When tanking, there is no downside to freely use Sting
When tanking, there is no downside to freely use Sting
Amazing guide man. LOTRO could use more of this type guide in general, so thanks for putting in so much hard work and creating such a good format!
Should probably start preparing to get to work on updating for u23!
@Zonflux
"Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."
"The 4th age is the store age" - Hetweith
Thank you Zon, great work and an invaluable asset to all of us this is :-)
Since the all character nerfs (level changes, stat changes, gear changes), The guide retains some good info. I wonder how Abyss T1, T2 or T2C works now with these changes. Do players have to retain their LoE gear to run it? more issues... more issues...
'Ú-damdir.' Welcome to the Fourth Age of this World - The game breaking days.
Palenen - Elendilmir - The royal gem of Arnor - "May you 'Jingle Jangle' into the West." <- This was even messed up too.
This or slotting light essences. With just 80 LoE maybe t1 is possible not sure, still 70 shadow but t2(c) is a totally undercap run or a lot of shadow.
We speak about ~250k of mits they aren't reachable under this conditions.
Would be nice to know the balance between mits and shadow(+ Inc dmg.)
Existential crisis! Well, not really, but ... question on the viability of the red line tree, in terms of both solo landscape play and group play.
If I wanted the option to do dps in a group, is that mostly a pipe-dream for a red-line guardian? For example, if I like the aesthetic of 2h melee dps, and I wanted to compare to Champs - where do Red Guards now sit, in terms of ST damage vs a red-line champion? Vs. a yellow-line champion? Where does their AOE damage lie?
I'm not opposed to being the tank in a group, and I like the reactive play-style of the parry and block response skills, but life's law of limited resources means I will be more on the casual end of the spectrum, with 1 nice set of gear more likely than 2 at end game (although you never know). Also, it seems like a red-line guardian would be less squishy than either red or yellow champions, given the increased parry. Is that true?
So, long story short, as a more-on-the-casual-end-of-the-spectrum person who will primarily solo, but also wants to occasionally group, as mostly a 2h melee (not opposed to sword and boarding), how do red-line guardians stack up vs champions, in terms of damage, survivability, and rotation, both in leveling and endgame?
Sorry for the silly question - I didn't know where else to post it, especially given the recent changes to guardians. I'm a returning player who didn't even think guardian's would be an option for my 2h melee desires, until I saw the 22.2 update.
Any help greatly appreciated!
Hey Zon~
Thanks so much for putting this together! I just rolled a Guardian and used an aria. Your guide is going to be tremendously helpful.... Thank you!!!
/Swordsalute
Casinoari - Rank 15 RK - Arkenstone
Malakorou - Rank 10 Defiler - Arkenstone
Casinari - Original Challenger of Saruman Minstrel - Arkenstone
Casithir - Rank 11 RK - Evernight
I begun a guardian some weeks ago and i want to thank u for this extensive guide Zon. I'm not the best in figuring things out regarding stats and items so big thank you!
Thank-you kindly everyone for the comments. While the guide is largely out-of-date stat wise I'm happy to see that there is still some use for it.
Since the guide is in Google Sheets it is very easy to duplicate a copy. I doubt I'll have the time to make a new one but the door is always open for players such as Zipfile, OleBenny and Dadi to use this one as a template and modify it as they see fit. I'm very much a community person.