As a relatively new guardian (valar boosted to be raider) I'll chime in quickly.
- Red dps skills don't flow well at all.
- Animations are a pain for 2h. spamming sting between everything is weird.
- Red turns the fun reactive gameplay of the guardian tank into a proactive awkward maximise rotation gameplay.
- The red guardian has no purpose over other melee dps classes. Warden, Champ, Burg, Captain And now brawler all bring more stuff instead of just damage.
- Yellow is already a support line honestly...
- Lots of odd traits feel pointless, confusing, or too much chained together that you don't want to off-spec into. Hard to even justify blue-red in any length because you need lots of points to make the %s even do anything.
- Why the reliance on bleeds for damage is beyond me. It makes itemisation awkward. Removing all the bleeds gives a unique benefit of having a slot allowance for another LI Word of Mastery
I can't image the impossible task you have to make red/yellow guardian relevant next to the other slew of melee dps without stepping on toes.
But it feels like now is the time to look at debuffs. If guardian had viable debuffs it could have a fill role for Support+Dps like a middle between burg and captain. Maybe turning some of these Self-Preservation skills into a boon to allies.
For example, when in red...:
- Warriors heart buffs party heals and increases moral 10%
- Protection by the sword gives stun immunity
Just ways to make the red guardian attractive to fill a slot in a team without feeling like a downgrade.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning