Originally Posted by
Kazabooboo
All 3 advices are wrong.
As for this guide , i am surprised of how accurate it is , well done! I'd do some minor corrections in trait trees but you already did a good job ,
so i'd mark this as close to perfect : )
Also , very well said about break ranks x D
Moving on , a few things you might want to update :
1) blue trait line bonus can also work for the entire raid.
2) Relentless assault is a better trait point filler than tireless defender.
You need more B/P events than you did before , for catch a breath spam , and some bosses don't grant you many of them.
On trash pulls and some other bosses it's irrelevant ofc , but so is tireless defender for all the content , unless you have perma shield wall on , and that's a maybe.
3) Juggernaut is not god-mode for some boss fights. It's actually worth dropping it alltogether sometimes for fully traited redirect.
4) A minor thing , but 'to the rescue' trait is good for big battles. You basically sprint , get the buff , and spam warchant. You don't get in combat , you don't lose the buff and all enemies get critted. Buggy , i know , but the whole game is a mess anyway so might as well note it.
5) On your 2H dps build , i strongly suggest swapping the legacies vexing blow and might for stamp cooldown and brutal assault.
6) Whirling retaliation is bad for tanking because of long animation and so-so damage , so drop the legacy on 1h tanking weapon and swap with stamp cooldown and remove the suggestion underneath , this one is not really debatable x D
7) Taunt duration is an absolute must have on tanking belt , there is no debate here either. I understand your thinking behind it , time it well and you don't need duration and all but in practice that never works so well. So duration is must have. Both guardian wards B/P buffs are so-so nowadays , i'd drop them both or 1 + vitality for taunt duration and light damage. Light damage helps for initial aggro warchant , which is priceless even for tanking.
8) An extra 15% incoming healing from rating , is hands down , the best way to go for tanking. It outplays morale stacking for any content that matters , especially because of morale damage concept.
Thanks for your guide : - )