*edit* Some information is bound to be outdated, but basic principles tend to retain their value.
I personally enjoy a good fight. Good players are capable to bring good fights (more often than others anyways)
I feel like the skill level on crickhollow, just as any other server honestly, has dropped significantly. (*edit* wow, talk about being pretentious.)
The only real way to improve is to learn from both trying new things and using resources such as videos online.
In an attempt to help the community gain more success I make this thread hoping it will be useful now and maybe after u13 hits and (lets pray) more people test the moors.
Movement
This is something that the games introduction doesn't teach anyone too well, but in pvp this is really, really important.
I find this video gives a good amount of information on mouseturning
*old video removed [/video]
While this player definitely has a good style for himself, there's a lot of factors you can change while mouse-turning. E.G. He mentions the way he would stop is letting go of the right mouse button, but that leaves you with only camera being turned if you move the mouse, I personally let go of the left mouse button to be able to turn my character as well.
*edit*So the video appears to have been removed by the user. I'll try to describe the basic mouse turning principles. */edit*
Holding down the left mouse button allows to change just the camera angle without turning your character, holding down the right mouse button turns both your character and your camera. There are a couple options how to utilise mouseturning, I'll describe the usable tools.
WASD+QE(strafing keys that let you move just left or right. A and D do the same when right mouse button is pressed )
Holding down both mouse buttons at the same time moves your character forward the same as pressing W would. When you release the second button you pressed your character stops moving. If utilising this I recommend pressing down the right button first and then the left one so when you release the second button pressed (LMB) you can turn your character and the camera not just the camera.
Personally I prefer to combine WASD movement with turning my camera and char with the RMB pressed to turn my character as it allows for more controlled movement than just using the mouse buttons to move.
The idea is to minimise damage you take by staying out of the line of sight ( being behind them) or out of range of the enemy if they are melee and you have a longer skill range or are capable of kiting. Against induction based enemies you tend to run through them to deny line of sight and them moving accordingly to try and stay behind them as long as possible, with melee enemies it depends on the fight. If they are keyturning and not too great at it, chances are you will probably stay behind them the whole fight and not really take any or much damage.
Generally watching videos of players that mouseturn is a good way to get an idea how to utilise the mouse turning tools.
The videos made by this player have great examples of movement starting with the videos at level 75
Remember to toy with your mouse sensitivity in the options. in time a higher sensitivity might become viable, allowing for even quicker movement, but this is personal preference.
Another thing that very much depends on the person is how you press different keys. I personally don't use ctrl at all, I press shift and alt with my right hand thumb, same with the bottom row letter keys :z,x,c,v (linking say alt and c I will use my index finger for the c key)
Variety is always good, combining mouse movement with WASD+q/e is always helpful for example when you want to do a 180°turn
alternatively to Q and E you can use right mouse button+A and D, in that case the Q and E become bind-able already without combinations such as shift+q.
Positioning
Undoubtedly, "good movement" can bring many benefits to a fight, especially one fought entirely in melee range (increased outgoing damage, reduced incoming damage).
In general, during a fight there are few reasons not to try to get behind an opponent as it gives you several advantages:
1)Being out of their line of sight - you can still use your skills, but as they are not facing you the opponent can not use their skills (with some exceptions, major ones being several lore-master skills as well as any 360° aoe ) If you manage to keep this up, your damage taken in a fight can potentially become 0.
2)Negating avoidances - [Unless anything has changed] players still can not parry or block skills while being attacked from behind (same applies for NPCs) under normal conditions as a result your attacks are more likely to hit the target.
3)Positional damage - Burglar, Stalker, (to some extent Guard afaik) and for Blade toss even Reaver gain increased damage just for starting the skill while facing the back of an enemy. The damage increase usually is very noticeable and should not be ignored when possible.
You are regarded as being in positional (receiving positional damage buffs) if at the time of the skill starting its execution you were facing their back, during longer animations you can move out of position but the damage is applied with the appropriate calculations of a positional hit.
When facing a Warg or Burglar it is a good idea to try and prevent them from gaining positional damage bonus to reduce incoming damage. A good method to deny position is by incorporating strafing into your movement and just being quick to react to the opponents movement.
The only way to improve is to practice and keep at it
A decent way to practice mouse turning is to do it even while pve-ing against npcs, just to get the muscle-memory working.
P.S. Feel free to reference to this thread for anyone who might be interested, since most people don't read forums on a regular basis or at all.