I also am one of those players that do not like drastic changes to a class.
Having said that, and accepting that nothing we write here will make any difference to the whole endeavor, lets see if we can have some small changes at least!
First of all bugs:
1. There is a trait that reduces the duration of the anthems by 20 seconds. I think it is the Tale of tales.
2. Raise the spirit and coda in healing do not say how much healing the fellowship gets. It is blank.
3. Same for the damage reduction for the coda. It is blank.
4. Thunderous Codas extra buffs. This has got to be a bug, right? Spend 1 trait point for a meager +1% increase has got to be a bug!
Second, weird choices:
1. Agility for the Anthem of Prowess... seriously??
2. Giving the melee bonus to the anthem of prowess and the tactical and ranged damage to the anthem of war. Only a red traited minstrel will be able to get both of these anthems, not a blue traited one.
3. Removing the stun from the piercing cry in warspeach and healing!!! What kind of tests proved this to be game breaking??? It is a fantastic saving tool for solo and I will be really sorry to lose it.
4. Song of restoration being a targeted skill. With all the lag and the chaos during an encounter you add another effect that will make us lose time just to clear 1 more wound? Easy pass.
5. So, now we have 5 anthems that we must chose wisely in the heat of battle depending on the situation... are you kidding me??? Every encounter in the game will have a footnote giving instructions as to what anthem to use there, perhaps 2. There is no way that while healing I will be able to figure out what anthem is fading out and what anthem I must use in time in order to keep all of them up! Of course, the excellent players will be able to do that for T4/5 raid content, but are you telling me that this is to make them feel more busy and that you will create content with that in mind??
6. Call to greatness 7 minute cd. Way to much to even consider taking it. I will wait all the semiprofessional testers to come up with a verdict. No way I am testing this for every class it affects.
7. Same with song of aid. The healing seems small, so it must be the negate effect that is so powerful that it dictates a 3 and a half minutes cd.
Third, where the minstrel is heading with these changes:
1. Blue traited minstrel for healing with some anthem usage.
2. Red traited minstrel for solo
3. Red traited minstrel for fellowship play with all the anthems
4. Blue traited minstrel for fellowship play with almost all the anthems.
Are 3 and 4 supposed to be used while in Melody stance? Is this your intended gameplay? Thsi will require a 4th trait configuration (100mc) that I am not willing to spend before someone else comes with the must have traits for specific encounters. I have tried the Red traited melody minstrel (I don't think there is a point to talk about yellow minstrels anymore, you either trait red melody or blue melody), but it will require a lot of fellowship play to reach a verdict whether this is something that will earn a place as a dps/support in raids. Blue/support with both anthems of war and prowess will cripple our healing, and as it will require a 4th configuration I don't think it will work for the majority of players and situations imho.
Tldr:
Some few bugs, a lot of weird choices, a dps/support (old speech: yellow) minstrel looks to be good.
Verdict:
As I said I don't like drastic changes, especially to a class that was working good with one great role in fellowship play and very nice soloing capabilities. I am afraid that wanting to give the minstrel another sure spot in a raid will make things complicated and it is not something that the majority of players will be happy with, or even bother. If it was up to me I would concentrate on fixing several small things in ALL THE CLASSES, balancing the whole fellowship environment, polishing and ironing some other things, instead of a major overhaul of the minstrel class.
But what do I know, right?
PS. Are you planning to do the same thing with the Brawler’s and Minstrel’s yellow tree to the other classes as well? Hunter, guardian, champion and perhaps captain and warden could benefit from such a change, but the uproar would be huge for some of them
Arequain Belechael, Legate of Celosien, Minas Brethil, Lebennin