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  1. #1
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
    Posts
    3,876

    Brawler Bug List

    Bugs:

    Dextrous Setup text says +33% damage to your next skill, but the buff applied says 35%.

    The Dextrous Hook Training trait says it should increase the Dextrous Setup buff by 25%, but instead it buffs the damage of every Mettle-spender skill regardless of whether or not Dextrous Setup is active.

    Sinister Setup (which tiers up Innate Strength buffs 2 tiers instead of one) only works for Innate Strength:Precision, and not Innate Strength:Raw Power or Innate Strength:Clever Technique.

    The tooltip for Innate Strength:Raw Power says it tiers 5/10/15/30%, but the buff is currently 5/10/15/25%. (The values for the other two are ratings and right now they give negative ratings, but I assume that's known)

    Flex tooltip doesn't state the amount of Mettle restored (1 per second for 6 seconds).

    Fist of the Valar tooltip doesn't state that it removes all Mettle.

    The Aggressive Posture trait--1 point into the trait gives +5% damage, but it also grants the skill itself which has a base 10% damage. So 1 point currently grants the skill and increases the damage to 15%. The 2nd rank into the trait does nothing. There should either be 3 ranks: Grant Skill (10%)/15/20%, or 2 ranks and the skill should be changed to a base 15% (with the 1st rank of the trait just granting the skill) and the 2nd rank increases the damage to 20%.

    The passive "Gauntlet Bonus" proc from our gauntlet weapons gives a +1% melee critical chance. To our target. Probably meant it the other way around, either give us the crit chance or give our target -1%.


    Other feedback:

    Low Strike suggests that some skills may act differently on targets with the Vulnerability debuff, but it's unclear what that means--no skill tooltips mention it, at least in red line. If the Vulnerability debuff ends up only being the +1% incoming damage, that's a little underwhelming for a proc that there are 16 possible trait points spent on increasing its proc chance and duration.


    Pummel is a fun skill. But the DoT component is severely underpowered. It's a 5-second channeled skill in which you get only 3 ticks of damage, around 2000 damage a tick.
    Work like no one is watching, dance like you don't need the money...

  2. #2
    Join Date
    Jan 2007
    Posts
    11,162
    Pummel is currently doing absurdly low channeled DoT at 45, roughly ~20 fire damage per tick.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  3. #3
    Join Date
    Aug 2012
    Posts
    2,016
    The CC removal Slip Free it's not working (at least not for the rooting state)

  4. #4
    Join Date
    Jul 2007
    Posts
    1,693
    So i will be repeating a few things already posted in this thread, however i had written this all up expecting there to not be a thread, so im just copy/pasting my list.

    1) Latent light proc does 1 damage
    2) Innate strength finesse buff wrong values (t1 -2 finesse, t2 -6 finesse, t3 -10 finesse, t4 -19 finesse)
    3) Innate strength damage buff wrong values (t1 +5.55%, t2 +11.1%, t3 +16.65%, t4 +27.75%)
    4) Innate strength crit buff wrong values (t1 -2 crit, t2 -7 crit, t3 -12 crit, t4 -24 crit)
    5) stacking pummel buff doesnt work
    6) pummel channel does very poor damage. 1,893-2,103 fire damage tooltip
    7) sinister cross +2 Innate tiers doesnt appear to work with any of the innate strength buffs
    8) low strike vulenerable debuff only 1% (WAI?). there is also seemingly no interactions with other skills, as suggested in the tooltip.
    9) fist of the valar consumes all mettle (tooltip states cost as 3)
    10) Slip free seems to grey out and be unusable during any CC.
    11) Raw fury doesnt appear to increase set up attack damage
    12) set up buff duration tracery doesnt appear to do anything.


    This was from an hour or 2 messing around specialised in red. i havent had a chance to look at the tank line yet unfortunately. hopefully i can before BR closes



    My only other feedback at this time is that the class feels kind of clunky. almost like skills are going off in slow motion. im not sure if this is just an attack duration thing as they have no traits to increase it, only 1 skill with 50% uptime. Animations were pretty cool though
    Last edited by 0987654321; Sep 08 2021 at 11:03 PM.
    Lugbur

  5. #5
    Join Date
    Oct 2010
    Posts
    203
    The three Setup skill animations/icons seem shuffled.

    Low Strike - character throws a right cross
    Sinister Cross - character throws a left hook
    Dexterous Hook - character throws a body shot

    should be

    Low Strike - character throws a body shot
    Sinister Cross - character throws a right cross
    Dexterous Hook - character throws a left hook

    also

    DNT - Shake It Off clearly needs to be Liquid Cureage and feature us taking a sip from the stein.


