
    Jun 2007
    Posts
    6

    Re: Feedback: New Player Tips for Hunters

    Hi.
    Is there some sort of optional setting you need to use to be able to fire whilst moving??

  15. #65
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    Jun 2007
    Posts
    6

    Re: Feedback: New Player Tips for Hunters

    Hi.
    Is there some sort of optional setting you need to set to be able to fire whilst moving??

  16. #66
    Join Date
    Dec 2007
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    3,808

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by beast168 View Post
    Hi.
    Is there some sort of optional setting you need to set to be able to fire whilst moving??
    Most of the hunter's skills and shots have inductions on them. That means that they take a certain amount of time to fire (i.e. it takes about a second or two for a swift bow to fire). During that induction time you can not move from the spot you started the skill on, though you can turn in place. Additionally if you are hit during that time it will delay the skill even more. If you move, the skill is stopped entirely and will act like you never hit the button to start it.

    There are a couple of skills that do not have inductions (e.g. Power Shot), but they will require focus to use, meaning you had to use inductions skills or other skills to build the focus first. When you move you will start to lose focus. In other words for a hunter there usually isn't going to be much kiting. If you are, you will get the base auto attack that will shoot, but it will usually miss.

    There are ways to kite though. Many of your skills have slows on them (e.g. Barbed Arrow, Hamstring, and if you're in Strength Stance then Quick Shot will). You also have traps to hold mobs. This will allow you to hit htem with a slow, then retreat to a distance from the mob where you can use the induction skills safely.

    In all honesty though, most of the time it's easier to just hold your ground and finish the mob off. You can still use bow skills up close and personal, though they might get delayed a little bit from getting hit (don't try if you've got several mobs on you). For a hunter at least, unless you're trying to solo an elite or something like that, it's going to usually be quicker to stay your ground and kill them rather than slow them/ run, and lose your focus and ability to build it while running.
    Firefoot: Elendale (hunter) Galorlas (champ) Grimlaff (warden) Corny (warg)

  17. #67
    Join Date
    Nov 2009
    Posts
    108

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by sirwillow View Post
    Most of the hunter's skills and shots have inductions on them. That means that they take a certain amount of time to fire (i.e. it takes about a second or two for a swift bow to fire). During that induction time you can not move from the spot you started the skill on, though you can turn in place. Additionally if you are hit during that time it will delay the skill even more. If you move, the skill is stopped entirely and will act like you never hit the button to start it.

    There are a couple of skills that do not have inductions (e.g. Power Shot), but they will require focus to use, meaning you had to use inductions skills or other skills to build the focus first. When you move you will start to lose focus. In other words for a hunter there usually isn't going to be much kiting. If you are, you will get the base auto attack that will shoot, but it will usually miss.

    There are ways to kite though. Many of your skills have slows on them (e.g. Barbed Arrow, Hamstring, and if you're in Strength Stance then Quick Shot will). You also have traps to hold mobs. This will allow you to hit htem with a slow, then retreat to a distance from the mob where you can use the induction skills safely.

    In all honesty though, most of the time it's easier to just hold your ground and finish the mob off. You can still use bow skills up close and personal, though they might get delayed a little bit from getting hit (don't try if you've got several mobs on you). For a hunter at least, unless you're trying to solo an elite or something like that, it's going to usually be quicker to stay your ground and kill them rather than slow them/ run, and lose your focus and ability to build it while running.
    Good explanation! To the originator of the question, slows and traps are certainly the way to start fights, but if the mob actually makes it to you, you will need a way to take care of him. I would advise using the Resolute Aim trait, which is in the Huntsman traitline. The trait is earned by using Needful Haste a certain number of times. The trait makes Needful Haste give you a buff that prevents knockback of your inductions, i.e. you will smoothly fire off your induction skills without damage making it take longer.

    By the way, to clarify the previous post (which was good!), the skills' names Power Shot is actually Penetrating Shot and Hamstring is actually Low Cut. Hamstring is the equivalent of Low Cut for Champions, (except Low Cut is a few targets in front of you), which is probably where the poster got it.

    Both Penetrating Shot and Blood Arrow can be used on the run, btw.

