Originally Posted by
spelunker
You are aware of the combat analysis plugin, right? I really hope they never do it, but all the tech to do so already exists in player created tools. The biggest challenge would simply be creating an appropriate and non-laggy UI for it.
Heal aggro used to be worth 50% of damage aggro. While I haven't done any testing, I see no reason why they wouldn't continue on with heal threat being worth some fraction of regular damage threat.
plugins working across cliants though. one only I can really think of is ettenmoors PvMP+ where, if it see's certain text in the chat tab, it updates and shows it on the map for a certain time.
it *could* be done the same but that would mean player A's plugin would constantly be sending messages of his dps value to a chat to have player B's plugin reading it and compare to his own dps... I suspect for a start the time gaps between data sent would need to be pretty high as to not just create lag and being muted from the chat channel as you can be.
my tests on healing aggro were a little weirder than that. only heals that healed (no over-heals). about 5/12 (closer to 4/12 than 6/12) actual aggro. and those didn't scale well over time, my healer aggro scaled slower than my own (as I dealt more aggro and/or time went on, the healer dealt less). and lastly the ONLY way to measure actual heals is by measuring taken per-second, not healed. these can be warped by in-combat moral regain and are always a few steps behind.
I guess you could make a vertual "red zone" of a bar where you *might* lose aggro as a plugin.
but again, it's possible, but I doubt people will and it won't nearly be as useful as other games because of these hurdles.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning