We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 2 1 2 LastLast
Results 1 to 25 of 31
  1. #1
    Join Date
    Jul 2006
    Posts
    1,240

    Update 16 Beta 4 Release Notes – PRELIMINARY AND NON-FINAL - BULLROARER ONLY

    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

    These notes are not final and should be viewed as a work in progress and subject to change.

    Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.


    The Eyes and Guard Tavern is now open!
    Please note you will also not be able to advance class and race traits for Beornings at this time.

    Important Note: Given the scope of this update please be aware that the build you are seeing here is a work in progress and is by no means the finished Update 16 product. There are many items that are not yet complete or added into what you are seeing. There may also be items missing from this initial list, this is not intentional and will be added as we progress.
    You can use Character Copy to bring over an existing character from the Live servers.

    PLEASE NOTE: The New Legendary Item Imbuement system is not yet 100% complete.

    The Character database has been wiped for this build. Players who wish to test with their live characters will need to transfer them over again.


    Changes in this build

    Lossarnach:
    • The NPCs in Into the Fold now have starting poses, color text when you convince them, and patrol paths they walk off on before they disappear.
    • A host of polish and small improvement to the quest chain in Arnach.
    • The Madness of Vanyalos
      • Minor polish to emotes and flower picking
      • thinned enemies some, reduced health of Morgul captains
      • The first time she sees the Anduin, Vanyalos stands still rather than runs when the orcs arrive
      • Tentakrul and co should run to the player now
      • removed some extra orcs off in the reeds and on the road who are no longer needed


    The Ruined City Instance:
    • The challenge chest no longer appears in tier 1
    • Thrug has his own, proper, tier 1 and tier 2 reward chests
    • Awakened Spirit red aura buff: Now takes a full 20 seconds before the spirit explodes, so it should go off somewhere useful now. No more purple eye. Instead, 3 seconds before explosion the fear head comes up over it
    • Awakened Spirit blue aura buff: increased, tooltip text has more useful info
    • General mobs now have more health
    • Lumithil's *random* slash is now a "Lunging Slash" and does much less damage.
    • Thrug starts at half health. He does have health regen so don't let it creep up!
    • Thrug has a new three part attack (front, side, side) inspired by an adorable drawing on the feedback forums
    • Jukotor no longer Fell Feints anyone but his current target
    • Jukotor now uses an interruptible rally cry to buff his mobs
    • Orcs and trolls are now decked out in their Morgul best


    Imbuement:
    • In the Legendary Items panel, Imbued items and their legacies have shiny new tooltips.
    • The maximum possible DPS (or class item main legacy stat) for an imbued legendary item should now actually match for first, second, and third age legendary items.
    • If your legendary item DPS (or class item main legacy stat) has been ranked up, then that legacy will automatically receive some item experience upon imbuement. The DPS (or class item main legacy) on First Age items will also automatically receive 3 extra legacy tiers of item experience.
    • Beorning:
      • Bond of Trust Heal Chance was displaying as a rating instead of a percentage. This has been fixed.
      • Man Form Damage was displaying as a rating instead of a percentage. This has been fixed.
      • Cry Damage was displaying as a rating instead of a percentage. This has been fixed.

    • Captain:
      • Bleed Skill critical Rating was displaying as a rating instead of percentage. This has been fixed.
      • This legacy was also misnamed and is now Bleed Skill Critical Damage, not rating.

    • Champion:
      • Fear Nothing Incoming Healing Rating was displaying as a percentage instead of a rating.
      • Second Wind Power Restore was displaying as a percentage instead of a rating.
      • Sudden Defence Cooldown bonus moved from Second Wind Power Restore to Champion Bubble Legacy.

    • Runekeeper:
      • Bubble Potency legacy was missing Words of Exaltation's cooldown reduction.
      • Smouldering Wrath Power Cost is replacing the Frozen Epilogue Cooldown bonus. Searing Words Damage bonus begins after The Power Cost bonus is fully ranked

    • Warden:
      • Fist Gambit Skill Damage was displaying as a rating instead of a percentage. This has been fixed.

    Misc:

    • French and German maps for Eastern Gondor are now present.
    • U16 cosmetic pet skills now have new icons.
    • Resolved issue with Osgiliath Instance gear acquired below 85 was missing its stats.
    • Warden Essences: The Essence of Physicality would not work properly on some enemies. The bonus has been changed to grant a chance for the enemy to take 5% extra melee damage.
    • Beorning Deeds: The deed "A building Rage" now works when players have "Broad Thrash" traited.
    • Fixed a case where you could end up with a legendary item which isn't bound to you but is slotted in the legendary items panel.


    known issue:

    Tooltips have problems in this build. They are missing all of their effect list headers. You will notice this for non-imbued legendary items, for trait tooltips, and in various other places.

