Red and yellow Champ now get .5% melee damage + 4% skill damage per fervour maxing out at 2.5% and 20% respectively. Why is blue line champ being shafted and only getting the 2.5% melee damage from fervour?? I would like to see incoming damage reduction (like old set bonuses had) or even 2% incoming healing per fervour or something along those lines considering classes like the brawler gets nice incoming healing buffs from food AND damage reduction for having mettle.
Last edited by Misdirection; Apr 03 2023 at 07:02 PM.
Because blue Champs are dead and will most likely be phased out when the Champs get their much needed rework. Nobody is going to take a chank into a raid/instance over a guard/cappy/brawler.