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  1. #26
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    Jan 2011
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    505
    Seems there will always be some people that like playing games in GOD mode. I find it terribly boring.
    [COLOR=#ffd700]I'm a Banana[/COLOR]

  2. #27
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    Apr 2007
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    21,029
    It's good for my deeding because it gets done a lot faster, but yeah, I'm tired of one shotting everything in sight.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  3. #28
    Join Date
    Apr 2007
    Posts
    4
    Tired of how easy everything is, and how fast your killing? You're just too amazing of a player. Put on some low level gear and BAM just like that you got your challenge back. Meanwhile those of us who are enjoying this new found strength can continue to do so. Everybody wins.

    I just don't understand why people will say the game is broken, and unplayable because of the damage you can do now. Nothing is stopping you from putting on weaker gear and getting your "challenging" fights that are so long the mob you just killed respawns during the next one. The pace of game is in a great place right now, don't ruin it for those of us who are enjoying it.

  4. #29
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    Jan 2011
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    505
    Quote Originally Posted by Valian06 View Post
    I just don't understand why people will say the game is broken, and unplayable because of the damage you can do now. Nothing is stopping you from putting on weaker gear and getting your "challenging" fights that are so long the mob you just killed respawns during the next one. The pace of game is in a great place right now, don't ruin it for those of us who are enjoying it.
    Wow, umm okay. I thought one of the major points of playing these type of online games is to upgrade your characters to be the best they can be.. and of course, have fun doing it. Why should I have to gimp myself to create an artificial challenge? Nothing is stopping YOU from learning how to play your class better.
    [COLOR=#ffd700]I'm a Banana[/COLOR]

  5. #30
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    Apr 2012
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    2,451
    I think my opinion on the subject is quite well known by now http://www.hellokittyonline.com/

  6. #31
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    May 2007
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    2,277
    Quote Originally Posted by Valian06 View Post
    Tired of how easy everything is, and how fast your killing? You're just too amazing of a player. Put on some low level gear and BAM just like that you got your challenge back. Meanwhile those of us who are enjoying this new found strength can continue to do so. Everybody wins.
    Yep. That's how it's done in every adventure story I read. The first thing the hero of the story does is recognize that they have a guaranteed win over the villains unless they take steps to weaken themselves either by throwing away good weapons or injuring themselves or giving themselves some handicap just to make it challenging. Like the time Gandalf recognize that there was a Balrog, and he immediately handed over his staff and sword to make the fight more challenging.

    Seriously, a "challenge" in a heroic adventure does not take the form, "Let's see how weak I can make myself and still succeed."

    I have suggested that Turbine allow us to take quests up to 10 levels above character level, and enter instances at 5 levels below the stated minimum, just to find challenge. My friends and I are fighting skirmishes at Tier III without soldiers, and setting instances at character level + 5 just to find some measure of a challenge - and still winning. Or adding a Tier IV. Or adding "warbands" to other landscape areas that those who do not want to fight can avoid but those who like a challenge can try to battle.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume III. We are currently at Level 63 roleplaying our way through Enedwaith as we escort the Gray Company to the south (Alphred Troute, Hedgerow Shrewburrow). https://forums.lotro.com/forums/show...See-the-Wizard

    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 32 in Evendim (Trebble Strawfoot) https://forums.lotro.com/forums/show...acter-RP-group.

  7. #32
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    Mar 2008
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    1,095
    I don't think we need a DPS nerf. Just buff mob defense up, and our DPS will naturally get reduced.
    [I]"Deserves it! I daresay he does. Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of judgment. For even the wise cannot see all ends"[/I] - [B]Gandalf[/B]

  8. #33
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    Oct 2013
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    238
    Why are guardians even here talking about how they like their DPS? Your class is supposed to tank damage not deal. I don't mean you are supposed to have zero DPS but you shouldn't have high enough to roflstomp everything you see. Tanks are supposed to kill their enemies by not dying. But right now we have 2 classes in game. 8 DPS and 1 something nobody knows what it is(Warden).

