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  1. #101
    Join Date
    Dec 2010
    Posts
    351
    1. Will each trait line (so, will each classes 3 trees, individually) have its own full LI set-up designed specifically for it?

    2. What is going to happen to armor sets that currently give bonuses to our skills? Scrapped? Revamped?

    3. What about proc items? "Every single target heal" and "Every Captain healing skill", "Every harmful attack" will still be around, even if the name of the skills/the code gets changed. Will these still be triggered by our skills?

  2. #102
    Join Date
    Jun 2011
    Posts
    0
    How many 1, 2, 3, 6 and 12-mans will the Big Battles cluster have?
    Server: Evernight

    Main: Thrabath - Champion - Lvl 120; Thramhir - Minstrel - Lvl 116

  3. #103
    Join Date
    Jun 2011
    Posts
    1,680
    Quote Originally Posted by Kenze View Post
    at $40 or $60 for Helm's Deep, why isnt it all inclusive? Helm's Deep should include all previous content and expac's. Thats the only way Im buying it.
    Don't be ridiculous - this is the same ballpark figure as has been charged for all previous expansions.
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  4. #104
    Join Date
    Apr 2007
    Posts
    0
    Can you/will you please add one or two additional outdoor and indoor "hooks" to all housing with the Helm's Deep expansion, to tide us over until the full housing revamp arrives?

  5. #105
    Join Date
    Jun 2011
    Posts
    236
    What is the 'threat/tanking revamp' going to be, essentially?

    Once the 'tech' is already in place, what is the price for developing 'Epic Battles' content compared to that of traditional instances?

    How many 'Epic Battles' instances are we going to have and what will be their group size distribution?

    Are there any (and what exactly) housing changes coming with HD?

  6. #106
    Join Date
    Apr 2007
    Posts
    62
    What was the design intent of going with the skill trees? From what has been announced it appears to be reduce the number of skills we have available in any one build. Will the new weaker characters be able to go back and do old content?

  7. #107
    Join Date
    Jun 2011
    Posts
    0
    How will threat management work after Helm's Deep ?

  8. #108
    Join Date
    Jun 2011
    Posts
    961
    When you go back to start with your lucky loot system? I can't be that is only luck with that golden items.
    Freiheit ist nicht nur ein Recht. Freiheit ist eine permanente Aufgabe, ein dauerhafter Prozeß.
    Kurt Biedenkopf (*1930), deutscher Wirtschaftjurist und CDU-Politiker

  9. #109
    1. Will LI legacies be changed to match the new tree system abilities?

    2. What is the justification for switching from the current system to the ability tree model?
    Aldekim (95 Landroval) Aldekim (65 Meneldor), Aldekim (13 Arkenstone),Aldekim (33 Laurelin), Aldekim (11 Nimrodel), Aldekim (Crickhollow), Aldekim (Elendilmir)

  10. #110
    Join Date
    Sep 2010
    Posts
    270
    These would be my top three, thanks!
    Quote Originally Posted by Othniel View Post
    The Guardian Developer Diary raised some questions in the feedback thread about threat management. Can you explain what is changing and how threat and tanking is expected to work (not just for Guardians, but for Wardens and tank-traited Champions and Captains)?
    Quote Originally Posted by FromgalTheMinstrel View Post
    How have you solved the landscape connection between the Eriador and Rhovanion landmasses in the Ford of Isen area? With a loading screen?
    Quote Originally Posted by RJFerret View Post
    With introduction of up-scaling, any plans for down-scaling to fixed instance levels in the future?
    --------------------------------
    Quote Originally Posted by Tirian-Hammerfist View Post
    Quote Originally Posted by Kenze View Post
    at $40 or $60 for Helm's Deep, why isnt it all inclusive? Helm's Deep should include all previous content and expac's. Thats the only way Im buying it.
    Don't be ridiculous - this is the same ballpark figure as has been charged for all previous expansions.
    Aye, or wait a year or so, I'm sure Turbine will have a bundle offer with HD, like this one. Things like this tend to get cheaper with time :P
    Laineth, Lassdhel, Rikkom, Rilem, & alts
    Scholar Resource Maps for Eriador, Rhovanion, Gondor, and Mordor
    Many hands make light work; please help update the LOTRO Wiki!
    It takes a tree decades to grow to maturity, minutes to cut it down.

  11. #111
    Join Date
    Jun 2011
    Posts
    242
    Will (scalable) instances/raids/skirmishes require at least one tank, one healer and one or two support classes per fellowship and thus be more challenging than what we have played for the last months?