  6. Sep 09 2021, 06:50 AM

  7. #6
    Join Date
    Nov 2009
    Posts
    834
    At level 51 the Pummel skill did not appear to do any damage at all until the very last tic. I watched the morale bar of several mobs while channeling this skill and it didn't budge throughout the duration of the channel. The tooltip says it should be doing a miniscule amount of damage but maybe the mob's in-combat morale gen works faster than the pummel tics because the net result is nothing. The final hit at the end of the channel does a small amount of damage but not enough to make that long channel worth it. Love the animation though!

    Still trying to understand the new LI system.

  8. #7
    Join Date
    Jul 2007
    Posts
    1,693
    it wasnt in the notes but the bug that caused latent light proc to do 1 damage appears to have been fixed in the most recent patch. the damage isnt good, but the class as a whole needs a pretty significant damage boost before its anywhere close to done

    EDIT: im dumb and misread notes
    Lugbur

  9. #8
    Join Date
    Jul 2008
    Posts
    2,618
    The brawler default armor class helm from the intro removes Dwarven hair styles and replaces it with a man hair style. Very odd.

    Similar to beorning facial hair bug.
    Hurth, Warden
    Barst, Guardian
    Xiox, Reaver

  10. #9
    Join Date
    Nov 2009
    Posts
    834
    Quote Originally Posted by Murtanion View Post
    The brawler default armor class helm from the intro removes Dwarven hair styles and replaces it with a man hair style. Very odd.

    Similar to beorning facial hair bug.
    It does this to high elves too. I just assumed it did it to all races actually. I didn't care for the hair change. I want to use the hair that I chose on the character screen!

  11. #10
    Join Date
    Jul 2007
    Posts
    1,693
    Innate strength raw power will not refresh its tier if its already at t4. wasnt like this in the previous beta so assuming its a bug
    Lugbur

  12. #11
    Join Date
    May 2011
    Posts
    8
    After going through the high elf intro as a brawler there was no option to pick up the quest where you choose to stay in middle earth . Also the initial sickle-fly killing quest there where you receive a weapon doesn't have a gauntlet choice. And I just found that the doors to Thorin's Hall are not useable. I created a high elf hunter just to check that it wasn't a problem with me or my account somehow and all of the above worked perfectly for the hunter.

    Additionally, I just noticed none of the dwarven quest-givers outside the halls are visible either - including the stable-master.

    These issues with Thorin's Gate disappeared when I travelled there without using swift travel from Edhelion. But then travelling back there one more time using the swift travel all the issues showed back up. The swift travel seems to be hooked up to the Dwarven intro version of Thorin's Gate . Once you get there the gate is down and you're locked in. Again, no issues here with the hunter.
    Last edited by leegen43; Sep 16 2021 at 09:40 AM.

  13. #12
    Join Date
    Jan 2011
    Posts
    1,182
    I'm not sure if this is a bug with the Brawler, but its base-power feels very much too low. It strictly relies on that blue-power-bar under the morale as with other classes, but 6K base power is not enough. So far, the only solution would be to use essences to raise fate or something, but that's not supposed to be what the class needs to focus on in its essences.

    Brawler could use a base-minimum power-boost because all the skills really sap the power fast. Blood of Azog content is very troublesome even worse due to those Defilers who use the totems to sap the Brawler's power extremely fast, and then the Brawler is basically left with auto-attack to compensate until taking out the totem or what-not. But then the base-power-regen is extraordinarily slow for the Brawler in those combat moments.

    It's fine for there to be a challenge. But my Champ on Live, armed with similar stats- full level 130 gear, all essences geared toward DPS and crit, vitality boosting morale up to at least 300K- just doesn't face that problem even with the Defilers, and this includes when in single-target mode / red-line dps.

    So again, I'd say Brawler needs much better power-regen and base-power to function as a class. Whenever the totem slaps down my Champ's power, the regen is usually paced well enough to react to the sudden power-loss. This isn't the case with the Brawler. It feels pretty imbalanced between the two. Oh, and the Live Champ just has adventure-gear. The Brawler on BR in this case has Fall of Khazad-dum gear. I'd think a Brawler with raid gear should be able to handle Azog's guards by the gate. Champ and Brawler are supposed to be comparable classes: the kind that charges into battle and takes no prisoners.

    Cheers!
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

 

 

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