  9. #34
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    Jun 2011
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    79
    Quote Originally Posted by unip0pcorn View Post
    Why are guardians even here talking about how they like their DPS? Your class is supposed to tank damage not deal. I don't mean you are supposed to have zero DPS but you shouldn't have high enough to roflstomp everything you see. Tanks are supposed to kill their enemies by not dying. But right now we have 2 classes in game. 8 DPS and 1 something nobody knows what it is(Warden).
    This here is indeed the issue with the game. All classes want to be high DPS. Which is lame imho.

    Why have different classes at all .. just have a dude with a big-butt sword that kills everything with one swing. Then gameover and congratulations :P

  10. #35
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    Jun 2011
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    110
    Its pretty clear that the people saying that the challenge level of the game is fine are people who are used to playing other games with god-mode cheat codes turned on.

  11. #36
    Join Date
    Oct 2011
    Posts
    609
    Quote Originally Posted by Valian06 View Post
    Tired of how easy everything is, and how fast your killing? You're just too amazing of a player. Put on some low level gear and BAM just like that you got your challenge back. Meanwhile those of us who are enjoying this new found strength can continue to do so. Everybody wins.

    I just don't understand why people will say the game is broken, and unplayable because of the damage you can do now. Nothing is stopping you from putting on weaker gear and getting your "challenging" fights that are so long the mob you just killed respawns during the next one. The pace of game is in a great place right now, don't ruin it for those of us who are enjoying it.
    Put on weaker gear? Are you for real? My Lore Master is wearing NO armour! I am even playing a Guardian and a Burglar without armour! DPS is so overpowered you don't need anything much in the way of gear anymore, just a dirty look is enough to kill most on level mobs. Even orange and red mobs are no threat anymore.

    Be honest, even Care Bears would fall asleep out of boredom at the lack of challenge. But if you are happy bullying helpless mobs who are unable to hurt you, fair enough. You better just hope that there are enough players like you to keep Turbine afloat. My money is going elsewhere as I ain't paying for sitting and watching while my characters kill everything with auto attacks and I needn't bother pressing anything!

  12. #37
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    Sep 2010
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    279
    Quote Originally Posted by unip0pcorn View Post
    Why are guardians even here talking about how they like their DPS? Your class is supposed to tank damage not deal. I don't mean you are supposed to have zero DPS but you shouldn't have high enough to roflstomp everything you see. Tanks are supposed to kill their enemies by not dying. But right now we have 2 classes in game. 8 DPS and 1 something nobody knows what it is(Warden).
    Perhaps you missed it because you weren't looking. Threat management was changed with Helms Deep. The primary method of threat management is now damage. Tank classes (warden, Guardian, Champ, Captain) have a threat multiplier applied to all their damage, but it is damage that is the key contributor now. Secondary to that we have forced taunts. These new mechanics mean tank classes must put out significant damage in order to maintain threat. The recent nerf to the duration of force taunts (possibly to make Big Battles a little more tricky for classes that already struggle in them) means damage is even more important to tank classes. We didn't ask for this. I don't want my guardian to feel like a champ, but take away some of our damage and you might as well do without a "tank" at all. Just go with 3, 6 or 12 dps and roast it as fast as possible and rez anything that didn't make it to the end of the fight.

  13. #38
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    Sep 2010
    Posts
    354
    Nerf dps or buff mobs def so the fight take longer indeed is not the answer. It might take longer but still boring. Everything you do is still spam 1-2 buttons. If you want more interesting fight, you need more mechanics. Stun, reflect, bleed, brust damage, skills... I remember mobs use lots of skills back in the days, even landscape mobs. But since RoR, look like they just auto attack (or maybe they die too fast before they can use skills?). But the problem is, the bigger the world is, the heavier the server must handle, and I can emagine these mechanics take tons of space. So my suggestion is bring back the quest chain like back the SoA days. A chain of quest with deep story behind, not just go there kill 10 orcs, well, just because they are orc so they have to die. Such like the "reforge Anduril" quest chain, or help the rangers of Esteldin prepare for battle, scout the enemies and then strike their camp... Few first quests in the chain are easy enough to roll thru, provide soloer enough xp to level, but the deeper you dig in the the story, the harder the quests will be, and the final quest require a group against a kind of boss and adds with mechanics that need brain to fight. People who like to immersive could return a few levels later to finish the quest. Actually, I few more "immersived" to watch my step, to be feared, while walking into an enemy camp/fortress than roll thru it like Sauron walk thru the Shire. Heck, even Gandalf the maya did not dare to take the path thru Moria/gap of Rohan the first place.

