As for the godmode element (which I bolded to focus on it), all of those examples are in instances. And how many of them permitted you to paint your nails at the same time? With the mention of leveling and paint-your-nails-easy, I think a lot of the community who are more raid-oriented in their mindset and thus equip themselves likewise complain about how easy the rest of the game is by comparison. Raid gear for raids, okay. Raid gear for landscape or little 3-mans (or even 6-mans), that's different. I won't get into the quality of the current "raids", but the line needs to be drawn at that point. Expecting the landscape to still be challenging after equipping oneself for the old traditional raids is just setting oneself up for a disappointment. Your character improves as you go, but the landscape stays the same. The more you work, the less of a challenge it becomes. If that makes any sense.
Almost midnight here, so no guarantees... xD
Perhaps. I personally level with friends much of the time, so I do a fair bit of group-healing (be it on my cappy, my mini, or whatever).
PS: Isn't Helegrod still on a fixed level setting? Being so very below level-cap, I'm not really surprised that 4 95s can run Helegrod, on any tier. *shrug*
PS 2: I have to agree with SouthernBelle -- sure would be nice if we could get all the class devs to finally just sit down, sit still, and answer questions.
And, just as important, make the appropriate changes. One thing I
really do not like to read is stuff like, "This is always an ongoing procedure and we'll continue to make tweaks and other adjustments as we go." Because, seriously, this makes it sound very
slow. As in, any slower and we'd be moving backwards, in the exact direction we're trying to get away from. We had the class changes dumped on is. Sure, we had advance warning, but it wasn't little bit by little bit. It was a big change implemented all at the same time. To have teensy (unnoticeable?) tweaks added over time makes me feel like I'm stuck in quicksand... Do something!