Over the next few weeks we will be focusing on the classes in our Tell the Community Team threads. In keeping with that theme, we want your help. If you could give one tip to a new player about playing the Lore-master class, what would it be?
Over the next few weeks we will be focusing on the classes in our Tell the Community Team threads. In keeping with that theme, we want your help. If you could give one tip to a new player about playing the Lore-master class, what would it be?
1. Debuff, Debuff, Debuff. Loremasters have a plethora of debuffs at their disposal. Debuffing the enemy reduces the amount of damage that everyone in the party takes by slowing the enemy down, slowing their attack speed, increasing their miss chance, reducing their evade/parry chances, or reducing the amount of damage that they can cause.
Last edited by cedwin; Jul 09 2010 at 12:39 PM.
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Learn the flank mechanic! It can save your life with that extra heal or damage.
Look here for flanking mechanics:
- Lorebook
- Staff Strike! Lore-master blog
Razor // Lusitanius // Crickhollow ~ Portuguese Kinship //
Learn to use all the LM pets. They are situational. Don't get attached to just one.
When I was a child I caught a fleeting glimpse, out of the corner of my eye.
Every time you make plans, a Dev smiles.
[charsig=http://lotrosigs.level3.turbine.com/0520a0000000ca94b/signature.png]Sageborn[/charsig]
Agreed about debuff and pets completely but in particular, when you get the Lynx learn to use it. At the those levels the DPS add can be amazing. I have handed this advice out to newish LMs more than a few times and it is not something that seems immediately obvious...
Use Crowd Control. Blinding Flash at lower levels is the most important skill you have, get good with it, but...
Don't be afraid to get up close and dirty with the staff against one or maybe two mobs, with a decent staff it makes a big difference.
[FONT=Arial][charsig=http://lotrosigs.level3.turbine.com/0820700000014ca6b/01008/signature.png]undefined[/charsig][/FONT]
[FONT=Arial][SIZE=1]Pendarion of Gilrain, Level 75 Captain, [/SIZE][/FONT][FONT=Arial][SIZE=1]Arafin of Gilrain, Level 75 Elf Lore-master, [/SIZE][/FONT][FONT=Arial][SIZE=1]Grimbor of Gilrain, Level 75 Dwarf Guardian, [/SIZE][/FONT][FONT=Arial][SIZE=1]
Findorin of Gilrain, Level 70 Elf Hunter, [/SIZE][/FONT][FONT=Arial][SIZE=1]Grimwise of Gilrain, Level 65 Dwarf Minstrel, [/SIZE][/FONT][FONT=Arial][SIZE=1]Gilgaran of Gilrain, Level 65 Elf Warden, [/SIZE][/FONT]
[FONT=Arial][SIZE=1]Arafindor of Gilrain. Level 65 Man Champion, [/SIZE][/FONT][FONT=Arial][SIZE=1]Andarfin of Arkenstone, Level 65 Man Lore-master, G[/SIZE][/FONT][FONT=Arial][SIZE=1]ilgarion of Arkenstone, Level 65 Elf Rune-keeper, [/SIZE][/FONT]
Eventually, you have tools at your disposal for almost all mob types:
- If [skill]Fire-lore[/skill] doesn't work on drakes, don't be afraid to use [skill]Wind-lore[/skill], even if they're meleeing, because they still get an attack duration debuff (not shown in forum tooltip, but present in game)!
- If you can't use [skill]Blinding Flash[/skill], remember [skill]Bane Flare[/skill]!
- Don't forget that [skill]Herb-lore[/skill] and even [skill]Cracked Earth[/skill] work just as well on melee mobs as [skill]Blinding Flash[/skill] and [skill]Bane Flare[/skill]!
- Always remember: [skill]Warding Knowledge: Dead[/skill], [skill]Warding Knowledge: Creatures of Nature[/skill], and [skill]Warding Knowledge: Drakes[/skill]
Deus
Before every pull, use SOP Command -20% DPS
use burning embers 30% slow
Gust of Wind -7% DPS
Staff strike every chance you get and get the trait Master of the Staff asap
When your pet has agro, get behind the mob to fight and avoid any frontal AOE attacks
Be sure that you are auto attacking for more DPS, Staff Strike is the only skill that automatically starts your auto attack.
lvl 22 you get cracked earth a 5 target delayed root. Use immediately after a bad pull, avoid attacks until the root then you have some time to take down one or two mobs at a time instead of the entire pull. When you have mobs rooted pull out of the root with single target skills, not AOE.
The LM is all about control control control. You must think your way through the fight, use your tools and you can survive almost anything.
When you start out you might get frustrated, wait it out until lvl 32, the LM really becomes strong at lvl 30.
Give a man a fire and he's warm for the day, but set fire to him and he's warm for the rest of his life.
1.Don't make your healers call out for power watch their blue bar and fill it ahead of time.To a lesser degree watch the tanks power also when you are able.
2.Drain enemy power before you run out to keep the skill on cooldown and your own power full.
3.Sign of power righteousness it is a tank and healers best friend.
4.Debuff debuff debuff.
5.Sticky gourd area fire hides the mobs induction glowie. Be careful in groups with this one.
Sign of Power: Command can be applied to mobs without starting combat. Use this to debuff all the mobs in a difficult pull before starting. This works well for difficult solo pulls, but is also great in Raids (something few LMs realize).
Going on Hiatus until this statement becomes true:
[b]"The LOTRO Store will offer convenience, not advantage."[/b] -[URL=http://forums.lotro.com/showpost.php?p=4698465&postcount=5]Patience[/URL]
[charsig=http://lotrosigs.level3.turbine.com/0720600000003fd15/01007/signature.png]Shadrak[/charsig]
When grouping, make sure you have Show Dispellable Effects Only selected. This allows you to quickly see those wounds and diseases that can be removed.
When you have four traits equipped in the Ancient Master line, this expands your Warding Knowledge to include Men, Orcs and Beasts, helpful in certain instances.
[charsig=http://lotrosigs.level3.turbine.com/042070000000227af/01007/signature.png]Thimaran[/charsig]
Cracked earth, particularly AM traited cracked earth is a great way to put out DPS _and_ CC at the same time. Its my default choice for crowd control if I have the time to get the induction off. Remember, its fire damage as well, so all your fire damage buffs are applied to its damage. So a fun thing to do is Cracked Earth, Ents, Lightning storm, run away. You just did a boatload of damage and have left everyone rooted in place rather than chasing you down.
--Harperella
[url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]
learning how to use the pet skills properly is a big deal imo. a well timed force taunt from the bear can save a group from a wipe by giving the healer time to catch up.
as others have said, keep an eye on the healers power so that they dont have to ask for it. also this is a personal thing, but dont give power to hunters in Strength stance, as they will burn through it in seconds and possibly pull aggro from the tank.(there are of course exceptions to this where high levels of dps is needed and the tanks will want the hunters instreght, although this doesn't happen until much later.
also learn to kite, this is really bug. learning how to effectively kite while still putting out fairly good dps is very important imo, especially when taking on those big mobs solo.
i know it was supposed to be 1 tip, but just look at it as one big tip
Last edited by 0987654321; Jul 09 2010 at 06:04 PM.
Lugbur
[charsig=http://lotrosigs.level3.turbine.com/07206000000015e01/01008/signature.png]Ragnarond[/charsig]
also learn to kite, this is really bug. learning how to effectively kite while still putting out fairly good dps is very important imo, especially when taking on those big mobs solo.
/quote
What is kite? or kiting? I have a 62 LM and do not understand this. Have heard this term, but have found no explanation of ti.
to kite (or kiting) is fighting style that involves you being in motion, basicly, you attack, move and attack again till the mob is dead, it's a bit harder to preform on a LM because of inductions, but if you can place a slow on the mob than you should be able to kill that mob while taking considerably less damage.
RKs are actually the ideal class for this type of fighting style, their lighting damage attacks are instant and can be fired at range, so they can basicly run rings around the mob while damaging it while taking very little damage themselves.
The Usual Suspects, if you know us, you know why.
This should be required reading for anyone who wants to properly fulfill their role in a group:
http://lorebook.lotro.com/wiki/A_Bas...or_Fellowships
I've noticed that many players who do not understand what a LM can do can unravel a lot of the LM benefits - this is particularly true with mez. How many times has a trigger happy hunter ruined a set up!? I think an important aspect of this class when grouping is to try to impart what the LM can do to the group.
