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  1. #1
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    Apr 2011
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    241

    Lore-master changes - Update 5

    So here are the proposed changes to update 5 for the LM class:

    Lore-master
    The Lore-master's Spirit of Nature companion has been upgraded. Its Flashing Flank skill now has a 45 second cooldown. Its Nature's Gift healing skill no longer requires the Spirit's sacrifice. The Spirit of Nature will no longer accumulate threat for any action that it takes nor from any threat transferred to it. The Physical and Tactical mitigations of the Spirit have been much increased. Finally, and most importantly, the Spirit is now a Creature of Nature.

    Several legacies with higher than expected values have been normalized.

    Lore-master
    Cracked Earth Range
    Burning Embers Range
    Ancient Craft Targets
    Fire-lore Targets
    Bane Flare Targets
    Wizard's Fire Pulses
    Burning Embers Pulses


    What do you think of the changes??
    IMO: The new pet will have auto attack? If No the CD of flashing flank should be 25 seconds. Nature's Light should return 10% of damage with 60 seconds duration and 60 seconds CD. CD of Nature's Gift will be 1 minute? How many burning embers and wizard's fire pulses will we lose? No reductions in our induction time?
    [charsig=http://lotrosigs.level3.turbine.com/132130000000aa628/01008/signature.png]undefined[/charsig]

  2. #2
    Join Date
    Oct 2010
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    619

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Advanced View Post
    So here are the proposed changes to update 5 for the LM class:

    Lore-master
    The Lore-master's Spirit of Nature companion has been upgraded. Its Flashing Flank skill now has a 45 second cooldown. Its Nature's Gift healing skill no longer requires the Spirit's sacrifice. The Spirit of Nature will no longer accumulate threat for any action that it takes nor from any threat transferred to it. The Physical and Tactical mitigations of the Spirit have been much increased. Finally, and most importantly, the Spirit is now a Creature of Nature.

    Several legacies with higher than expected values have been normalized.

    Lore-master
    Cracked Earth Range
    Burning Embers Range
    Ancient Craft Targets
    Fire-lore Targets
    Bane Flare Targets
    Wizard's Fire Pulses
    Burning Embers Pulses


    What do you think of the changes??
    IMO: The new pet will have auto attack? If No the CD of flashing flank should be 25 seconds. Nature's Light should return 10% of damage with 60 seconds duration and 60 seconds CD. CD of Nature's Gift will be 1 minute? How many burning embers and wizard's fire pulses will we lose? No reductions in our induction time?
    We dont need reductions in our induction time.
    Treefnakh r6 warg Neverfear r7 WL, Treefraas r4 BA
    Treefras r10 LM

  3. #3
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    Apr 2007
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    3,032

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Advanced View Post
    Ancient Craft Targets
    Dang. Cause we all know how often we had 10+ targets in a tightly packed ball.

  4. #4
    Join Date
    Feb 2009
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    1

    Re: Lore-master changes - Update 5

    heck.. when I am in the moors, there is usually a huge creep ball... They can ALL enjoy my lightning storm!!

  5. Nov 22 2011, 06:23 PM


  6. #5
    Join Date
    Nov 2007
    Posts
    536

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Advanced View Post
    The Lore-master's Spirit of Nature companion has been upgraded. Its Flashing Flank skill now has a 45 second cooldown.
    A 15 second reduction in a skill cooldown? Kind of weak when almost any other pet still flanks more than that. Other pets are capable of back-to-back flanks, which obviously are not possible with the Will-O-the-Wisp since it does not attack.

    Its Nature's Gift healing skill no longer requires the Spirit's sacrifice.
    This is a welcome change, because having to kill your pet for such a modest healing amount was silly.

    The Spirit of Nature will no longer accumulate threat for any action that it takes nor from any threat transferred to it. The Physical and Tactical mitigations of the Spirit have been much increased. Finally, and most importantly, the Spirit is now a Creature of Nature.
    Nice that they tried to fix the lore issue, but on paper the pet still looks underpowered to me. Threat should not be an issue for the swamp-light and it's also curious that they are changing the functionality of Inner Flame threat transfer for this pet only.

    No boost to the damage/heal returned from the pet debuff Nature's Light? IMO the healing returned should be increased to make it useful. If heals returned is raised, duration should be 30 sec with a 40-50 sec cooldown. If heals returned stays the same, this skill is not super useful and I would suggest equal duration and cooldown (not 1 minute though, that's too long to adjust to a fluid situation in which you are expected to heal).

    Any word about pet passives, like a fellowship bonus to outgoing/incoming healing? A lot of interesting ideas were brought up in discussions.

    Several legacies with higher than expected values have been normalized.

