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  1. #1
    Join Date
    Aug 2012
    Posts
    253

    Windfola Wartabs

    Why not, every other server has one and a few people keep talking about starting one but never do..

    I'll start it off before i go. Don't be shy.


  2. #2
    Join Date
    Oct 2013
    Posts
    12
    yes im bad

  3. #3
    Join Date
    Aug 2012
    Posts
    253
    Quote Originally Posted by RobViat View Post
    yes im bad
    fixed your link and not a bad spider tab

  4. #4
    Join Date
    Dec 2010
    Posts
    58
    We have one too, a long time ago anyone posted the in it though.

    https://www.lotro.com/forums/showthr...War-Tab-Thread
    [center][img]http://farm4.staticflickr.com/3797/9452131083_d1d6d5f2fa_o.jpg[/img][/center]
    [center]Caileen - Bait, Consolida - Burg in the making[/center]

  5. #5
    Join Date
    Aug 2012
    Posts
    253
    Quote Originally Posted by Caileen View Post
    We have one too, a long time ago anyone posted the in it though.

    https://www.lotro.com/forums/showthr...War-Tab-Thread
    I didnt even see that thread, pretty much all retired/transferred anyway. time for a new one maybe? where is Caileens tab?

  6. #6
    Join Date
    Oct 2011
    Posts
    251

  7. #7
    Join Date
    Mar 2008
    Posts
    106
    I don't know about the macroing, but the denials crack me up. There are easily three possibly more that use them. I see the combat logs, 9 skills in 1-2 seconds is possible with a keystroke macro but not by a person. I also have an R13 warg and R13 burglar on another server (where warg marcos are rampant now) that was ranked up prior to 2012. Skills do take time to fire. What is relevant to this post and is funny is the use of the renown/infamy 100% scrolls. If you look at a wartab from a new player, Erazer just for example, he has 250k infamy on 1,000 kills? Really? That is 250 per kill, and he is not solo killing all, nor do you get that much from PVE. So the easy mode ranking is funny. Used to take 5x-10x that many kills to rank to that level. He really should have maybe 100-150k tops. So I don't know if he is a macro user, but it sure looks suspicious.
    Last edited by clockin; Apr 13 2014 at 11:44 PM.

  8. #8
    Join Date
    Jan 2009
    Posts
    245
    Quote Originally Posted by clockin View Post
    I don't know about the macroing, but the denials crack me up. There are easily three possibly more that use them. I see the combat logs, 9 skills in 1-2 seconds is possible with a keystroke macro but not by a person. I also have an R13 warg and R13 burglar on another server (where warg marcos are rampant now) that was ranked up prior to 2012. Skills do take time to fire. What is relevant to this post and is funny is the use of the renown/infamy 100% scrolls. If you look at a wartab from a new player, Erazer just for example, he has 250k infamy on 1,000 kills? Really? That is 250 per kill, and he is not solo killing all, nor do you get that much from PVE. So the easy mode ranking is funny. Used to take 5x-10x that many kills to rank to that level. He really should have maybe 100-150k tops. So I don't know if he is a macro user, but it sure looks suspicious.
    The ability for macros to bypass CD of skills like eye gouge is what used to cause the now infamous 'macro exploit'. This was fixed in update 12.2 (January of this year). From the release notes of 12.2 :

    Addressing “Macroing” issues
    Certain classes were able to cause some skills to ignore their cooldowns, causing a situation where those skills could be used repeatedly and rapidly on their target. This has been resolved.


    With this fix, the use of macros does not result in faster skill execution. Using a macro results in the exact same number of skills to be executed in the same amount of time that you would get by pressing the same skills in the same sequence.

    Unfortunately the term 'macro exploit' seems to have become a new buzz word. It gets thrown around every time a freep ends up dead to a solo creep. It doesn't help that the ones that type such stuff in OOC are usually high ranks, which results in lesser experienced freeps following suite and repeating the same mantra everytime they die.

    Macros are useful in PVE content where a mob has a large morale pool and you just want a sequence of skills to repeat itself so that you dont have to sit there watching 1 million morale drop. You can go make coffee and by the time you come back, the mob will be dead. Very useful to get boring deeds done or to do stuff like crafting. In PvP however, now that the bug has been fixed, it is usually more harmful than good because it reduces the flexibility. For example in most fights you will have to react to a situation rather than just have skills firing off in some order. A daze, stun, self heal etc applied at the right time is a lot more useful than a macro running that just executes a pre-set order of skills. If you have a macro running, execution of any non immediate skill that you are trying to use (for example a daze, stun, wound pot to remove disarm etc) that is not part of the set rotation only has a 50% chance of firing off - very bad in a pvp situation.

