-Why did Hampering Javelin lose its root?
-The loss of Seize the Moment is profound. The new mechanisms for resetting masteries don't nearly make up for what we've lost. Warden feels slower than ever-- but having to spell things out with builders makes a more active experience.
-In what situations are Advanced Techniques worth it? By the time I complete enough chains to get Advanced Techniques, the cashout skill only gives a tiny boost that lasts a very short time-- so far it seems better to ignore gambit chains and just use the most powerful gambits as fast as I can spell them out. That's not having the desired effect of gambit chains becoming relevant again.
-The update release notes mention several skills that cash out Advanced Techniques but I only seem to have one: Way of the Spear/Shield/Fist which doesn't seem to do much (see above). (I'm traited as red/yellow)
-Am I using the cash-out gambits correctly? I experimented with 123, 1231, 12312, then "cashed out" all three with 12121... but the cash out damage was awful, a tiny fraction of the total damage if I had let the bleeds play out.
-Power seems to remain irrelevant. Most enemies/groups die quickly enough that my Power never runs out. It takes a huge group of Elite+ enemies for me to run out of power, at which point I'm losing Morale faster than Power anyway.
-Never Surrender is currently worthless. It doesn't help much and it expires too quickly. Why does it expire at all?
I know this is a LOT of complaints. It's going to sound very strange when I say I do actually prefer the new Warden. It's a lot more active and I have a lot more useful gambits than before (previously range-specialized Yellow). Fighting a single target is a blast. I have many options for damage/buffing/debuffing- and I finally can heal myself in a more meaningful way. But I do think some of the changes haven't had the desired effect, and the previous warden's impressive AoE has diminished somewhat.