    Lore-master
    Cracked Earth Range
    Burning Embers Range
    Ancient Craft Targets
    Fire-lore Targets
    Bane Flare Targets
    Wizard's Fire Pulses
    Burning Embers Pulses
    This is going to hurt if you use these legacies on 3rd Age LIs, since there aren't enough points to go around even if you have every legacy upgraded to tier 6. The fact that the above legacies started off being useful even at rank 1 allowed people to build decent 3rd Agers, which is nice since it's stupidly difficult to get your hands on a 2nd Age weapon at the moment. Hopefully that will change with the ingredient availability in skirmish camps (does anyone know the new pricing?)

    No reductions in our induction time?
    No reduction is necessary, nor was it even under consideration as far as I know.

    Quote Originally Posted by samayel
    heck.. when I am in the moors, there is usually a huge creep ball... They can ALL enjoy my lightning storm!!
    If only it were so! The number of Ancient Craft targets unfortunately does not impact the max number of Lightning-Storm targets. The + Ancient Craft targets legacy is still very useful because it does allow you to optimize the cumulative damage from Lightning in case a few of the enemies resist (i.e. you can still hit the max # lightning targets). And it's certainly useful for AoE purposes in general.

    I don't think these are all the changes coming up... we know they are boosting flank heals, power drain is in need of some love, pet damage needs to scale up a bit, will the infamous ranged item slot be updated, etc. Anyone know more about all that?

  7. #6
    Join Date
    Mar 2009
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    1,014

    Re: Lore-master changes - Update 5

    The legacy nerfs were entirely necessary. I was outranging hunters with little to no effort on BE's. That's sort of silly (if extremely awesome).
    Anyway, I'm still disappointed in the Spirit. The reduction in the flank cd is useful and the sacrifice heal no longer requiring a sacrifice is awesome. But the fact of the matter is, the little guy still can't auto attack. If you're attempting to use this as your support pet for a healing boost, why would you use something that gives you flank heals every 45 seconds rather than one of the higher rate ones that gives you at least 3 in that time? It seems logical to me to give the thing an auto (not even damage based) with a high flank rate, then just move the auto flank skill up to a 3 minute or so cd to use when you really need a quick heal.
    That in synergy with the non-sacrificial heal and the ghetto captain mark would make for a very playable pet.

    ~ Cirq - r13 LM - Apex (RIP) - Elendilmir (RIP) // Cirone of Windfola (RIP) ~

  8. #7
    Join Date
    Apr 2007
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    3,032

    Re: Lore-master changes - Update 5

    Quote Originally Posted by samayel View Post
    heck.. when I am in the moors, there is usually a huge creep ball... They can ALL enjoy my lightning storm!!
    Except that it has a max targets of 5, and an even smaller radius than AC, 7m vs 10m. So you may get AC on more than 5 targets, but you'll never hit more than 5 with LS.

  9. #8
    Join Date
    Jan 2007
    Posts
    5

    Re: Lore-master changes - Update 5

    Another change to the spirit pet not listed in the patch notes on the latest BR build, it seems the spirit puts a 5% miss chance debuff on all mobs nearby, think it goes out to 20+meters will have to check more closely next time i log in.

  10. #9
    Join Date
    Apr 2011
    Posts
    241

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Jayzen View Post
    Another change to the spirit pet not listed in the patch notes on the latest BR build, it seems the spirit puts a 5% miss chance debuff on all mobs nearby, think it goes out to 20+meters will have to check more closely next time i log in.
    Didn't they will change the Limrafn with other creature? Will the new one still have an aura?
    [charsig=http://lotrosigs.level3.turbine.com/132130000000aa628/01008/signature.png]undefined[/charsig]

  11. #10
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    Dec 2010
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    34

    Re: Lore-master changes - Update 5

    Yeah I dont see how much of this is an improvement..

  12. #11
    Join Date
    Jan 2007
    Posts
    308

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Advanced View Post
    So here are the proposed changes to update 5 for the LM class:

    Several legacies with higher than expected values have been normalized.

    Burning Embers Range

    What do you think of the changes??
    Nooooooooooooo...I loves it and I wants it........
    [charsig=http://lotrosigs.level3.turbine.com/0520a0100000b72f5/signature.png]Rhakshasa[/charsig]
    [URL="http://my.lotro.com/user-17670/"]Blogging a view of the Moors[/URL] - updated 23 Mar 12

  13. #12
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    Aug 2009
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    133

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Jayzen View Post
    Another change to the spirit pet not listed in the patch notes on the latest BR build, it seems the spirit puts a 5% miss chance debuff on all mobs nearby, think it goes out to 20+meters will have to check more closely next time i log in.
    That sounds very nice. I love traiting yellow, then stacking all my miss chance debuffs on the enemy and watching them miss, miss, miss! Another miss chance to stack for even more fun!

