Originally Posted by
Almagnus1
Let's see...
The XBro choice wasn't really a choice. The vast majority of time, it was Blade Brother, with the few occasions where Shield Brother was used. Song Brother was so badly broken that it was almost never used outside of a few corner cases. This choice was illusionary at best.
As far as tactics go:
Tanks got Parry
Noobs got Focus
Everyone else got Crit
Another illusionary choice.
With the legendary traits, for raiding it was:
IDoME, FB, and OS.
SotD only saw extensive usage in the 'Moors (where it just rocked), and the capstones played second fiddle to the above three.
Again, this choice is largely illusionary.
So what did we gain?
Tactics die, and so do their buff sticks (good riddance), and we lose our out of combat buffing, which speeds up raids because we don't need to wait for the captains to buff anymore. That is a trade well worth it.
XBros get baked into the traitline, however, each one gets STRONGER now. Following what was actually observed, not how it looked on paper, this is going to match up to what happened around 90% of the time.
With the legendaries: IDoME gets given to use outright, if you go all the way to the end of your tree, you are guaranteed a capstone and FB. That's 3 legendaries right there. If you're in LoM or LtC, you can get a 4th legendary trait, either SotD or OS respectively. So there are situations where you can get MORE of them than what we have now. Oh noes, that's such a nerf.....
I hardly see how this is limiting flexibility, especially flexibility that wasn't really there to begin with.
Yet some of those traits, like Relentless Optimism, sorely needed to be gated.
As cool as the trait system was, there are problems with it, especially when you have some really strong traits that you can just pick.
It also makes it harder to expand upon, because you can only have so many choices without adding in a never ending stream of skills just to give you more stuff to work with. Given enough skills (yes, we had far too many combat ones), and you eventually kill off the playerbase, because players no longer want to keep learning more and more and more skills.
The way the trait system has worked has been static since MoM.
The vast majority of our traits have not changed since MoM - truth be known, there's still a large contingent traits that have remained unchanged since SoA.
Even our LI legacies, which SORELY needed overhauling, have been essentially the same since they were released.