Please post any feedback or suggestions here and I will be happy to edit and adjust this post as need be.
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Build: 03/25/14
Image used with permission: tentonhammer.com
“He stands not alone. You would die before your stroke fell.”
-J.R.R. Tolkien, The Two Towers
Hunter
(Redit, Widoch, rctman, & bohbashum. Updates Assist:Orodbril)
This is not a guide on how to play the hunter, or even a detailed description of every skill or trait. That information is easily found in game by checking out the tooltips using the traits menu. Instead, this guide will attempt to describe the main differences one will notice between pre-Helm's Deep hunters and the new live version.
A Brief Introduction
The hunter is becoming a much more specialized class to play. Where in the past a hunter could be DPS traited while still having access to multiple crowed control options or a survival hunter could still dish out intense DPS, this is no longer the case. Hunters will choose between 3 basic play styles. The huntsman line now focuses on speed and mobility by allowing the hunter to perform induction based skills while moving. In sacrifice, this hunter will have very little in the way of heals or crowd controls skills. The bowmaster line is designed towards a more traditional long range, high DPS, stationary hunter. This higher DPS sacrifices survivability and crowd control for the longest attack range of all trait lines. Lastly, the trapper of foes line has seen the most changes made. There are new types of traps, decoys that can be used to aggro mobs, added survivability traits, and more ranged crowd control abilities. As one would expect, mobility and DPS are sacrificed to achieve these benefits. In its current form, it is much more difficult to achieve a blended "jack of all trades" hunter as one could have in the past. As was stated earlier, the new build focuses on doing one job and one job only.
A majority of hunter skills are bestowed automatically as you level. These auto-bestow skills will be available no matter the trait tree you choose. When selecting a trait tree, you will see that it is built in tiers. For every 5 points you spend on your selected tree, a set bonus as described below is given. So, while a hunter may have different traits selected within a trait tree, every hunter receives the same set bonuses as given by their selected tree. Huntsman, Bowmaster and Trapper of Foes each have their own set of bonuses.
Traits below are described as either a buff, which will affect your stats and/or skills, or a skill which can be actively used at will. Some skill traits allow you to spend more points to improve that specific skill in a similar way Mounted Combat trees will. Set bonuses are described and are only acquired for every 5 points spent in the specific tree. When spending points outside your chosen tree, the cost of each upgrade doubles to 2 points but only provides one point of advancement for your selected tree's set bonuses. For example: When the Bowmaster tree is selected, every Bowmaster trait costs one point to upgrade but a trait in ToF or Huntsman would cost 2. It would cost 5 points in Bowmaster upgrades to get to the first tier of Bowmaster set bonuses, but would cost 10 points in ToF or Huntsman to get a tier of Bowmaster set bonuses.
Fear not! It is very simple to test, change and explore different builds. So just play with it until you find what you like.***ANY GENERIC CHANGES TO NOTE***
Skills Removed:
- swift stroke
- agile rejoinder
- hunter’s art
- cry of the predator
- fleetness(became trait)
- needful haste(became a trait)
- improved scourging blow(just regular)
- Crafted traps will be going away, but there will be a new item called Trap Parts that will enhance trap skills. This item will not be in for the release but will be added in a following update.
- At this moment, no stealth tracking skill. *As of 3/25/14 this is being addressed on the test server. We'll see if it goes live. It is not working as intended as hunters SHOULD have this skill.*
***Huntsman***Spec Bonuses
Skills Gained Through Specialization
• Scourging Blow
• Barrage*
*Range Attack Distance Maxed at 30m*
*Able to perform inductions while moving*
*No pentalty to hit chance on movement*
Additional Skills, and Buffs:• Impact Arrows - Buff
5 Tiers – Increased Ranged Damage
• Quick Draw - Buff
5 Tiers - -% All skill inductions
• Strong Draw – Buff
5 Tiers - Focus Damage Increase
• Quick Shot Focus – Buff
5 Tiers - +% focus from Quick Shot
• Split Shot - Skill
4 Tiers - + Max Targets
• Barbed Fury - Buff
5 Tiers - +% damage over time
• Pathfinder - Buff
5 Tiers +% Find the Path Movement Speed
• Precision - Buff
Precision stance generates more focus
• Blood Arrow - Skill
2nd Tier generates 6% max moral on critical
• Exsanguinate - Skill
3 Tiers improved proc chance
• Improved Intent Concentration - Skill
• Strength of Earth - Skill
• Shot Through the Heart - Buff
• Volley - Buff
5 Tiers - % chance of removing induction.
• Bow of the Righteous - Buff
Returns % of power on skill use
• Rapid Fire – Skill (Capstone)*
Set Bonuses
Tier 1 - Resolute Aim – Induction movement speed improvement
Tier 2 - Fleetness - 10% chance to trigger
Tier 3 - Barbed hindrance – Improved Barbed Arrow Damage
Tier 4 - Swift Recovery – Barbed Arrow % Swift Arrow reduced induction
Tier 5 - Earthborn – Focus & moral gain when using Strength of Earth
Tier 6 - Improved Fleetness* - 10% chance to trigger
Tier 7 - Intensified Fire – Stacking physical mastery when using Rapid Fire
Traits of Special Mention
***Bowmaster***Spec Bonuses
Skills Gained Through Specialization
Pinning Shot*
*Range Attack Distance Maxed at 40m*
*On damage, chance of reduced induction and improved attack speed for swift bow*
Additional Skills, and Buffs:
• Heart Seeker – Skill
o Two Tiers
• True Shot – Buff
o 5 Tiers Mitigation Penetration
• Critical Eye - Buff
o 5 Tiers Critical Rating
• Press Onward – Skill
• Swift and True – Buff
o 5 Tiers Swift Bow Damage Rating
• Fast Draw – Buff
o 5 Tiers -% bow induction
• Perseverance – Buff
o 3 Tiers Press Onward Heal/Power buff
• Quick Escape – Buff
o Low Cut root
• Deadly Precision – Buff
o Critical hit generates focus
• Strength – Buff
o 2 Tiers – Strength Stance Damage Buff
• Draw Weight – Buff
o 5 tiers – Induction Bow Damage
• Rain of Arrows – Skill
o 2 Tiers – Critical Chance/Multiplier
• Hail of Arrows – Buff
o 2 tiers – On critical Rain of Arrow reset
• Mercy Kill
o 5 Tiers – Merciful Shot Critical Multiplier
• Burn Hot – Skill
o 2 Tiers
• Bodkin Arrows – Buff
o 5 Tiers – Mitigation Bypass
• In for the Kill – Buff
o Heart Seeker Bleed
• Upshot – Skill (Capstone)*
Set Bonuses
Tier 1 - Needful Haste Increase – Proc chance increase.
Tier 2 - Shoot to Kill – Increased Damage
Tier 3 - Archer’s Mark – Chance to apply crit defence debuff on enemies.
Tier 4 - Crit Magnitude – Improved Crit damage on ranged attacks.
Tier 5 - Swift Mercy - Reduced focus cost & useable at 70% health.
Tier 6 - Hidden Stalker - Increased stealth level & improved critical chance when camouflaged
Tier 7 - Marksman - 2s upshot & heart seeker cool down reduction on crit & 4s on devastate.
Traits of Special Mention
***Trapper of Foes***Spec Bonuses
Skills Gained Through Specialization
• Lingering Wound*
• Decoy*
*Range Attack Distance Maxed at 30m*
*Traps can me used on the move*
*Traps have no induction*
Additional Skills, and Buffs:• Tripwire - Skill
• Natural Extracts - Buff
5 Tiers - + DoT
• Survival Gear - Buff
5 Tiers - + Tac/Phy Mitigation
• Combat Traps - Buff
5 Tiers – Increased trap damage & reduced cooldown
• Explosive Arrow - Skill
• Elusive - Buff
5 Tiers - + Evade
• Rain of Thorns - Skill
• Explosive Powder - Buff
5 Tiers – Decoy & Explosive damage increase.
• Endurance – Buff
2 Tiers improved stance BPE
• Wounded Prey - Buff
Additional damage from Merciful Shot. Dmg stacks with each use of lingering wound. DoT removed on use.
• Complex Mechanisms – Buff
5 Tiers – Trap Resistance Peneration.
• Advanced Placement – Buff
Changes traps to ranged, ground-targeted skills
• Piercing Trap – Skill*
• Armor Rend – Buff
5 Tiers – Pen Shot applies debuff
• Improved Distracting Shot - Buff
2 Tiers - -30 sec & - 60 sec cooldown
• The One Trap – Skill (Capstone)*
Set Bonuses
Tier 1 - Deadly Decoy – Deadly decoy explodes
Tier 2 - Triple Trap – Set Trap becomes Triple Trap & additional moral recovery/damage buff/crit buff to certain skills.
Tier 3 - Master Trapper – Trap damage and duration buff
Tier 4 - Strong Intimidation – Improve Fear Skill Buff
Tier 5 - Heightened Senses – Improved stealth detect, evade buff, trap cooldown reduction
Tier 6 - Purge Poison – Effects entire fellowship
Tier 7 - Sturdy Traps – Trap Grace Period Improvement
Traits of Special Mention
SkillsNormal Skills
• Barbed Arrow – Lvl 4
• Swift Bow – Lvl 10
• Cry of the Hunter – Lvl 20
• Bard’s Arrow – Lvl 22
• Improved Swift Bow – Lvl 54
• Penetrating Shot
• Improved penetrating shot
• Quick Shot
• Improved Quick Shot
• Merciful Shot
• Improved Merciful Shot
• Distracting Shot
• Dazing Blow
• Improved Dazing Blow
• Blindside
• Low Cut
• Set Trap
• Purge Poison
• Focus
• Improved Focus
• Intent Concentration
• Passage of Nature/Shadow/Foes
• Bright Campfire
• Camouflage
• Beneath Notice
• Improved beneath notice
• Find the Path
• Desperate Flight
• Return to Camp
• All normal travel skills. (NOTE - Travel Ration Requirement is Removed)
Skill Changes
• Stances: See below for full explanation
• Burn Hot: Receives cooldown reduction and duration increased based on trait line
• Bright campfire: +5 stealth detection
• Cry of the hunter: Granted at level 20, no longer stuns, still bubbles for 30 sec with knockback protection, increase run speed by 10%, breaks all CC on hunter
• Press Onward: 2m cooldown (30s with legacy)
• Bard’s arrow: No longer a trait and is automatically given to you. Adds 1 focus, 30s cooldown
Stances now provide a 10 second buff when selected in addition to ongoing buffs
Precision
• +1032 Finesse rating / 10 Seconds
• 1 Focus 5 Sec
• % Critical Multiplier
Strength
• +1717 Critical Rating / 10 Seconds
• 10% Ranged Damage
Endurance
• +10% Evade Rating / 10 Seconds
• +1030 BPE
• -% Power Use
• 100% Chance of Heal on Quick Shot & chance of focus gain. Focus gain % depends on traits selected and skills gained.
New Skills
• Lingering wound - ToF: Ranged attack, bleeds every 2s for 8s, 3 sec cooldown. Damage tiers up for every extra use
• Explosive arrow - ToF: Heavy fire damage to all enemies around target; 2110 - 2714 damage at 85, 30 sec cooldown
• Piercing trap - ToF: 1 min cooldown, causes bleed and slow
• Decoy - ToF: Draws attention of nearby foes(gains agro) lasts 1 min or until destroyed, 1 min cooldown
• The one trap - ToF: Places a trap, heavy initial damage, bleeds, and slows. 1 min cooldown
• Pinning shot - BM: Does damage, 5s root, cost 3 focus, 8s cooldown
• Upshot - BM: No induction heart seeker like attack. Does more damage per focus consumed
• Exsanguinate - HM: Blood arrow has chance to unlock, heavy bleed (Ini Dmg 545 & DoT 545 per 2 secs, for 10s) 45s cooldown
• Barrage - HM: Damages, does increased damage through repeated use. Cost 3 focus 3s cooldown
• Rapid Fire - HM: For 10s focus bow skills cost no focus, 1m 30s cooldown
Legacy Changes
- Armor, jewelery, pocket items, & class items can no longer be switched in combat.
- Legacies must be on the active legendary item in order to be applied.
- There should be changes made to threat reduction legacies because threat management (as I understand it) will involve DPS more than in the past. I have not been able to confirm any direct changes at this time. Smartbean's Guardian Player Guide and Redit's Warden Player Guide go into further detail on how threat is being adjusted.
Ranged Major
- Changes not yet confirmed.
Ranged Minor
- Endurance Quick Shot Threat Down - Could see changes to this as a result of threat being reworked but not yet confirmed
- Induction Bow Threat Down - Could see changes to this as a result of threat being reworked but not yet confirmed.
- Focus Bow Threat Down - Could see changes to this as a result of threat being reworked but not yet confirmed.
Main-Hand Major
- Needful Haste Duration - Chances are this will change as this is now a trait.
Main-Hand Minor
- Agile Rejoinder Heal Chance - Gone
- + % Merciful Shot Critical Multiplier - New (replaces Agile Rejoinder)
- + % Strength Stance Damage - New
- Swift Stroke Perry and Evade Rating - Assuming this will change/be replaced as the skill is removed
Please see
the post below for a full list of legacies are they are found in the current BETA build.
How is Threat Revamped?
It seems to me that the easiest way to explain how hunters will need to handle the new threat mechanics would be to point you all in the direction of the
Player Guide: Understanding Threat in HD link. Big thanks to bohbashum for starting that up.
If you are looking for more general information regarding changes coming to Helm's Deep,
check out this great list of guides put together by BETA players.
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From Brya:
I am embedding Brya's HD BETA preview video. He does a great job with the basic changes. The video was made before the most recent build of this guide, so in the case of discrepancies, I would suggest going with the guide text. But I know some people are more visual learners so, here's the video.