  14. #39
    Join Date
    Oct 2013
    Posts
    238
    Quote Originally Posted by HoldumDown View Post
    Perhaps you missed it because you weren't looking. Threat management was changed with Helms Deep. The primary method of threat management is now damage. Tank classes (warden, Guardian, Champ, Captain) have a threat multiplier applied to all their damage, but it is damage that is the key contributor now. Secondary to that we have forced taunts. These new mechanics mean tank classes must put out significant damage in order to maintain threat. The recent nerf to the duration of force taunts (possibly to make Big Battles a little more tricky for classes that already struggle in them) means damage is even more important to tank classes. We didn't ask for this. I don't want my guardian to feel like a champ, but take away some of our damage and you might as well do without a "tank" at all. Just go with 3, 6 or 12 dps and roast it as fast as possible and rez anything that didn't make it to the end of the fight.
    I'm not talking about threat here. GRDs on this thread/most of the threads are just talking about how they like their DPS if you check the posts. It's like 'Uh guuuys i'm a tank but my DPS is so good please don't take it away from me please..'.Everyone wants to play a DPS class. Then roll a DPS class not a tank. I'm not hating guardians because their DPS is so high, i'm just complaining about these guys who come over to beg to keep their DPS because they enjoy it.

    And this is just beyond ridiculous. This ieverything wrong with Turbine.

    have a threat multiplier applied to all their damage
    tank classes must put out significant damage in order to maintain threat.
    How smart is it to increase the DPS of a tank instead of it's threat multiplier? I'm not saying i could run this game better than they do but i definitely could solve most of the issues because all they need is a thinking person. Obviously they have none.

  15. #40
    Quote Originally Posted by Hiritier View Post
    So my suggestion is bring back the quest chain like back the SoA days. A chain of quest with deep story behind, not just go there kill 10 orcs, well, just because they are orc so they have to die. Such like the "reforge Anduril" quest chain, or help the rangers of Esteldin prepare for battle, scout the enemies and then strike their camp...

    Are you really reading why you you go there and kill mobs or are you just blindly follow the quest assistance arrows and kill all mobs around and click anything blinking?
    If you really follow the quest stories, you would know what happened and what and why you are doing these things in West-Rohan.

    But thanks for proving that 90% of players aren't interested in reading. They just realize story stuff when the sequence is not abortable.

  16. #41
    Quote Originally Posted by Hiritier View Post
    Nerf dps or buff mobs def so the fight take longer indeed is not the answer. It might take longer but still boring. Everything you do is still spam 1-2 buttons. If you want more interesting fight, you need more mechanics. Stun, reflect, bleed, brust damage, skills... I remember mobs use lots of skills back in the days, even landscape mobs. But since RoR, look like they just auto attack (or maybe they die too fast before they can use skills?). But the problem is, the bigger the world is, the heavier the server must handle, and I can emagine these mechanics take tons of space. So my suggestion is bring back the quest chain like back the SoA days. A chain of quest with deep story behind, not just go there kill 10 orcs, well, just because they are orc so they have to die. Such like the "reforge Anduril" quest chain, or help the rangers of Esteldin prepare for battle, scout the enemies and then strike their camp... Few first quests in the chain are easy enough to roll thru, provide soloer enough xp to level, but the deeper you dig in the the story, the harder the quests will be, and the final quest require a group against a kind of boss and adds with mechanics that need brain to fight. People who like to immersive could return a few levels later to finish the quest. Actually, I few more "immersived" to watch my step, to be feared, while walking into an enemy camp/fortress than roll thru it like Sauron walk thru the Shire. Heck, even Gandalf the maya did not dare to take the path thru Moria/gap of Rohan the first place.
    Oh how I would love to see the game revert back to these types of quest/book chains. I miss the days when you had to have a fellowship to complete the final parts of a lot of chains. I honestly doubt we'll ever see it again though, the game went ez mode and when games go ez mode they stay ez mode.