The reverse is also true: the LM has to be aware of skills of other classes - for instance many Champ skills inflict damage on multiple bad guys, so sending a mez at a mob in melee combat with a Champ isn't the best use of the mez.
*Always use blinding flash. If theres 3 mobs, use it on the strongest mob.
*A bear can save your life. Don't forget its Forced Attack skill, can save you when getting beat badly.
*Against tougher mobs, debuff! Your debuffs are powerful. -30% Melee damage, -50% ranged damage and longer attack durations are very handy.
*Don't be scared for your bear, he's tougher than you think. Always have him tank for you.
MAJOR
*Don't just randomly cast sign of battle wizardy. When you hear a noise, similar to one when you get a tell, cast it. You then will get a nice bit of morale healed.
This is supposed to be a guide for beginners but most of it means nothing to me because I don't know what "AM" or "DP" etc. stands for.
I have this same problem with nearly every other LOTRO guide I look at. I can't use them because there's nowhere to look up the acronyms that I can find.
Is there a guide to all these acronyms that I can look them up in?
Here's another tip that I gave out in another thread.
Try using the following:
/shortcut 12 /f "I'm mezzing my target, ;target! Don't break it please!"
What this does is that it will display the broadcasted message in your fellowship chat, and the ;target function will substitute your current target (if you're targeting yourself, you'll say you're about to mez yourself. ). It's a neat way to tell your fellowship what you're mezzing, because a) Some people don't use voice chat, b) Many people have problems with the in-game voice being rather... horrid, and c) You can say that you have proof that you told that annoying champ NOT to AoE around your target. :P
Of course, personally, I like giving voice cues-- they're faster, and as a Lore-Master I have a LOT of buttons on my hotbar, so I usually don't have much to spare. Still, it's food for thought.
Hello Dev's and GM's.
I just started playing on Friday, the only thing that I want to suggest is the cool downs on 3 things be shorter.
my bad I had somehting on this line about blinding flash, then I realized Burning Embers is a dot and I was usiing it wrong.
Test Of Will - really a hole minute, come on... ( I still stand by this )
and now, the melee attacks...
Why the hell does a squishy have an AOE melee attack ? reduce the CD on melee and make them single target only ( or at least make the aoe worth it when im getting mobbed and all those interupts are preventing me from casting this swpie does NOTHING at least add a push back effect) or give a swipe type of attack to our pet I mean honestly , a melee aoe on class that stacks everything else but morale? Hey guys let me pull aggro ill be fine gandalph said so.
Last edited by wowisdead; Apr 26 2011 at 07:35 PM.
If you conjur stun immunity 'after' whistling for a horse/goat you apply it as you mount giving you just that little bit of extra SI time whilst mounted. Every little bit helps with all those freakin wargies running around.
Another tip: The 'Howl' emote rocks! and bagpipes don't
Zub
Last edited by ZiggyWiggy; May 27 2011 at 09:51 AM.
Please, for the love of all things holy...release your pets, at least when you go into a town (towns are pretty much safe zones, so you don't have to worry about getting attacked), or, if you just HAVE to have your pet in town, then let it go when you go into a building. Buildings can get crowded enough as it is without bears, ravens, and other animals tailing after their LM. (The same applies to Captains and their allies, but that's another forum). Combat animals are the most troublesome, particularly bears (because they're so large) and ravens (because they're noisy). I haven't really had any experience with other pets, but the same rule applies to lynx and any other combat animals.
I know you might really want to show off your animal to other players, but, please...if you HAVE to show it off, at the very least, don't do it in a building. Please be courteous to other players.
Ya really hve to wait, before you ate good, but then you can deafeat your group very good.
Kiting is an old school MMO term derived from slowing a MOB and then staying out of its attack range while killing it. Essentially its like you have a kite string attached to the enemy, and as you move it moves with you and you are flying it like a kite, IE running to catch wind so it flies.
A lot of old terms are still used but the root has been forgotten.
Like proc. I read a LM guide that says proc is short for processed. Its actually P.R.O.C. meaning Power release on contact. It came about from weapons in Eq1 like the PGT (polished granite tomahawk) that caused an affect when you hit things with it. The power was released upon the axe making contact with the enemy.