Why so many RK changes?
If there is an RK dev? If so, I'd like to put forward a few questions.
1) First, why are there far more changes for RKs than for any other class? At my last count, RKs had 48 changes. The next closest class had 38 changes. Were RKs perceived to be an OP class? Were RKs perceived to be an under-powered class? What goals or intentions drove these many changes? Really, why so many changes for RKs than for any other class?
2) The proposed changes to RK.... This update adds a lot of DPS potential for RKs, but it does so at a very steep cost to their survivability! I say 'potential' because I don't think most RKs will survive long enough to use it in the Moors. Maybe devs spent a lot of time parsing lightening damage on dummies, but you cant's DPS when you're dead.
3) Looks like 1v1s are down to 30 - 40 seconds now. I hear...'well, you should have time to execute all of your skills at least once during that time' <-- Say what?!?!? How about if you consider the fact that that can make reavers almost completely immune to CC in a 30 second fight?
P.S. I don't think you realize how much you nerfed RK survivability with changes to C&S. That was the only thing RKs had left to extend fight beyond 30 after changes to SM.
Last edited by Nouri; Mar 15 2023 at 03:34 PM.
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