Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
Does the work on "Big Battles" mean that there will not be any additional older instances that will be scaled with HD? i.e. Moria, or GA?
Assuming that the answer above is yes, is there any thought to doing the reverse of upscalling for said instances? i.e. letting a 85/95 "downscale" to run the Moria instances at level?
What's the base level difference between the "Big Battles" and a skirmish, other than the number of mobs on screen?
so it seems this just skirmishs all over again since it goes from 1,3,6,12 people just a lot bigger battles and probably won't give marks,medallions, and seals
This is something akin to what GW2 did with their PvP systems. They scale the player to the instance.
However, like GW2, a level 95 player will have an advantage over a level 10 player, as mentioned, because they will have more skills, traits, etc.
So, working their way through the content would be to their advantage.
Furthermore, I am guessing the rewards scale to the players level as well, so getting a level 10 reward won't be as good as getting a level 95 reward and, obviously, at 95 you can keep said reward, at 10 it's only gong to last a few levels before you have to replace it.
Given the fact there won't be the usual instance cluster with this expansion, can we say that everything that is included in this expansion will be released on the release date?
Is there any housing upgrades coming with this expansion?
well that probably just about stops any hope of any of my kin members comming back to play helms deep that is why a lot have stopped playing to solo friendly of game and not enough group content
Physically. Yes. Functionally, they have to both accomplish the same tasks.
Or will there be different tasks offered to a natural level 95 player? That's the fundamental question. What is the replayability of any specific Big Battle, at L10 vs at L95. Are new mechanics introduced? Or is the difference simply the 'munged scaled loot' 's output level and the 'amount of currency' awarded?
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
The prospect of this is so unappealing to me it makes me sad. It's hard enough taking a newly level capped player who's reached it for the first time into endgame content, because they've learned nearly nothing in 85 facerolling levels. Now they don't even need to learn as much as they did. Either we'd have to carry this player or the content has been even more dumbed down so these folks can participate. Going to be hard on kinships as well if the content is challenging because they officers will have to figure out ways to keep the noobs out so the group can be successful.
Turbine, your greed knows no bounds. You are only doing this so you can sell to the players who haven't reached level cap yet with negative impacts to the in-game experience be damned.
OK .. personal Challenge
How about we both apply for the Bullroarer Beta testing & if we both get in on it ..
I will be happy to see how many ways we can get bored of the Big Battle Content .. with you & as many people as we can get together at 1 time.
(no mockery or anything, honestly wishing to try it out)
Added content:
@ LorenNell .. it is actually my hopes this will keep Kins together, by allowing Everyone to participate !
Last edited by RavnDottir; Aug 06 2013 at 04:59 PM.
When in Danger, When in Doubt, Run in Circles, Scream & Shout
Sounds like a bigger skirmish, with a few more goals to accomplish. Still don't know why it'd be so hard to create a 1-boss lair raid to satisfy those of us who've been playing the game awhile and enjoy the old ways.
These "big battles" better have some "big bosses"----and I don't mean some scrub Skirmish boss.
EDIT: I recognize Helms Deep's scale of conflict requires more than some lair raid, but one can dream they'd do something in Dunharrow or Fangorn.
Glad to see a new type of content that depicts large scale battles...but, disappointed that there will be no classic instance structure at all during the entire xpac.
Last edited by Hall0Wx; Aug 06 2013 at 05:01 PM.
Vercetorix: R12 Warden- Arkenstone - formerly Vercingetorix of Windfola & Elendilmir
Epiales: R9 Defiler- Arkenstone, formerly of Elendilmir
Please delete, point moot.
Question:
At one point in this thread or the initial 20 it was stated that non level capped players will be upscaled including their gear. So would that mean that say a lvl 60 player with full DN Gear and lvl 60 1st ages(Or a 75 with ToO gear and 75 1st Ages etc) would be scaled up to be equivalent of a lvel 95 player with Top end gear and level 95 1st ages?
I'll try and put it a different way. Does the scaling only look at the item's ilvl, or does it take into account anything else about it such as 'age' or its ilvl relative to player level (a player wearing say, gear with an ilvl quality above their current level generally acquired it by doing challenging content be it a raid, or a 'Red Quest'.)
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
My biggest issue with the level scaling is will players get all the skills they would have by level 95 or will they keep what they have got. Just imagine you use the instance finder (I know almost no one uses it but just for a moment imagine they do), and you get a level 10 mini as your healer but they only have the skills for level 10, then they are worse than useless.