I don't expect to be thrilled by all the upcoming changes, but I do think overall the movement is in a positive direction.
Stat/Class changes: The stat changes are a pain, but I can live with them especially since they're a precursor to class changes. My main (a burg) will still lose a nice chunk of crit, but if this is a tradeoff for actually being able to choose to be a useful utility/debuffing class again as opposed to being forced into a weird-single target melee DPS role to be considered effective, I'll happily make that switch. (I still don't understand why a class described in the character creation info blurb as being masters of debuffing and as having stealth skills can't actually stealth when in a debuffing stance, but that's another thread.)
Class changes will upset some people and please others, always. I feel that burglars have been neglected and directionless for a very, very long time, so I welcome a change since there is at least the potential for improvement. Others may not feel their class or even any class needs a change, but I would strongly disagree with just about any blanket statement on the subject. There's no one person who can remotely claim to speak for all the players. This actually goes for any of the topics raised.
All that being said, I do hope each class gets to keep (or regain) a distinct "flavor" while having some latitude within the class traits for customization.
Traits vs. trees: I like LotRO's trait system quite a bit. But unfortunately, my preferred trait line for burgs has been broken/underpowered/less viable for so very long that it doesn't matter how good the overall system is. It would thus be hard for me to argue against anything that makes it more useful again.
If trees are upcoming, as suggested by HoarseDev's answer to my question (thanks for answering, by the way), then I would greatly prefer trees we could shape ourselves, rather than the predetermined MC paths. Being able to personalize one's character to a preferred style of play has always been a strength of the game and it would be a real blow to lose this.
Loot: I enjoy raiding quite a bit and belong to an awesome independent raid group. I also love the new looting system. I'm not sure why it's a bad thing when more than more person can win the big ticket item. It might break the pecking/supremacy order of DKP systems, but you could still apply that to the important non-BoA items. For other folks, it's nice knowing you actually have a shot at winning something useful even if you haven't had the time to run the same raid forty-seven times.
Hytbold: It got a bit grindy in the end, though not intolerably so. Anything in this game will become so if you do it long enough. I was pleased by having a non-raid alternative to obtaining a worthwhile armour set and even more impressed by the ability to obtain armour for other alts. As something different at end-game, I personally do think it was successful. People do have different opinions about this and they're not all bad.
If nothing else, it sounds like it should be an interesting year.
[COLOR=white]Delaney ~ Burglar [/COLOR][COLOR=lime]*[/COLOR] [COLOR=White]Kimbre ~ Warden [/COLOR] [COLOR=lime]* [/COLOR][COLOR=White]Daeryth ~ Captain [/COLOR]
[LEFT] [URL="http://pillagers.ayakis.com"][COLOR=darkorange]Pillagers of Pipeweed[/COLOR][/URL] ~ [COLOR=lime]Landroval[/COLOR][COLOR=lime]
[/COLOR]"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." - Frank Herbert
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