-Cricital rating from Will instead of fate, especially as most gear doesnt have fate and if they do, its 60^^ which is 100crit rating.
Mono-stat classes are the exception, not the rule we want.
-Scale martial training or change it all over to something caster-friendly!
Sounds good.
-Fall to our wrath...buff it, the commong damage from it is a fail and tactical resist rating a little bit also.
Sounds good.
-Fall to XXXX skills animation could be a little quickier, ofc i can get that 1,5k dmg off them, but on the same i could have done 1k 1k 1k with CA with luck.
It can be cast pre-combat when soloing and doesn't draw aggro. There is no need to have this be any stronger. Use it while soloing!
-Armour of storm, add a bubble to it and make it match mini one >_<
This would make it better then the mini. I prefer skills that are different but preform similar functions.
-self motivation, scale the power from it and shorten CD.
Buffing both would be OP, but one...
-Calming verse.....well its under work alrdy, thanks ZC.
Dah.
-The blade/fang, Insta cast wouldnt hurt, of longer duration! Has same problem as calmign verse, needs constant spamming and easily forgotten.
The intense backlash against increases in attunement costs has told me that RKs do indeed feel that a skill that pulls 3 towards neutral is a non-trivial costs. As such, when comparing CV to blade/fang, the former was essentially a required cast regardless of cost, while the latter is only worth the cost if debuffs are a know danger. As such, I am comfortable with the CD/duration on blade/fang. Though I am going to buff it a bit...
Lighting:
-I want the old EC!!!!
Never. Sorry!
-Cricital multiplier gear to gear, could possibly come from master of XXXX trait, whatever zombie does to them.
Critical magnitude gear is gone.
-Faster inductions, I (finally
![Big Grin](images/smilies/biggrin.png)
) realised that i can double my fire dps by putting the dots to more than one mob, it works nicely, but FR induct should be a little shorter imo.
If you want fast inductions, do not play fire
Not every class is for every player. Not every playstyle needs to be loved by everyone!
-Icy discourse, insta cast PLZ ZC, PLEASEEEE :3
70% snare on instant cast? Nope!
-MV induction shortened or made do-able on move for cost of the heal. (as many fights on RoI need moving, ALOT)
Sounds good.
-Stone...oh my little 2k morale friend who heals 50 every 3 seconds....I want you to heal more....MORE!!! and heal power too!
Nope.
Also, why ask to enhance another "just remember to click it every 60s skill when you've asked to have that changed earlier in your own post?
-prelude stay the same, but tick every 2 seconds.
Nope. Why though? Do you really need 33% more healing from this skill? Why? Why this skill?
-Writ of health, Castable on move and tick to 2 seconds too (Possibly no attunement reguired, but that goes to the level of OP)
Reducing pulse times increases HPS. RKs have NO problems with HPS. Why would I even consider such a change? If I'm going to buff something, it will be in the areas of utility, not HPS.
additionally, a lot of the excitement of lightning was the OMFG DID YOU SEE THAT $%*#!!!!!!! that applied to EC, it was rare but after seeing the number.... your day was complete! i like constant crits.... i won't argue there, but i truly miss the awe inspiring, terror inducing RAW POWER of a godly EC DEV.
I think the spike/burst damage of lightning is in a good spot. It's not as spikey as it was in the good old days, but those highs and lows meant very inconsistent DPS. I am more interested in adding some extra variety into lightning.
could we roll fang/wound into the same skill kinda like lm's rolled all their circles into 1. also increase the duration..... spamming it every minute is much like calming verse. also, dismounting every 50 seconds in the moors to keep them up (NECESSARY if you want to live) is very painful.
I'll think about it some more.
to that end, getting fall to our wrath and fall to X rolled into 1 would be nice, the legendary could act as a modification to fall to X. negating the need to cast twice, and potentially freeing us up for a new skill.
Sounds good.
making the effect of flurry of words a high-power consuming Aura would be boss, heck make it the same cost as all fates entwined, if you did this, rk QQ about wargs would instantly cease. it's what we use it for anyway, it just would make it good to use.
Squishy casters should QQ about steath melee dps in PvP ![Wink](images/smilies/wink.png)