I would like to see festivities added to the higher level major cities: Rivendell, 21st Hall, Caras Galadhon, Galtrev, Snowborn, and Edoras. At first, it would be helpful to simply connect these to the present festival locations via festival stable horses. Rather than having something at every one of these locations for every festival, I would like to see location specialize in one or two festivals, or have their own festival. As an example, Rivendell and\or Caras Galadhon could focus on fall events, reflecting this time being the fall season of the elves, that is their preparation and voyage to the Undying Lands. Higher level cities might zone into a more peaceful time. I'd like to see something happen in Edoras, for example, but it's a bit deserted right now.
Even though I'm not into PvMP, my mind keeps coming back to the idea of creeps escaping the Ettenmoors into the Trollshaws. I wouldn't want them terrorizing our lowbies all the time, and I do think they should have to earn it, so maybe at the beginning of each month, give them the opportunity to escape once they've taken every keep in the Ettenmoors. The door would remain open until the free peoples regain control of all of the keeps, (or a certain number) and each individual creep would respawn to Gramsfoot upon death. The should be able to acquire something extra special for their efforts of havoc and destruction, audacity should have no effect outside the Moors, as freeps should also be able to acquire something special for helping to send these fiends back to whence they came! Yes, this would involve another barter currency, and the rewards should probably be more cosmetic in nature. Can they burn and pillage, too? Then lower level characters could put out fires and such.
I would like seasonal fishing expanded out into the higher level areas as well. Fishing feels far too neglected, maybe it should have its own separate fishing tournament. Some time in the spring\summer, or perhaps at more than one time outside the present festivals, the major city in each land mass should have some fishing quests. One city might have a quest to catch as many fish as possible in half an hour. Your reward would reflect the number of fish you caught. One city could have a quest to catch a certain number of fish, and another to catch a particular fish. The particular fish could be a first on the server catch which resets daily or every 12 hours. These should, please for the love of completionnist sanity, rely both on luck AND on skill. My hobbit whose fishing skill is maxed should be catching more and better fish than my human whose skill has only been leveled during the summer festival, though certainly even a new fisherman should be able to catch something. Those silly hobbits want to eat those tasty fish, so they would likely ask you to cook them, if you have some skill in such things. A skilled woodworker might help a hobbit make a new fishing pole, or help anyone other than a hobbit build a boat. A good fisherman also needs things like a lucky hat, a good chair, a bucket, a net, a filet knife, and a skillet. These things could be crafted quest items, quests available to those with the appropriate skill, and a quest which would scale to the crafting level of the character. My maxed crafters should be able to use Eorlingas crafting materials, but a new crafter should be able to use rowan\copper\light hides. Oh, and for cooking, please include a vegetable of the appropriate level, too.
A pilgrimage along the footsteps of the Fellowship from Bag End to the Paths of the Dead would be very nice. Yes, we experience much of the story through the Epic quests, but it'd be nice to have a special walking\riding event, that is we talk to NPCs along the way, receive quest updates for travelling to certain locations, we must visit each in order, and please have enough that a person isn't tempted to take a stable route...oh, and no Mithril coin travel. ![Smile](images/smilies/smile.png)
I would like to see extended support for player run events. Last year's Weatherstock was fantastic. I might be in the minority, but I absolutely loved the Amarthiel attacks. My fondest memory from that was waiting at the camp outside the Rift when she appeared just outside the camp. Some of us were defeated...a few times...but it was great fun, and we did manage a few of the cosmetic items. It might help if an attacker scaled to the place where they were attacking. Can you imagine a band of level 15 goblins attacking the Shire? If someone appeared inside an instance, I would hope they would be polite and wait until the group wasn't attacking a boss.
Amandakay, Elweenia, Melda, Kerthryth, Hallana, and Yaavie of Arkenstone
Formerly from Elendilmir
Filling green bars since 2007