    The combat log is a very unreliable way to check how many skills someone is executing unless you know exactly what you are looking for. For most creep classes, they will have two auto attacks between every two skill executions unless one of the skills is an immediate skill. Certain skills that has a secondary function will appear twice in the combat log for one single execution - one for the damage component and one for the secondary function like interrupt/stun etc.

    If you have a CombatAnalysis trace showing 9 proper skills (not auto attacks) in 1-2 seconds, I would really like to see it. I am fairly certain that it is not possible to do it anymore.

    I would suggest people to try setting up a macro themselves to understand what a macro is and how it functions so that this myth about a macro somehow being an auto-win gets dispelled. All it does is execute a pre-set skill set. If you try to make skills execute faster than what the normal rotation allows, you will just end up cancelling some of the skills out just like what would happen if you press too many skills too fast. This ofcourse was different back when the bug existed. But a macro is not an issue anymore.
    Last edited by AceDwarf; Apr 14 2014 at 05:34 AM.
    Zedred / Erazer - Windfola

  9. #9
    Join Date
    Jun 2011
    Posts
    366
    Quote Originally Posted by AceDwarf View Post
    The ability for macros to bypass CD of skills like eye gouge is what used to cause the now infamous 'macro exploit'. This was fixed in update 12.2 (January of this year). From the release notes of 12.2 :

    Addressing “Macroing” issues
    Certain classes were able to cause some skills to ignore their cooldowns, causing a situation where those skills could be used repeatedly and rapidly on their target. This has been resolved.


    With this fix, the use of macros does not result in faster skill execution. Using a macro results in the exact same number of skills to be executed in the same amount of time that you would get by pressing the same skills in the same sequence.

    Unfortunately the term 'macro exploit' seems to have become a new buzz word. It gets thrown around every time a freep ends up dead to a solo creep. It doesn't help that the ones that type such stuff in OOC are usually high ranks, which results in lesser experienced freeps following suite and repeating the same mantra everytime they die.

    Macros are useful in PVE content where a mob has a large morale pool and you just want a sequence of skills to repeat itself so that you dont have to sit there watching 1 million morale drop. You can go make coffee and by the time you come back, the mob will be dead. Very useful to get boring deeds done or to do stuff like crafting. In PvP however, now that the bug has been fixed, it is usually more harmful than good because it reduces the flexibility. For example in most fights you will have to react to a situation rather than just have skills firing off in some order. A daze, stun, self heal etc applied at the right time is a lot more useful than a macro running that just executes a pre-set order of skills. If you have a macro running, execution of any non immediate skill that you are trying to use (for example a daze, stun, wound pot to remove disarm etc) that is not part of the set rotation only has a 50% chance of firing off - very bad in a pvp situation.

    The combat log is a very unreliable way to check how many skills someone is executing unless you know exactly what you are looking for. For most creep classes, they will have two auto attacks between every two skill executions unless one of the skills is an immediate skill. Certain skills that has a secondary function will appear twice in the combat log for one single execution - one for the damage component and one for the secondary function like interrupt/stun etc.

    If you have a CombatAnalysis trace showing 9 proper skills (not auto attacks) in 1-2 seconds, I would really like to see it. I am fairly certain that it is not possible to do it anymore.

    I would suggest people to try setting up a macro themselves to understand what a macro is and how it functions so that this myth about a macro somehow being an auto-win gets dispelled. All it does is execute a pre-set skill set. If you try to make skills execute faster than what the normal rotation allows, you will just end up cancelling some of the skills out just like what would happen if you press too many skills too fast. This ofcourse was different back when the bug existed. But a macro is not an issue anymore.
    As always, very well said Zedred.

  10. #10
    Join Date
    Oct 2010
    Posts
    70
    I feel obligated to reply but not sure what to say

  11. #11
    Join Date
    Feb 2011
    Posts
    103
    Quote Originally Posted by zjzach21 View Post
    I feel obligated to reply but not sure what to say
    You could say lazmo is mad cause he is bad. Like fanduil bad. Maybe even boelleth bad.

 

 

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