    Ardaheru - 85 Captain | Geldarion - 75 Hunter
    The Fanatical Swordsman

  18. #68
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    Dec 2007
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    3,808

    Re: Feedback: New Player Tips for Hunters

    Quote Originally Posted by rewrando5 View Post
    Good explanation! To the originator of the question, slows and traps are certainly the way to start fights, but if the mob actually makes it to you, you will need a way to take care of him. I would advise using the Resolute Aim trait, which is in the Huntsman traitline. The trait is earned by using Needful Haste a certain number of times. The trait makes Needful Haste give you a buff that prevents knockback of your inductions, i.e. you will smoothly fire off your induction skills without damage making it take longer.

    By the way, to clarify the previous post (which was good!), the skills' names Power Shot is actually Penetrating Shot and Hamstring is actually Low Cut. Hamstring is the equivalent of Low Cut for Champions, (except Low Cut is a few targets in front of you), which is probably where the poster got it.

    Both Penetrating Shot and Blood Arrow can be used on the run, btw.
    Thanks for the corrections. I hate when I forget the proper names of skills. Penetrating Shot I absolutely should know, and always forget the right name (I just call is PS or #4 since that's the quickslot it's in. hehe) And yes, I had been playing my champ, hence the confusion over Low Cut/ Hamstring. Even the icon is very similar for the skills.

    Good point about the trait as well. I don't have that trait slotted, which is why I didn't remember that point. Thanks for filling in a couple of those blanks I left.
    Firefoot: Elendale (hunter) Galorlas (champ) Grimlaff (warden) Corny (warg)

  19. #69
    Join Date
    Jun 2011
    Posts
    48

    Re: Feedback: New Player Tips for Hunters

    My honest best tip for playing hunter i lead raids.. there is no better class for doing so in my opinion .
    learn all the other classes strengths and weaknesses and show them who is boss.
    WE can stand back and see all on an apparently simple class and see how each instance works if we get it right who is the tardXD. my one piece of advice .
    All that glitters isn,t gold.

  20. #70
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    Sep 2010
    Posts
    3

    Smile Re: Feedback: New Player Tips for Hunters

    Good post!

  21. #71
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    Apr 2012
    Posts
    6

    Re: Feedback: New Player Tips for Hunters

    From one beginner to another (beginner being new to the game in general, let alone this class):
    Set trap is your best friend. Period. Well at least for solo play, not sure about fellowship, as I haven't made up my mind about if or who to join.
    I forgot about it until I started reading this through, I even had it set as one of the first in my main line of skills. But using it, most targets don't have a chance to get to you especially if you set the trap, then move back a little bit before you engage the target. This is at low levels, I'm only level 11, but it works wonders. It especially helps hold off one target, when you want to pick off multiple targets, or you have no choice but to do so.
    I have things set up in a line, and usually forget about the stances, but my line is trap>quick shot (I think that's the name)>swift shot>penetrating shot. I haven't had much chance so far to worry about melee, and tend not to even bother with it even when I should.

    As far as I've seen in this thread though, most of it's been geared toward fellowship play, rather than solo, so just thought I'd toss this in there.

  22. #72
    Join Date
    Feb 2010
    Posts
    44

    Power managment

    I was really surprised to notice that nobody really commented on power issues which are a well known problem of hunters. Class item Tome of windrider (-12% power cost) and legendary trait Bow of Righteousness (I spelled that wrong didn't I?) are great help, but are not enough on their own. Personally I find slotting almost any will quite useless. It's more efficient to get reasonable amount of straight +power, however even that shouldn't be your main concern. What you should be trying to get is Fate and straight ICPR. I run pretty high fate on my hunter (if I remember correctly it's 450 at level 75). As a result of this I rarely run into power problems if I do there are still potions, cool burn, beneath care, strength of earth and endurance stance which you can pop in a nasty situation. Of course some people might favor different tactic but I like my fate.
    .

    "For even the very wise cannot see all ends."

