Originally Posted by
OnnMacMahal
First off, let me say thank you so much for your time and your feedback. I know changes like these can be frustrating, but I really do appreciate all of you taking the time to read through the changes, hop into Bullroarer, and write out your feeling and feedback here.
While I can’t address everything that’s been said here, I’m going to do my best to respond to some of the most common comments.
Piercing Cry
Let’s start off with Piercing Cry. While Piercing Cry is a delightful and iconic part of the minstrel’s toolkit, the base effects of this skill were simply overloaded. Keep in mind, this is a skill with a 10s cooldown, and that cooldown can be reset as frequently as every 1 or 2 seconds. For a skill that a red-line minstrel will often be using between every other skill, it was simply doing too much. It’s immediate, so it cancels animations from other skills. It’s an interrupt, so it will cancel monster inductions the second they start. It cleansed corruptions, making it nearly impossible for a monster to build any corruption buffs. And it stunned, for a whopping 5 seconds on criticals, which happen most of the time due to the +30% crit chance trait. That’s all on top of it putting out huge damage! Interrupting, stunning, clearing corruptions, and being the backbone of a red minstrel’s DPS rotation is simply too much for a skill you’re using that frequently.
While some of you have expressed great concern over losing this stun in sol/landscape environments, you recently gained the ability to stun mobs in an AoE by traiting a few points into ‘Enduring Morale’ in the red line. This is both a more reliable stun than Piercing Cry, and happens to be AoE, with only a 30s cooldown.
If you really must have the Piercing Cry stun and corruption removal, they are still there for you in Melody stance. Melody, in general, should have a stronger identity as a stance which gives you greater group-support utility.