Originally Posted by
TesalionLortus
I was thinking further back but now that you mention it, yeah, while I didn't mind the idea of opening up these classes, I did remember myself giving SSG some critique because they didn't adjust anything to make it fit with new races/combos. Now that you mentioned it... it's exactly what they did now, the same kind of lousy "does not matter, who cares, don't have time!" disjointed approach, which reflects poorly on a game so rich in storytelling and lore. Except the class/race combos have gone largely unnoticed and affect only the tiny group, you gotta choose a specific combo and then notice any such inconsistencies in the game. But here it's outright "hey, welcome to the game" creation panel, which is bonkers, and many players judge games by creation panel, especially casuals. Does this look appealing or not?
Even back then I said this is the sort of thing they should think of beforehand, not just utterly ignore, but at least back then MoL said he would be happy to change some descriptions/deeds with new combos if people come across them (though I wouldn't submit any of that, since I don't play these combos... I wonder if anybody did, or does lack of volunteers means SSG ends up with lousy disjointed descriptions huh?). But now we have no word from SSG whether they'll be adding origins and making some decent sense out of it, so I wonder. I mean, sure, one might say they're trying to have that check mark and then on landscape do what they usually do. Still doesn't mean it should be done in such a lousy way because they're effectively going from something rich in lore, with such good impression at creation panel, to something so utterly lousy and shallow that many of their competitors can easily beat them at first impression, from PC to mobile games or even browser games (they all know the power of "lore" impression and soothing one into the mood of rpg, even if many turn out to be boring lackluster games with poor storytelling).