    Quote Originally Posted by JDCass View Post
    The legacy nerfs were entirely necessary. I was outranging hunters with little to no effort on BE's. That's sort of silly (if extremely awesome).
    Anyway, I'm still disappointed in the Spirit. The reduction in the flank cd is useful and the sacrifice heal no longer requiring a sacrifice is awesome. But the fact of the matter is, the little guy still can't auto attack. If you're attempting to use this as your support pet for a healing boost, why would you use something that gives you flank heals every 45 seconds rather than one of the higher rate ones that gives you at least 3 in that time? It seems logical to me to give the thing an auto (not even damage based) with a high flank rate, then just move the auto flank skill up to a 3 minute or so cd to use when you really need a quick heal.
    That in synergy with the non-sacrificial heal and the ghetto captain mark would make for a very playable pet.
    I don't care about this pet autoattacking, there are other pets that give me plenty of flanks. This pet now has enough interesting ablilities that it compliments our other pets very nicely. Does it replace our Eagle/bogmonster for flanks, no. If I want to use flanks for single-target heals (including self heals) i'll stick to my old options. If i want to help heal the whole fellowship, the limfran is an excelent choice.
    Last edited by AlazkanAssassin; Dec 02 2011 at 08:32 AM.
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  14. #13
    Join Date
    Feb 2007
    Posts
    1,353

    Re: Lore-master changes - Update 5

    The pet is still worthless and this update for LM's is pretty much a waste really.

    Our bonuses are:
    1. You don't have to kill the pet to get back a small health return once in a blue moon.

    2. It flanks just barely better than the bear now. <yawn>

    3. No threat for a target that really couldn't generate enough healing anyway to even be killed except for skirm LT AoE hits. It certainly didn't pull healing aggro. Um yay??????

    4. Mitigations went up for a pet that only died to AoE hits because you weren't paying any attention. Um yay??????

    5. It is now called a creature of nature. um, yay?????

    6. It might possibly give +5% miss chance. This is the only real bonus I see, but 5% is pretty meaningless. Which is why the fire-lore +5% miss chance is hardly traited by anyone. <yawn>

    Everything else being updated could be considered a nerf. So why is everyone seeming to be happy? Using the limmie in almost every case still gimps you like using the saber cat over other pets. I just don't get it.

  15. #14
    Join Date
    Jun 2011
    Posts
    1

    Re: Lore-master changes - Update 5

    Thanks, staff now useless, glowing orb of useless still useless, book done in 30 mins.

    BE and cracked earth range reductions, we are wearing light why can't we be next to medium armour hunters ?

    We have 3 * stack dot, yet have to be sitting on top of targets to get them up ?

    Or is this a ploy to get us to use orb, for the 5% ?

    Was hoping for better things turbine, come on "must do better".

  16. #15
    Join Date
    Jun 2011
    Posts
    78

    Re: Lore-master changes - Update 5

    Let the whining begin.
    [charsig=http://lotrosigs.level3.turbine.com/2221900000018eafb/01000/signature.png]undefined[/charsig]

  17. #16
    Join Date
    Aug 2010
    Posts
    272

    Re: Lore-master changes - Update 5

    In other news:


    Improved Sticky Gourd now states the DoT damage in the Tooltip and the Combat Log now tracks the DoT as part of LM damage (instead of being an entity of its own).
    Some threads other people liked:
    Lore-Masters: [url=http://forums.lotro.com/showthread.php?419371-Pet-changes-we-d-like-to-see&p=5683498#post5683498]Pet changes we'd like to see[/url]
    Wardens: [url=http://forums.lotro.com/showthread.php?433890-YAFLR-The-feared-Warden]Yet Another Fist Line Revamp[/url]

  18. #17
    Join Date
    Jun 2011
    Posts
    1,461

    Re: Lore-master changes - Update 5

    That'll please those fixated on damage meters, pity the instances they'll be running seem to be bugged beyond belief ATM.

  19. #18
    Join Date
    Jun 2011
    Posts
    354

    Re: Lore-master changes - Update 5

    BE & WF Pulses legacies are insane now, +9 pulses for 55s total dots. I foresee a nerf.
    Eraelin | Redemnus

  20. #19
    Join Date
    Jun 2011
    Posts
    40

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Jayzen View Post
    Another change to the spirit pet not listed in the patch notes on the latest BR build, it seems the spirit puts a 5% miss chance debuff on all mobs nearby, think it goes out to 20+meters will have to check more closely next time i log in.
    Any idea if this made it onto live?

    I really like it

  21. #20
    Join Date
    Oct 2010
    Posts
    51

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Farothrana View Post
    Any idea if this made it onto live?
    It has, I've actually grown fond of the Limrafn now.
    [charsig=http://lotrosigs.level3.turbine.com/1321300000002cd1c/01008/signature.png]undefined[/charsig]

  22. #21
    Join Date
    Oct 2010
    Posts
    29

    Re: Lore-master changes - Update 5

    Speaking of Limrafns...