  23. #73
    Join Date
    Nov 2010
    Posts
    476
    Noticed I wasn't the only one doing this, but there are many who don't... personally I love it though


    ~slot Arrow storm (blue line) and the other red line trait for RoA crits/crit dmg (and deadly precision)
    ~grab the increased AoE legacy, upgrade to maybe +3
    ~join raid, AoE the mobs of 4+ or so atleast (3 is nice too)
    ~get 5 or so crits, a million focus +more focus off of Fleetness/Prec stance
    ~Who needs Faron? focus shots and redo RoA! Arrow storm lol


    But I'd rather not encourage any noobiness, be aware some target you CANT AoE or your group will wipe, and make sure not to pull any adds and uhm, well I keep my other traits/stuff aimed so that my single target doesnt completely noob out (ive already sacrificed 2 class traits lol =/)


    edit: ah wrong thread... oh well, guess ill just leave this here
    Last edited by myforumacc2; Nov 06 2012 at 01:38 PM.
    Mirkwoodian - Savior of the Ettenmoors

    Squishy sacrificial tank 2012ish

  24. #74
    Join Date
    Nov 2012
    Posts
    7
    Quote Originally Posted by Doronlas View Post
    Keep your port and Desperate Flight skills away from your damage skills so you don't click them by accident.

    2nd tip: If you have a problem with dragging skills off the quickslots by accident, there is a hot key to lock/unlock your quickslots to keep that from happening. (I think "Y" is the default)
    Yes please make sure you keep the desperate flight skills away from all your damage skills. During boss fights and some other stuff I've accidently pressed it and had to start over (especially when your clicking everything at a fast rate).
    [charsig=http://lotrosigs.level3.turbine.com/022040000002851c1/01002/signature.png]undefined[/charsig]
    Toss me. What? I can't jump the distance..don't tell the elf. Not a Word. -Gimli and Aragorn

  25. #75
    Join Date
    Aug 2011
    Posts
    2
    Quote Originally Posted by henry316 View Post
    1. When soloing multiple mobs, try to grab them in sets of two if you can and always drop a trap.

    If it's two melee mobs: quickshot the furthest one away from you. He will be slowed getting to you and the closer one will fall into the trap while you finish his friend.

    If it's a melee and ranged, shoot the ranged. Let the melee fall into the trap. Finish the ranged guy, rinse, repeat.

    2. When fighting melee mobs, always keep your swift stroke parry buff up. Keep an eye on it by your character panel and make sure to keep throwing it into rotation when the action is thick.

    3. Rain of thorns can be used as a get out of jail free card. Try saving it for emergencies and it you get overwhelmed attack the nearest for with it to trap foes, escape to ranged advantage, then pick them off or run.

    4. Use Bard's Arrow to break up triplets. Send one running, trap the closer / melee, and kill the remainder.

    5. Cautionary note about Bard's Arrow. Do not fear enemies in such a way as to drive them towards their friends. When they get over the fear, they will be upset and bring their friends back with them.

    6. Use low cut to slow enemies for escape or kite them about. But instead of trying to back up, run THROUGH them to behind. Frontal attacks and forward arc AOEs will miss you and you get to a clear distance faster than if you retreated.

    7. Advanced: learn to manage aggro (no matter what fellowships tell you about always running in endurance stance) If you healer is getting creamed and the tank is off in his own little world, switch to strength stance and attack his aggressors to get them off of him. (Side note: You are the backup protector of the healer. You should be as concerned about him as the tank should be) Learn to turn aggo up and down in small fellowships to give other fellows a chance to heal or recoup cool downs while you take a little beating or kite as best you can. There are quite a few aggro management tools in your kit. They are there for a reason. Use them.

    8. Wanna hit that guy you can see just up over a ledge ahead of you but can't quite get line of sight for your character from where you are? Jump up into the air and hit auto-attack. Auto attack works while moving, even in the air!

    9. Keep a few poison pots on you. Regardless of the fact that you can cure your own poison, sometimes under heavy duress you just can't take a break from the killing to heal yourself. The pot won't interrupt your attacks like curing poison will.

    10. Keep a positive attitude. Maybe someday Turbine will let us finish our Hlifheror Armour sets that they removed from the Moors. (+50% lowcut duration was awesome, would love to get my helm and gloves someday... *sigh*)

    This is pretty good. Thanks!
    [url=http://www.militarygamers.com]www.MilitaryGamers.com[/url]

 

 
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