Updated for Book 11
Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.
Axe: "You have a small chance of lowering your Target's Armour."
Dagger: "1% Auto-attack Critical Hit Chance."
Greatsword: "Your Hit-chance is slightly increased."
Halberd: "Your attacks generate greater threat."
Headman's Axe: "You have a small chance of lowering your Target's Armour."
Mace: "You have a small chance of stunning your opponent."
Sword: "Your Hit-chance is slightly increased."
Tier 3 (Expert):XP Earned: 4
Critical Success Item: Jagged Bear Claw
Components: 2 High-Grade Steel Ingots
Components: 2 High-Grade Steel Ingots, 1 Polished Sapphire
Components: 2 High-Grade Steel Ingots
Components: 2 High-Grade Steel Ingot, 1 Sturdy Hide
- Shield Spike Kits (Level 30)
Requirements: Shield Spike Use, Guardian
Cooldown: 2 minutes.
Components: 2 High Grade Steel Ingot, 1 High Grade Steel Spike Moulds
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
- Ancient Dwarf Spike Kit (x2)
Normal Success: Sets damage type of all skills to Ancient Dwarf-make
Critical Success: Sets damage type of all skills to Ancient Dwarf-make
Normal Success: Adds 3% to Shield Attack Critical Chance.
Critical Success: Adds 4% to Shield Attack Critical Chance.
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 25
Components: 1 High-Grade Steel Ingot, 1 High-Grade Steel Bolts
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
**Components: 1 Long Yew Shaft, 1 Short Yew Shaft, 1 Bundle of Straw
Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 30 or below.
- Improved Bear Trap (x4/x7)
Effect: Improved bear trap capable of inflicting greater damage. The trap remains for 3 minutes after being placed. Most effective against targets level 30 or below.
Effect: Basic trap capable of trapping up to 3 target. The trap remains for 60 seconds after being placed. Most effective against targets level 30 or below.
Requirements: Clever Devices, Burglar
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
Cooldown: 10 minutes.
Components: 2 High Grade Steel Ingot, 1 High-Grade Steel Nail
- Improved Stun Dust (x3/5)
Effect: Stuns for 4 seconds. Range: 5m.
Cooldown: 10 minutes.
Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel File
- Medium Bag of Marbles (x1/x2)
Effect: Knocks down for 5 seconds. Range: 5m.
Cooldown: 15 minutes.
Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel Sphere Mould
Components: 1 Bright Steel Blade, 1 Steel Hilt
XP Earned: 6
Critical Success Item: Jagged Bear Claw
Speed: 2.4
Normal Success: 24-33, 11.8 DPS, +7 Fate
Critical Success: 27-37, 13.3 DPS, +7 Fate, +4 Vitality
Speed: 1.7
Normal Success: 17-23, 11.8 DPS, +7 Vitality
Critical Success: 20-26, 13.3 DPS, +7 Vitality, +4 Fate
Speed: 2.8
Normal Success: 31-44, 13.5 DPS, +1.0 In-Combat Power Regen
Critical Success: 35-50, 15.1 DPS, +1.0 In-Combat Power Regen, +8 Might
Speed: 2.0
Normal Success: 19-28, 11.8 DPS, +22 Morale
Critical Success: 22-31, 13.3 DPS, +22 Morale, +4 Vitality
- Throwing Axe (x4) (Lvl 24?)
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 21-30
Critical Success: 29-41
- Heavy Bright Steel Weapons
Components: 1 Bright Steel Blade, 1 Bright Steel Hilt, 1 Bright Steel Pommel
XP Earned: 8
Critical Success Item: Jagged Bear Claw
Speed: 2.4
Normal Success: 24-33, 11.8 DPS, +7 Fate
Critical Success: 26-35, 13.3 DPS, +7 Fate, +4 Will. Speed 2.3
Speed: 1.7
Normal Success: 17-23, 11.8 DPS, +7 Agility
Critical Success: 18-24, 13.3 DPS, +7 Agility, +4 Might. Speed 1.6
Speed: 2.8
Normal Success: 31-44, 13.5 DPS, +15 Might
Critical Success: 32-46, 15.1 DPS, +15 Might, +8 Vitality. Speed 2.6
- Halberd – Uses Shaggy Auroch Tail
**Uses 1 Long Yew Shaft instead of 1 Steel Hilt
Speed: 3.2
Normal Success: 22-54, 13.5 DPS, +15 Agility
Critical Success: 35-59, 15.1 DPS, +15 Agility, +15 Fate. Speed 3.1
Speed: 3.1
Normal Success: 35-48, 13.5 DPS, +15 Vitality
Critical Success: 37-51, 15.1 DPS, +15 Vitality, +22 Power. Speed 2.9
- Mace – Uses Shaggy Auroch Tail
**Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
Speed: 2.3
Normal Success: 22-33, 11.8 DPS, +7 Will.
Critical Success: 23-35, 13.3 DPS, +7 Will, +4 Fate. Speed 2.2
Speed: 2.0
Normal Success: 19-28, 11.8 DPS, +7 Might.
Critical Success: 21-30, 13.3 DPS, +7 Might, +4 Vitality. Speed 1.9
Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem
XP Earned: 8
Critical Success Item: Sharp Auroch Tail
Speed: 2.4
Normal Success: 29-40, 14.4 DPS, ??
Critical Success: 33-45, 16.2 DPS, ??
Speed: 1.7
Normal Success: 21-28, 14.4 DPS, ??
Critical Success: 24-31, 16.2 DPS, ??
Speed: 2.8
Normal Success: 38-54, 16.4 DPS, +55 Power
Critical Success: 43-61, 18.5 DPS, +55 Power., +9 Will
Speed: 2.0
Normal Success: 24-34, 14.4 DPS, +19 Agility.
Critical Success: 27-38, 16.2 DPS, +19 Vitality, +9 Agility.
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 25-35
Critical Success: ?? common
- Polished Gondorian Weapons
Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem, 2 High-Grade Steel Ingot, 1 Ruby Shard (NEW) OR See each recipe (OLD)
XP Earned: 10
- Axe (Old Recipe: 1 Skulkmire's Moss)
Speed: 2.4
Normal Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate
Critical Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate, +0.6 In-combat Power REgen
- Dagger (Old Recipe: 1 Khurshat's Tooth)
Speed: 1.7
Normal Success: 24-31, 16.2 DPS, ??
Critical Success: 24-31, 16.2 DPS, ??
- Greatsword (Old Recipe: 1 Silverclaw's Claw)
Speed: 2.8
Normal Success: 43-61, 18.5 DPS, ??
Critical Success: 43-61, 18.5 DPS, ??
- Halberd (Old Recipe: 1 Darkheart's Black Heart)
**Uses 1 Long Yew Shaft instead of 1 Steel Hilt
Speed: 3.2
Normal Success: 44-74, 18.5 DPS, +55 Morale, +28 Power
Critical Success: 44-74, 18.5 DPS, +55 Morale, +28 Power, +1.3 in-Combat Power Regen
- Headman's Axe (Old Recipe: 1 Silverclaw's Claw)
Speed: 3.1
Normal Success: 49-66, 18.5 DPS, ??
Critical Success: 49-66, 18.5 DPS, ??
- Mace(Old Recipe: 1 Grish's Tail)
**Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
Speed: 2.3
Normal Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality
Critical Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality, +0.6 In-combat Power Regen
- Sword(Old Recipe: 1 Grish's Tail)
Speed: 2.0
Normal Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will
Critical Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will, +0.6 In-combat Power Regen