    I had the pet out earlier at Galtrev and just for fun, left the AoE heal ability toggled on. When I came back, the pet was... GONE! I checked the combat log and saw that the pet did a total of six AoE heal before mysteriously disappearing to the Valar knows where. Any ideas why that is? I thought the pet no longer needs to sacrifice itself to heal.
    [charsig=http://lotrosigs.level3.turbine.com/0420800000020bd43/01007/signature.png]undefined[/charsig]
    ALTS:
    GILDERION - 85 Warden / REMELDIR - 85 Hunter / ELDRENIR - 85 Rune-keeper

  23. #22
    Join Date
    Jun 2011
    Posts
    124

    Re: Lore-master changes - Update 5

    I dont see LM consumables

  24. #23
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    Oct 2010
    Posts
    51

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Matheios View Post
    I had the pet out earlier at Galtrev and just for fun, left the AoE heal ability toggled on. When I came back, the pet was... GONE! I checked the combat log and saw that the pet did a total of six AoE heal before mysteriously disappearing to the Valar knows where. Any ideas why that is? I thought the pet no longer needs to sacrifice itself to heal.
    Did you travel too far away from the pet, causing it to release? I have not had mine die from using its AoE Heal skill.

    Quote Originally Posted by Feomalo View Post
    I dont see LM consumables
    I've got a small stack of the level 20 consumables so far. Haven't found the recipe via drop/scroll cases just yet for higher level ones.
    [charsig=http://lotrosigs.level3.turbine.com/1321300000002cd1c/01008/signature.png]undefined[/charsig]

  25. #24
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    Apr 2011
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    241

    Re: Lore-master changes - Update 5

    Quote Originally Posted by Tarenius View Post
    BE & WF Pulses legacies are insane now, +9 pulses for 55s total dots. I foresee a nerf.
    We use BE close to every time that isnt on CD, so this 55 seconds isnt a op think, because we refresh the dots way before they have gone.

    The Spirit of Nature pet is better then before, but i think that the return damage into morale skill need to be 10% return with 1 minute durantion, 1 minute cd.

    And i still think that we need some better ways to land our skills in situations that we cant stop being hit effectively (emergence skills better than call to valar, somethink like "remove next skill induction" with 1 minute CD)
    [charsig=http://lotrosigs.level3.turbine.com/132130000000aa628/01008/signature.png]undefined[/charsig]

  26. #25
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    Aug 2010
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    272

    Re: Lore-master changes - Update 5

    Quote Originally Posted by RobertLie View Post
    It has, I've actually grown fond of the Limrafn now.
    I tried the new Limrafn in the Draigoch raid yesterday.
    The group heal is raid-wide and decent, especially for tanks. But the damage return is only remotely useful in raid DPS races (with the damage boost melee classes have, it heals for quite a bit on Draigoch) but is useless for smaller groups.

    The Flashing Flank skill misses... a lot. I had it fire 6 times in a row on the Draigoch claws and it only applied a flank once. Granted, I didn't slot Hardy Companion, but still - the only flank source with a lengthy cooldown should be at least reliable, even against raid bosses.

    As for the Miss chance debuff.. nice, but outperformed by the Raven (+15% vs +5%), so I'll use the latter when debuffs are essential. Limrafn affects all enemies, but the Debuff isn't really that important in trash fights..



    So the Limrafn is a solid choice for situations where we already have many good choices (raids). For raid trash fights, I'd rather add to the DPS with the Sabercat if this pet would be remotely useful.. and not inferior to the Bear even with 3 targets.


    However, to be a decent healer in 3-mans, I'm still forced to slot Nature-Friend (for Combat Summoning) and Eagle, because the Eagle is the only reliable flanking pet (or would be if it wasn't bugged). Bog-Lurker fails because of the horrible ranged flank rate (why is there still a difference?) and Limrafn, even with the AoE heal, is still outperformed by Eagle flank healing for 3-mans - even more so with the buffed flank heals (1.1k heal for me and even more for tanks every 15-20s).

    So please Devs - there are 3 new 3-man instances and only one 6-man and one raid. So improvements to our healing for 3-mans would be most welcome - LMs should be allowed to pick the "Healer" role in 3-mans, and be equipped to fulfill that role without "abusing" the Eagle.
    Last edited by grinko.at; Dec 14 2011 at 01:59 PM.
    Some threads other people liked:
    Lore-Masters: [url=http://forums.lotro.com/showthread.php?419371-Pet-changes-we-d-like-to-see&p=5683498#post5683498]Pet changes we'd like to see[/url]
    Wardens: [url=http://forums.lotro.com/showthread.php?433890-YAFLR-The-feared-Warden]Yet Another Fist Line Revamp[/url]

 

 
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