    There was a time when a feeling of dread came over a player that pulled red mobs, now red mobs are just another bump in the road to be run over at speed.

  17. #42
    Quote Originally Posted by unip0pcorn View Post
    Why are guardians even here talking about how they like their DPS? Your class is supposed to tank damage not deal. I don't mean you are supposed to have zero DPS but you shouldn't have high enough to roflstomp everything you see. Tanks are supposed to kill their enemies by not dying. But right now we have 2 classes in game. 8 DPS and 1 something nobody knows what it is(Warden).
    Guardians tank, when they have to tank. But when I play solo, or there is already another Guardian in the group, Guardian isn't anymore useless.
    And when I compare the DPS of my guardian and the DPS of a real DPS class, Guardian is still less, which is fine.

    But what I don't understand is, that a minstrel is again the totally overpowered DD. Minstrels should have the possibility of DPS, but it should not be that when I ask for a DPS,
    that people only want minstrels in the party.

  18. #43
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    Oct 2013
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    238
    Quote Originally Posted by Capt_Tim View Post
    Oh how I would love to see the game revert back to these types of quest/book chains. I miss the days when you had to have a fellowship to complete the final parts of a lot of chains. I honestly doubt we'll ever see it again though, the game went ez mode and when games go ez mode they stay ez mode.

    There was a time when a feeling of dread came over a player that pulled red mobs, now red mobs are just another bump in the road to be run over at speed.
    HAHAHA i would just run for my life or even suicide off a cliff just not to face this red mob.. They were literally scaring me. Good old days eh?

  19. #44
    Join Date
    Sep 2010
    Posts
    354
    Quote Originally Posted by Perdon View Post
    Are you really reading why you you go there and kill mobs or are you just blindly follow the quest assistance arrows and kill all mobs around and click anything blinking?
    If you really follow the quest stories, you would know what happened and what and why you are doing these things in West-Rohan.

    But thanks for proving that 90% of players aren't interested in reading. They just realize story stuff when the sequence is not abortable.
    I've read them, just dont feel connect with them. When I do the reforging Anduril quest, I know Aragorn, I know Anduril, I familiar with them in the books, and I feel like what I do is important, it can change the world. What about help NPC #101 find his toy? Or NPC #234 clean up the mess on the table? Or find a chicken for NPC #546? The heck? Am I a hero or a slave?

  20. #45
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    Sep 2010
    Posts
    279
    Quote Originally Posted by unip0pcorn View Post
    How smart is it to increase the DPS of a tank instead of it's threat multiplier? I'm not saying i could run this game better than they do but i definitely could solve most of the issues because all they need is a thinking person. Obviously they have none.
    Funny you mention that, because that is exactly what Verizal recently said would happen. https://www.lotro.com/forums/showthr...88#post7036288

    as he said, it is in the patch notes:

    ~ Classes playing in tank specs should now generate additional threat through damage and healing. Force Taunt abilities have also had their threat catch-up mechanics enhanced to provide a larger gap in the threat that is generated. There will be further adjustments in the future as we continue to balance these mechanics alongside the class changes.


    Not sure if this made it to live as I have not tested it. Much of what was in the patch notes didn't actually seem to make it.

  21. #46
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    Oct 2013
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    238
    Quote Originally Posted by HoldumDown View Post
    Funny you mention that, because that is exactly what Verizal recently said would happen. https://www.lotro.com/forums/showthr...88#post7036288

    as he said, it is in the patch notes:

    ~ Classes playing in tank specs should now generate additional threat through damage and healing. Force Taunt abilities have also had their threat catch-up mechanics enhanced to provide a larger gap in the threat that is generated. There will be further adjustments in the future as we continue to balance these mechanics alongside the class changes.


    Not sure if this made it to live as I have not tested it. Much of what was in the patch notes didn't actually seem to make it.
    I'm aware of what Verizal said/says and i believe he is a great Dev or about to be one. His replies on forums made me feel this way. But i don't think he is fully in charge since most of the things he said didn't really make it to live.

 

 
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