So hunters recently got a buff, and are quite probably worth a spot in raids now. Since there's been quite a few changes to some specific skills, I think it might be interesting to try different rotations and setups and compare the results. So I went ahead and tried a few ones and would like to share the outcomes here, hoping people those who will try similar things will do the same.
Concerning test setup :
I'm not trying to get boasting rights by cherry picking a lucky parse with all consumables : as such every rotation was tested by doing 21 3-min parses versus the curator's dummy, for a total fight time of 63min. Regarding screenshots further in the post, the dummy keeps you in combat for close to 11s every 3-min session, which explains both lower DPS shown in Combat Analysis than actual DPS and higher combat time.
The only consumable I used was the bow chant which is probably worthless anyway since the value has barely scaled. So no attack scroll, scholar's scroll or any store buff. I have not used focus pot either, but did start the fight out of Camouflage. The idea is that anyone can compare their output with those presented here without having to "waste" resources useful for raiding.
I would also start by saying that I've heard claims of 170k parses. I have no idea whether these are average or outliers, nor what consumables were involved. In the event that it's an average without using all buffs available (attack token, special scrolls and food, ...) then I'm pretty far from what is achievable. So while what's shown below might contain useful information and data, it would be sub-standard and should not be taken as a "meta" rotation.
Gear was the same for every test :
- 818 448 Physical Mastery
- 618 871 Critical Rating. Including the bonus from traits, Penetrating Shot's debuff and essence proc this yields a total critical/devastating chance of 41.5% and 6.6%.
- 198 350 Finesse : 23.9%
- Proc essences : Critical chance (fury) and Fellowship Aggressor.
- 4-set for Heart Seeker 15s cooldown reduction is equipped, but I am still missing the shoulders to get the additional 5k agility.
- I do swap bows and actually have been doing it for quite a while. This means that every bow skill is fired with all relevant legacies (unless the server decides to lag/freeze/whatever you want to call it), the only exception being Quick Shot's slow legacy for Strength Stance, which would improve the chance for a bonus focus point.
On every screenshot, the overall critical chance seems higher than expected. That is because of Quick Shot's +22.5% critical chance in Precision Stance, the actual critical rate checked for every skill was a close fit to expected values (never more than 2% deviation if I remember correctly)
Note concerning Strength Stance :
The stance simply is not worth using right now. At best, (with trait points and non imbued melee LI), the bonus sits at +20% ranged damage while Precision gives +44% critical magnitude. At critical cap chance (630k rating), a quick spreadsheet shows that Precision yields higher overall damage output for any skill damage bonus higher than 35% (from traits and legacies). At 500k CR the threshold is close to +50% bonus.
Since Induction Bow damage + specific induction skill legacies, DoT and Upshot damage legacies are already giving more than 35%, Precision gives better output per skill than Strength for these skills (which means only Penetrating Shot and Blood Arrow hit harder in Strength than Precision on average), and it happens to also help Focus generation and improve Quick Shot's critical change and critical damage (does not apply to devastating shots by the way).
Note concerning Shot Through the Heart : the update did not change the fact that the bonus damage is lower than a single tick of the Barbed Arrow DOT, making this trait actually detrimental to use.
For every rotation, I tried to compile average damage per skill and the average time between two uses of a skill.
First rotation :
I wanted to test a fairly simple rotation :
- Quick Shot spam to refresh Heart Seeker and Upshot as much as possible.
- Penetrating Shot only to refresh the debuff on target.
- Swift Bow only when instant cast.
- Blood Arrow only when Exsanguinate is about to be off cooldown.
- Bard's Arrow when available.
At some point, 3 times actually, I did use Barbed Arrow as a reflex. Drowned in a 63min breakdown, I'll assume it had close to zero impact.