  12. #112
    Join Date
    Sep 2012
    Posts
    22
    Quote Originally Posted by Asherdeil View Post
    Any changes (or a return) to hunter solo survivability coming any time soon?

    I second this question.
    [charsig=http://lotrosigs.level3.turbine.com/062050000002ab0a3/signature.png]Camgilnel[/charsig]

  13. #113
    Join Date
    Jun 2011
    Posts
    645
    Do you have any plan to avoid people from looting 2x or more of the same 1x class gold items ?


  14. #114
    Join Date
    Apr 2012
    Posts
    708
    With HD we get class trait re-do's and big battles, but the big battles have us playing as three new roles, separate from our classes. what's the thinking behind this?
    Elendilmir - 95 Hunter Berenthalion - 80ish Burg Berendybuck - baby warden Berenion.

    Worst Reaver on the server BerendyBash - R4

  15. #115
    Join Date
    Dec 2010
    Posts
    105
    Quoting this: Based on the captain developer diary, why are support classes forced to specialise and lose key support abilities when in fact lack of specialisation is entirely the point?

  16. #116
    Join Date
    Apr 2009
    Posts
    471
    I have always enjoyed exploration and at times there have been very difficult encounters which needed a great deal of survivability and versatility to resolve alone, will specialisation in HD make these a lot harder or not possible to do solo?

  17. #117
    Join Date
    Sep 2010
    Posts
    87

    Rune-Keeper Elements

    Will there be any re-scaling, or re-doing of the Rune-Keeper's Ice side of things? It seems like it's worse compared to fire and lightning.

  18. #118
    Join Date
    May 2011
    Posts
    17
    We have all heard rumors that there may be a mounted combat revamp coming out with Helm's Deep. What, if any, changes can we expect to mounted combat?

  19. #119
    Join Date
    May 2011
    Posts
    17
    With the new talent tree coming out, is there any danger that we might lose some of our favorite skills, or will they all survive in some form?

  20. #120
    What has changed in the development process that has allowed a release of an expansion with only 2 months of beta testing far shorter then Isengard or Rohan?
    Anawyne - 85 Warden, Iothelion - 69 Captain, Iothryth - 65 Minstral, Carawaru - 50s Champion
    [URL="http://docholidaymmo.com/"]DocHoliday[/URL] has blogged off/on mainly on Wardens

  21. #121
    Join Date
    Feb 2008
    Posts
    9
    Quote Originally Posted by Mirlaen View Post

    Alternatively...
    Why is it that in Epic scenes that come straight from the books, the dialogue is almost always paraphrased rather than directly quoted? Copyright issues or something similar?
    This! This! This! This! I have always wondered why the epic scenes from LOTR don't seem to remotely resemble Tolkein's work.

    Also: will low-level (i.e. level 10) characters gain leveling experience through engaging in Big Battles?

  22. #122
    Join Date
    Feb 2008
    Posts
    162
    Please explain the changes to threat management in a clear concise manner as it concerns tanking
    [SIZE=3][FONT=Book Antiqua][COLOR=Cyan]"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."[/COLOR]
    ~ JRR Tolkien[/FONT][/SIZE]

  23. #123
    Join Date
    Jun 2010
    Posts
    1,977
    Quote Originally Posted by Eored88 View Post
    Also: will low-level (i.e. level 10) characters gain leveling experience through engaging in Big Battles?
    https://www.lotro.com/forums/showthr...t=#post6868414

    Quote Originally Posted by jwbarry View Post
    You earn xp and all other scalable rewards at your true level. So in your question, a level 10 character who completed a quest in a Big Battle would earn experience as if he just completed a level 10 quest. Marks and medallions would be at level 10 earn rates. And any items potentially acquired would be munged to level 10.
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
    Deglorion - SoA XP Disabler

  24. #124
    Join Date
    Jun 2011
    Posts
    309
    Will 1st ages be avalaible for level 95's on release and how will we be able to get them?

    What raid will be upscaled for release of Helms Deep.

    Thanks!
    Unofficial Snowbourn Events Team Leader
    Founder of Element Zero Gaming Group
    Element Zero - Snowbourn
    [url]www.ez-guild.com[/url] or [url]www.twitter.com/honvik[/url]

  25. #125
    Can you break out the Turbine point cost of HD, or provide a timeline of when this information will be available?
    Why wasn't this available with the Pre-order announcement like it was for Rohan?
    Anawyne - 85 Warden, Iothelion - 69 Captain, Iothryth - 65 Minstral, Carawaru - 50s Champion
    [URL="http://docholidaymmo.com/"]DocHoliday[/URL] has blogged off/on mainly on Wardens

 

 
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