Update 11.1 and 11.2 introduced code on the client side to report performance and other metrics back to us. In large part this is aimed at addressing latency and lag reports. We learned some interesting things and plan to address some of the issues in an upcoming patch. The current goal is to do this prior to the release of Helm's Deep.
Will these medal thingummies be BoA or account bound? Just wondering if we'll see a horde of sacrificial lvl 10 accounts created just to spam medals for the "main" characters, should locks/timers be introduced.
Is this going to be a barter based rewards system, or a rng based system?
For example: if a high quality medal is awarded for some challenging objective during the 'big battle', will I be awarded with a high quality medal that can be then used towards bartering for a certain quality class based item from a vendor, or if I earn some high quality medal, will that mean that at the end of the instance I will 'roll' for a certain class based item?
Will a person participating solo in a big battle be eligible for the same quality of medals as a person in a raid big battle?
More off topic: In regards to the other portion of 'end-game', our current skirmish and scaled instance system. Is the current plan for all of these to scale to 95 with no major changes to tiers, challenges, looting, and rewards?
I'm glad to hear this.
Picture this:
I just found out about LoTRO and I am anxious to give it a try. I heard there is a new expansion coming out and it will involve the Helm's Deep battle.
This is just what I am hoping to get into!
So, I try out the game with a FTP account.
I soon realize it is going to take me months (maybe years) to get to the level cap.
If I need a L85 character to get into Helm's Deep, why should I buy the Helm's Deep expansion since I won't be able to even taste it for ages?
"Items scaled incorrectly" will be a whole category of bug in the upscaling mechanic. I assume we're likely to see quite a few interesting results. I'm sure many of us would be interested in details of the proposed scaling equations, but I'm equally sure the devs won't be terribly forthcoming on that count.
Wait until players can start playing the beta; I'm sure we'll see some discussion on how it will work then. Even if it's NDA-eyes-only. The rest of us will probably have to wait until the expansion goes live to start reverse-engineering such equations for our own edification.
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We're in the midst of heavy client and server performance testing on Big Battles. The client testing is specifically targetting min and rec spec machines at various graphics settings. Optimizations will follow once we've isolated out some areas to focus on that cause the most problems. Our goal is that Big Battles be a playable experience for everyone.
What reward incentives are there apart from the ability to spend time with more of your friends that would encourage players to choose to participate in the 'Group Version' instead of the 'Solo' version of the space on a regular ongoing basis? Are there any rewards exclusive to the group version?
Why are not all of these 'Big Battle' spaces being designed to handle at least a small fellowship? [see the 'select instances' statement suggesting that some of these instances will ONLY have a strictly solo-scaled (duo optional) mode.]
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
Q3: Can a level 10 character group with a level 95 character in a Battle?
Q4: How can a level 10 character hope to contribute successfully to the Battle?
The Battle for Helm’s Deep utilizes a new feature called Character Upscaling. When you join an instance in the Battle for Helm’s Deep we scale your character’s stats and skills to level 95. Your equipment is scaled as well, with the level differential between you and the equipment being maintained through the upscaling.
With everyone now being the same level, 95, groups can be assembled from anyone on the server available to play. While an upscaled 95 will be less powerful than a true 95, through the Medals system they will still be able to meaningfully contribute.
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Okay 1st thing wrong here, anyone NOT at their level cap won't know how to play their class to the full extent therefore this auto scale is horrible idea. I know plenty of current capped lvl 85s who don't know how to play their class, they won't contribute very much at all it will be like my Kin taking a fresh lv85 into a T2 Raid, they'll die right away until the whole fight is over.
2nd. Re think this whole method over PLEASE.
It all depends on how you choose to look at it. I for one rejoice at the opportunity to expand my circle of interaction beyond the usual kinnies and occasionnal PUG buddies and maybe to help lowbies/newcomers along their journey (I found that lurking in starting areas going "HEY D'YA NEED HELP" at every poorly-equipped character comes accross as creepy).
Anything that encourages or at least allows for more capped/newbie interaction is welcome in my book.
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I believe this is what the Medal system is meant to address. If you invite a level 10 player with you, you're not intending to do the equivalent of a T2C. So you might not achieve a level of success that grants you the best number or quality of medal, or whatever. But you can still finish and get a lower number or quality of medal, not to mention barter currency, so it's not a waste of time.
