Originally Posted by
Widoch
What type of details were you hoping for? I honestly want some feedback in regards to this. My thinking at the moment is that the hunter has always been one of the least complicated classes game play wise and really with HD it seems to be simplified even more. The guardian guide has a lot of stuff differentiating between DPS/Bleed, aggro, and evade builds. Hunters basically DPS, less DPS but faster, or CC stuff.
If there's something you'd like to have fleshed out more, let me know and I'll see what I can do. I'm just pointing out what I've been able to confirm is different from live and really, unlike aggro or RK attunement, warden gambits or even burg builders, DPS as a mechanic and the way a hunter does it haven't changed all that much.
Anyone else who was in BETA care to remind me what our Dev said was happening with Hunter's Art? Trying to dig through the hunter forums to find it is proving difficult.
Sorry, I guess I should have been more detailed in my request for more details. I was specifically thinking of how the Guardian guide tells us what tier each trait comes at (the traits, not the set bonuses). It's very important when thinking of hybridization/dips.
I'm not in the beta, but my impression was that the Hunter's Art skill was going away, and its effects were getting rolled into the stances themselves...but only for the first 10 seconds, which I complained about earlier.
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