Average DPS : 141.3 k (screenshot)
Skill Average Hit Hits per skill usage Average damage per skill Time between uses (s) Heart Seeker 57 328 11 630 308 18.58 Exsanguinate 26 922 11 296 139 23.75 Upshot 228 298 1 228 298 8.81 Swift Bow 69 722 3 209 167 15.00 Bard's Arrow 150 840 1 150 840 31.76 Blood Arrow 111 858 1 111 858 20.66 Penetrating Shot 67 596 1 67 596 8.49 Quick Shot 49 911 1 49 911 1.69
Given the extremely low damage from Penetrating Shot, it seems quite clear in my opinion that it's indeed a decent idea not to use it for anything else than the debuff. While Bard's arrow gives decent damage its cooldown is fairly high compared to the rotation pace, making it probably more useful in a specific burst window than used on cooldown.
Second rotation :
Next test was basically the same but with Swift Bow used closer to "as often as possible" even without Swift and True proc, and without Bard's Arrow.
Overall output is extremely similar to the previous one : 142 k (screenshot).
It would have probably been slightly higher if I realised the trait tree I used only had 4/5 on Natural Extracts because I had actually put 2 points in Strength Stance for a different test. It would mean that there is a definitive incentive to use Swift Bow as often as possible even if you don't proc the instant cast buff. Another reason for this is that even though only the first of the three arrows generates focus on critical hit, all three can decrease HS & Up cooldowns on critical and devastating hits.
Skill Average Hit Hits per skill usage Average damage per skill Time between uses (s) Heart Seeker 57 099 11 628 086 18.33 Exsanguinate 26 060 11 286 665 23.27 Upshot 238 426 1 238 426 8.75 Swift Bow 69 208 3 207 624 12.48 Blood Arrow 113 812 1 113 812 20.88 Penetrating Shot 65 186 1 65 186 8.79 Quick Shot 50 686 1 50 686 1.62
Third rotation :
I tried to keep Barbed Arrow ticking as much as possible on top of what I was doing previously. There is a noticeable decrease in Quick Shot frequency, and as result a slight decrease in Heart Seeker & Upshot frequencies.
Overall output seems slightly higher than previously (about +2.5% DPS) : 145.5 k (screenshot).
Skill Average Hit Hits per skill usage Average damage per skill Time between uses (s) Heart Seeker 57 980 11 637 782 18.75 Exsanguinate 26 466 11 291 125 23.4 Upshot 230 377 1 230 377 8.92 Swift Bow 69 727 3 209 181 13.45 Barbed Arrow 23 755 7 166 286 15.57 Blood Arrow 108 53 1 108 533 20.54 Penetrating Shot 67 254 1 67 254 8.65 Quick Shot 50 485 1 50 485 1.91
This happens to be the rotation for which I've seen the highest crit-lucky parse : 192 k for the first minute, 161.3 k for the full 3-min parse. On the other hand, the worst parses were close to 130 k if I remember correctly.
Fourth rotation :
Last one is adding Split Shot the mix (taking one tier away from Quick Shot bonus focus generation as far as trait tree is concerned)
Overall DPS : 146k (screenshot).
Skill Average Hit Hits per skill usage Average damage per skill Time between uses (s) Heart Seeker 57 008 11 627 083 19.69 Exsanguinate 26 270 11 288 965 23.26 Upshot 232 088 1 232 088 9.29 Swift Bow 70 451 3 211 352 13.45 Split Shot 184 734 1 184 734 20.11 Barbed Arrow 24 001 7 168 734 16.78 Blood Arrow 115 440 1 115 440 20.77 Penetrating Shot 64 005 1 64 005 8.85 Quick Shot 50 751 1 50 751 2.37
While Split Shot's damage is pretty nice, the attack animation following the induction is not that quick which means Quick Shot is used much less often and this coupled with focus cost probably explains its low impact on single target damage. No-brainer as soon as there is more than one target to hit.
I have not tried to incorporate Rain of Arrows as the focus cost seems pretty high for a single target rotation. Neither have I tried to actively use melee skills for offensive purpose as I do not have the melee critical damage on my LI.
Any contribution or tips on how to improve traiting, gearing or gameplay is obviously welcome.