Plus, it's your choice whether you want to take a level 10 character with you or not. If you want to be all snobby about it, then feel free to play exclusively with level 95s.
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I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My opinions are my own!
1a) Yes, though closer to like Skirmishes or an instance cluster in our minds as far as gameplay, challenge, complexity, and repeatability goes.
1b) Let's focus on the Helm's Deep expansion for now and we can get into later, later.
2) Medals in GW2 are to be an indication of how much contribution you provided to succeeding a goal that could have been advanced by a multitude of non-grouped un-associated players. Medals in Big Battles are an indication of how much success you and your group were able to obtain while pushing towards a goal. Very different concepts.
3) Yes, yes, yes. Yes. Some things may feel familiar but have grown in scope complexity and elements, others will be entirely brand new.
A couple of questions:
1. Will Helm's Deep be able to be accessed OUTSIDE of the battle? As in like a regular town that has vendors, an AH, etc.
2. Will lower level players earn XP for their un-scaled character?
3. Will mounted combat be implemented into the battle in anyway? Because based off of this:
It gives me the impression that we might be with Gandalf in one of those battle instances, charging with the Riders of Rohan, which would probably imply mounted combat.
This last question might be a silly one but I'm curious
4. Can you "win"? As in, is it possible to see the First Light on the Fifth Day ? Or is it like the skirmish Survival:Barrow Downs where you just survive as long as you possibly can?
Last edited by angrolas; Aug 06 2013 at 01:34 PM.
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Well than, I guess we are about to actually help people that we don't know. Actually be nice and get them better. While I can see the pain of having a player that doesn't know their class well, they will learn rather quickly and even more so if they have the actual Capped players helping.
(Side note: Wardens will be screwed... just saying)
You earn xp and all other scalable rewards at your true level. So in your question, a level 10 character who completed a quest in a Big Battle would earn experience as if he just completed a level 10 quest. Marks and medallions would be at level 10 earn rates. And any items potentially acquired would be munged to level 10.
hopefully the Devs take the more effective route of scaling characters as a whole, rather than scaling their items individually.
So for example: My lvl 20 champ has 200 might, 150 vit, and negligible fate/will/agi, along with a 12% crit chance, and blah, blah, blah.
Hopefully they will simply look at this character's net stats, and scale them so they perform similarly at 95 as they do at 20.
One thing I'm very worried about with these instances being useable by lvl 10 characters, is how little functionality a lvl 10 character has, and what that means can be included in the instances. a level 10 character will have no way to deal with corruptions, or interrupts, and most will not have 'bread and butter' skills for the class that are earned at higher levels and shape what they are capable of. It seems positively daunting to create an instance where both a player with lvl 10 functionality can contribute and complete objectives and at the same time a lvl 95 character will be challenged to use all the skills at their disposal.
This all sounds like a great update to the game; I'll certainly be watching how the spec testing goes as the past year or so I've been usually running the game on a ###### laptop with low settings (although hopefully getting a new one around the time HD may release).
Looking forward to eventually getting some images/video of just how many enemies are going to be on-screen, as well.
This is the best 20 Questions so far. Great info and sounds like something to look forward to.
This sounds good! Can I ask, will we be given the choice as to what those medals we earn gets us? In other words do we earn and save up medals and then 'barter' for the reward we want? Or are the medals during a session used to determine a roll in a certain loot-table? IE Bronze Medals gives a random 'Bronze Quality' reward, Silver, Gold, Platinum and so on?
Blunt version - do we have some control over loot choice, or is it still random?
All posts to be taken with a pinch of tasty salt.... preferably rubbed on a Tater
Valondon - Level 100 Hunter
Adlegar - Level 90-something Burglar
Ilodid - Level Something Champion
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I hunt on Arkenstone
So with the lvl 10's scaling up, I am assuming they are restricted to their lvl 10 move sets right?
With people saying that they won't understand their class, I think that's false, they will have a decent understanding of their class at lvl 10, but their options will be limited.
Another thing I'm curious about. Will the BBs scale based on the levels of the group members? i.e. a 12 man group of lvl 10s, will be scaled differently than a 12 man group of 8 lvl 95s 3 lvl 87s and 1 lvl 10?