Originally Posted by
Lurkerinthemist
Griefing is probably going to be the next objection, to which I say, grief at your own risk. Multiple false or unproven reports should not be tolerated for rank farming any more than they would be tolerated for any other behavior.
then GM's might be throwing bans/punishment at players who report non maliciously, but just uninformed.
I'm sure the GM's don't want a chunk of there time wasted being a political weapon for creeps and freeps to flame each other (ofc it's not always just creep vs freeps, just example)
Originally Posted by
Eldarian_Grace
Sounds interesting, looks like it would significantly reduce or stop problem. But if everyone has this rating will it add to server load/lag? How is this visible to other player or not at all? Maybe copy and paste in suggestions or pvp for some actual replies from PvPers (ie. What do i know?)
a rating system is already in-game. although it's very confusing and I've asked around before how it works any got lodes of explinations all countering each other. if anything, this would lessen lag as it'd be much more straight forward. you could even take out the NPC and keep part and just have the system balanced fully on kills and deaths.
also, the cosmetic star system was to show players rank to others. however this just made "star huggers" and made bad action with people doing everything they could to get cheap kills to keep there stars. however much I love the look of the stars, I don't think they fit into rating anymore
digging up super old text, this is what the rating system was designed for and somehow changed over the years or simply not potent enough of a drop from 1.000 to 0.000
check this bit of history out
http://archive.lotro.com/gameinfo/de...me-and-fortune
The final challenge we faced with our PvMP systems was handling those who will inevitably try to exploit the system. This is, of course, an unfortunate problem that every game faces. To combat this problem, we have a system in place to reduce the benefits a player gains from defeating a specific other player the more often it happens. This means that if two players try and defeat one another over and over in order to gain rank, the gain from those defeats will get smaller and smaller. Eventually, the players will get nothing at all for defeating one another. After some time passes, the penalty will lift, allowing them to get full credit again. The intention is that players involved in normal combat will not receive any penalties.
maybe it's time to dig up that old code and revamp it so it works as intended? sounds like a possible solution if you guys are going round in circles defining rank farmers
Last edited by bohbashum; Jun 19 2013 at 11:37 PM.
Reason: replying to comment
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning