I've finally taken the time to come up with how much damage-equivalent threat is generated by various guardian's skills.
I did the following :
Enter Filikul with a champion and a guardian. The guardian was traited blue-line, without spending too many points in the trait trees so that there would be no on-block heals as that would generate threat, with auto-attacks (AA) deactivated. To check for different Shield Use Rating on certain skills, a belt was equiped. I used a 3rd age one to have no +x% to Perceived Threat (PT) / Threat Input Modifier for Taunt.
- The guardian use the skill being tested (n) times, and I write down total damage done recorded by Combat Analysis (labeled "damage" in spreadsheet tabs).
- The champion hits with only auto-attacks, until he grabs aggro from guardian. Get a rough number, then repeat annd swap to a lvl 17 weapon before getting aggro to get more precise numbers. Write down the highest damage before getting aggro and the lowest after (labeled "threat inf" and "threat sup" in spreadsheet tabs). The equivalent threat generated by the guardian is in that range.
This is repeated for different values of damage and/or number of times the skill is used.
For skills that are expected not to have an "Threat = B x damage " relation I expected "Threat = A + B x damage " (basically, expecting a fixed threat component on top of damage one). To solve this I did the test described above with different weapons, varying the nimber of times the skill is used with each weapon. The math used to solve A and B are indicated in spreadsheet screenshots.
Notes :
- There is a possibility that the level of the enemy has an influence on generated threat. This is not covered here. I do not believe it is the case, but you never know.
- If have not checked for different Physical (and Tactical) Mastery values. If they have an effect, it is not covered here. These tests were done with roughly 23-24k PM & TM
For those not interested in detailed breakdown, those are the results :
Some skills generate threat only through damage with a multiplier coefficient, some have a fixed threat component instead or in addition.
The multiplier affecting the damage component is fixed for every skills, and is roughly equal to 4.47. Basically every samage inflicted on a target will generate 4.47 threat.
Quick note regarding self-healing as I have not taken the time to check this more precisely through Warrior's Heart, but it would seem that self-heal generates about 2 threat point per moral point healed, but only 1 threat point per morale heal in case of overheal.
Concerning threat copies, not it seems only to copy the highest threat that is not yours. Basically if you've been off-tanking a mob that no one has been damaging, using Engage/Challenge/Frey The Edge is pretty pointless.
In this category enter : AA, Guardian's Ward Tactics (GW), Stagger, Sting, Retaliation, Whirling Retaliation (possibly Smashing Stab too, but I have not tested this)
The skills in this category are those that generate threat only through damage, with a linear relation between threat and damage. For AA and GW I also tried with a 2nd age belt that had a +3% PT bonus.
Results are here :
The "with +3%PT" line indicates expedcted values while wearing a 2dn age belt with said bonus.
As shown below however, It seems that such a bonus only gives about +1% PT. It seems to me that Perceived Threat is bugged. Either it does not have expected influence or has no effect at all, and the 1% difference we see is from the gained mastery (2nd age belt had some mounts/gems/runes while 3rd age had none), which then would influence generated threat more than by amplifiying damage, but also amplifying the multiplier coefficient.
Shouldnt the taunts give you an additional 20% to "catch up"?
People used to beleive that threat copies put you 1st in threat list with a 20% lead, meaning your threat would be : Threat = copied_threat * (1 + 20/100).
Tests indicate the lead is not +20%, but +785% (plus about 15k for Frey The Edge). Basically if you Engage/Challenge/FtE a mob that is down to 90% health, it is extremely unlikey that you will lose aggro even if you do nothing.
Great intel, thanks for taking the time to put this together.
This confirms the feelings i already had about which skills generated most threat (with a few surprises though, like sweeping cut giving bonus agro).
Sadly this also confirms how broken force taunts are.
Hehe, i've speculated a long time now that force taunts are broken. This just proves it but Turbine probably would say that it's WAI
Btw, i wonder if same thing happens in Yellow and even Red line ?
Great work! Thanks for taking the time
Some interesting data there - now I know why War Chant always felt so great for tanking... basically our most aggro generating skill (apart from force taunts/copies).
Also very interesting to see that Sweeping Cut has a threat component. Didn't expect that.
Dobb - Hobbit Burglar Thar - Dwarf Guardian
...
[DE-RP]Belegaer
Great work Gabli! I am probably going to do up a better reply but I'm still quite upset about my forced taunt discovery... I used to take great pride in being a Litany Guard, now.. meh...
Thanks a lot for this interesting analysis! As the others, I was surprised to see that Sweeping Cut is generating threat... Maybe I put now more additional attention to it's bleeding component... Also, I was kind of surprised to see Vexing Blow generates a - at least decent - amount of threat. Did I miss here something or is this supposed to be like that? And yes, the results for Forced Taunts are disappointing. Well, at last Shield Taunt seems to work as it is supposed to be.
You said that "The guardian was traited blue-line, without spending too many points in the trait trees so that there would be no on-block heals as that would generate threat". Is that something measurable, I mean the threat created by Guardian self heals? And what about Catch a Breath? Does it create threat?
Thanks again and looking forward seeing more analysis like that!
Thanks a lot for this interesting analysis! As the others, I was surprised to see that Sweeping Cut is generating threat... Maybe I put now more additional attention to it's bleeding component... Also, I was kind of surprised to see Vexing Blow generates a - at least decent - amount of threat. Did I miss here something or is this supposed to be like that? And yes, the results for Forced Taunts are disappointing. Well, at last Shield Taunt seems to work as it is supposed to be.
You said that "The guardian was traited blue-line, without spending too many points in the trait trees so that there would be no on-block heals as that would generate threat". Is that something measurable, I mean the threat created by Guardian self heals? And what about Catch a Breath? Does it create threat?
Thanks again and looking forward seeing more analysis like that!
Quote from Gabli's post:
Quick note regarding self-healing as I have not taken the time to check this more precisely through Warrior's Heart, but it would seem that self-heal generates about 2 threat point per moral point healed, but only 1 threat point per morale heal in case of overheal.
In short this would mean every self heal generates threat.
Also vexing blow always had an extra threat component, even before trait trees. I don't think it's mentioned anymore in the tooltip but i've always had the feeling it still generated extra threat after trait trees.
Thanks a lot for this interesting analysis! As the others, I was surprised to see that Sweeping Cut is generating threat... Maybe I put now more additional attention to it's bleeding component... Also, I was kind of surprised to see Vexing Blow generates a - at least decent - amount of threat. Did I miss here something or is this supposed to be like that? And yes, the results for Forced Taunts are disappointing. Well, at last Shield Taunt seems to work as it is supposed to be.
You said that "The guardian was traited blue-line, without spending too many points in the trait trees so that there would be no on-block heals as that would generate threat". Is that something measurable, I mean the threat created by Guardian self heals? And what about Catch a Breath? Does it create threat?
Thanks again and looking forward seeing more analysis like that!
These always generated threat. Only difference is that now tanking line has clear modifer on your healing and dps threat.
Much appreciated! And at the same time a bit disappointed with Shield Smash not being on top.
Care to redo the test/part with War-Chant and Shield Smash fully traited (max. targets 8/7 respectively, no melee targets +5)? SS always hits for 15 - 20k+ on multiple targets, while WC only max. 5k. Based on my runs SS should out-threat WC easily, as its doing more damage ... but apparently its not.
I wonder what the point is, to improve your mits/stats beyond soft cap ... when all you have is to spam War Chant - FTG and Chall. + Engage to copy and put you back on spot 1 ... no need to taunt or shield smash, no sweeping cut, nor vexing blow no more. With +5 force aggro +5 from 2x jewellery .... you will never loose aggro at all on 10 targets. If so then, why not simply add lots morale to your tank (50000) and increase your incoming healing beyond 40% and have everything statwise somewhat within the range (decent), if all you have to do is spam WC, Chall. FTG and Engage (ST) .... rinse and repeat.
Last edited by entername; Nov 27 2015 at 09:13 AM.
Much appreciated! And at the same time a bit disappointed with Shield Smash not being on top.
Care to redo the test/part with War-Chant and Shield Smash fully traited (max. targets 8/7 respectively, no melee targets +5)? SS always hits for 15 - 20k+ on multiple targets, while WC only max. 5k. Based on my runs SS should out-threat WC easily, as its doing more damage ... but apparently its not.
If you do enough damage with Shield Smash, of course it will produce more threat than War Chant. Where do you read that it isn't?
Dobb - Hobbit Burglar Thar - Dwarf Guardian
...
[DE-RP]Belegaer
%41 between the two (single target) add +40% light damage legacy and if traited (aoe targets)... it should be out of reach. Hence my inquiry, im not sure if shield damage + shield smash legacy can make up for it. I know that SS has a base dmg of 5000? and WC only 2500 (w/o legacy)... im just wondering if WC remains on top, if both skills are traited max. targets (+legacies max rank).
I think you're a bit confused about how it works, i'll try to explain with a simple example (single target, mutiple targets is the same principle).
Lets say your warchant crits for 5k. The amount of threat generated will be: 4.47 x 5000 + 17700 = 40050
Now lets say your shield-smash crits for 12k. The amount of threat genereated will be: 4.47 x 12000 + 12490 = 66130
These are made up numbers, but i think you get where am going, because in general shield-smash will hit harder than war-chant and thus generate more threat because of the multiplier.
I personally am a big fan of war chant because of its huge range and it's less likely to get avoided as it only has a resist check (not 100% sure about this), whereas SS has to pass B/P/E check.