Originally Posted by
Langie
I was reading a debate in world chat the other day where people were arguing whether forced taunts were unbreakable or not. Some people were asserting that forced taunts would always guarantee aggro for the full indicated duration unless another player cast their own forced taunt which would then cancel yours, other people were saying that if a hunter (for instance) landed a hard enough hit then he'd pull aggro regardless of how long the forced taunt had to run. Does anyone know which side of the argument is true, either through personal experience or from a blue name clarifying the true nature of forced taunts?
The second group doesn't seem to understand the word 'forced'. They likely assume a taunt of theirs is forced when it's not, or that the 5-10s elapses quicker than they realise and are just making an excuse for their bad tankplay.
War chant for example looks like a taunt, same for shield taunt (the latter even having taunt in the name). Both even has the overhead visual cues. But the tooltips do not say 'forced taunt', no effect of a taunt is displayed below the boss's vitals either. They only add to the guardian's aggro table at what used to be considerably high amounts. Forgive me if my terminology isn't accurate.
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