Did you not learn your lesson with the Enedwaith Andreg anger?
Or the Dunland Andreg anger?
(boy, I'm glad we're rid of that character)
1) Do not force us to make choices that close off content. Much of the fun of this type of game is experiencing content. Why would you close some of it off? This is not "good storytelling". This is annoyance.
2) Do not force us to make blind choices. How the HECK am I supposed to know the consequences of choosing one side over the other? Blind choices like this are not "fun". All they serve to do is take me out of the game to a wiki or forum to find out what the correct choice is. This is not immersive. This does not make me feel like i'm more involved in the game world. You know what I'm going to do if I can't find any info on what the consequences are to this "choice"? I'm going to log off the character until some other poor schmuck gets screwed by choosing the wrong one and posts the results.
3) Your quest UI is horrible here. When I talk to one of the guys, the only button on the window for the quest is the "continue" button. So very many people will feel trapped, not realizing there's a tiny "x" button on the top right or that you can just walk away. Your UI should create a Pit of Success, not stress and frustration.
So ya, I haven't progressed on this quest because I have no idea if the choice is irrelevant or if it will seriously handicap me. So I wait. I wait and write negative feedback on the forums. This experience makes me want to sit the responsible person down and bonk them on the nose with a rolled up newspaper.