Originally Posted by
TheCrossbow
There is, in fact, a whole lot of customization and freedom of choice available to each class. Granted, your choices are within the confines of what is available... but there is still plenty of choice... IF you are willing to "think outside the box" a little bit. I have taken 4 different classes (Hunter, Loremaster, Captain, Burglar) to 95 with all the trait points and found plenty of flexibility in their builds. You get to pick a "primary" focus for the build and have the option to spend points as you wish. In most cases, I do end up with enough points to grab some nice additional tools out of the other trees to compliment the primary tree. In some cases, there are traits within the primary tree I can easily do without in favor of picking up something else I like from a secondary tree. Can you do absolutely everything you want with your character? No. But, you are not anywhere near being forced into a "straight jacket". Instead of the previous trait system where I could only have 10 class-related traits slotted (7 class traits + 3 legendary), I now have (on my LM) 20 traits... 27 if you count the passive traits picked up by spending down my primary tree. Easy math tells me that is a +17 gain. Not to mention, within some of those traits are some nifty new/better skills.
I disagree with you, and I've disagreed with this idea since day one of Beta. The tree took all the flexibility out of my minstrel. I can trait red line and be OP dps, or I can trait blue line and be OP heals, but there really isn't a middle ground. Yellow line is sort of a failure in my opinion, doesn't do either well, and the point system is punitive to try and do anything hybrid. So if I'm an OP healer I have nowhere to go because they didn't create any content that needs healing. That leaves me a dps role. And....how is that flexible? I've been running T2c content full red line with a couple friends and no healing needed for anybody. What happened to making class roles more specific? Apparently to Turbine that meant making everybody able to it all themselves and never need anybody else.
The prior system allowed me to mix and match what traits I wanted, and I could swap it 10 times a day with a trait change here and a change there - one trait, not spending 1.3gold to re-spend 65 points. Not spending 100 mithril coins to buy a third trait tree on ONE character to have another pigeonholed traitline. Sorry, they did the exact opposite of what they were touting this was for. As for skill bloat? I didn't have any before but I do now. All it takes is 3 skills to dps and one skill to heal a raid. Any more than 4 is a wasted bloat now.
I'd explain it to you, but I'm all out of Puppets and Crayons.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
GLADDEN: Moochy, 105 Minstrel R10 + alts CRICKHOLLOW: Moochy, 21 Minstrel