  2. #2
    Join Date
    Apr 2012
    Posts
    857
    Quote Originally Posted by Frelorn View Post
    [*]Warden Essences: The Essence of Physicality would not work properly on some enemies. The bonus has been changed to grant a chance for the enemy to take 5% extra melee damage.
    That is particularly sad news for me, because I worked a whole month to get the Essence of Physicality on my warden as well as the Pelargir ring with the essence slot and I am a yellow warden, so 95% of the skills and gambits that I use are ranged. And it has come from a pretty good essence that would take -20% physical mitigation from an enemy to increase +5% incoming damage. Could you change that essence to increase incoming melee *AND* ranged damage by 20 - 50% as the essence was supposed to do by removing an enemy's 20% physical mitigation? Though I would very much rather see the essence working and removing 20% of the enemy's mitigation as it was intended to do in the first place.

  3. #3
    Join Date
    Jun 2011
    Posts
    13
    Quote Originally Posted by Frelorn View Post
    ...
    Imbuement:
    • In the Legendary Items panel, Imbued items and their legacies have shiny new tooltips.

    ...
    These are nice,
    but for the DPS-legacy the max-level isn't shown on the tooltips.


    EDIT: Tactical Healing Rating is shown properly with captain's-emblems.
    Last edited by Dom-TheBestOfBest; Apr 17 2015 at 03:07 PM.
    Soarry foa ma bed inglish!

  4. #4
    Join Date
    Dec 2007
    Posts
    5,524
    I can't test this atm (and won't be able to until tonight at the earliest), but have the legacy changes been pushed to the entire system?

  5. #5
    Join Date
    Nov 2010
    Posts
    0
    Quote Originally Posted by Almagnus1 View Post
    I can't test this atm (and won't be able to until tonight at the earliest), but have the legacy changes been pushed to the entire system?
    I still have the Guardian Area Effect Melee Targets legacy on my copied from live toons non-imbued LI in this build.... if that helps answer you?
    All posts to be taken with a pinch of tasty salt.... preferably rubbed on a Tater

  6. #6
    Join Date
    Mar 2011
    Posts
    2,719
    Quote Originally Posted by Almagnus1 View Post
    I can't test this atm (and won't be able to until tonight at the earliest), but have the legacy changes been pushed to the entire system?
    As far as I know from the livestream with jinjaah, the two LI systems are meant to run in parallel, imbuing is not meant to replace normal LIs, just give you a different option, some added benefits, and some loss.

    However, the primary concern with that approach is LI swapping becomes too strong of an incentive (which we already do anyhow).
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  7. #7
    Join Date
    Dec 2010
    Posts
    78

    Bugs Still in this build - Warden

    These bugs still exist for warden's LIs in this build (posting here as in other thread they still haven't made the last two builds):

    Recklessness Critical Rating (both post and pre-imbuement) - does not actually add this to your critical rating (see my post in Focused Feeback page 3, post 60 https://www.lotro.com/forums/showthr...ry-Items/page3 for more details/pictures)

    Post Imbument
    In the Fray Morale Regen only goes max to 250 vs prior was 1700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 2500, not 250)
    In Combat Power Regen only goes max to 121 vs pre imbument is 700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 1210, not 121)
    Rank 12 Warden of Crickhollow

  8. #8
    Join Date
    Aug 2013
    Posts
    2,334
    The following legacies remain bugged on Minstrel...

    Healing Induction Time/Healing Skills Critical Rating - currently increases inductions rather than decreasing post Imbue.

    Anthem of War Physical Mastery and Anthem of War Tactical Mastery - have no effect if you are traited Yellow line.

    Also...

    Cry of the Chorus and Triumphant Spirit and Still As Death all have very very short cooldowns post Imbue...making them incredibly overpowered.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  9. #9
    Join Date
    Jun 2011
    Posts
    435
    Gerneral:
    - in front of the Bank in Dol Amroth is a invisible hole (or it is just me falling down under the bank there).

    Champion only:
    - Riposte damage caps at +15,6% (live +15%), should be +23,4% like Blade-Wall or Wild Attack.
    - Dire Need CD reduce still worse than live (52,5 seconds imbued versus 1 min live), and no second effect. Please swap legancy and trait (increase healing), so the legancy increases healing and the trait gives -1 min CD.
    - Sudden Defence Legancy gives - 15 sec CD and + 7,6% Bubble Magnitude, but is +10% bubble on live.
    - Sudden Defance CD legance on WEAPONS (!) is not replaced, so an non-imbued weapon and an imbuement Rune gives -30 second CD. Legacy should be changed to always increase second wind power restore.
    - Blue Trait that increases Second Wind Power restore feels redundant. Please change trait to somethig else (5% Evade or Parry? 50 or 100% chance to heal for 1% if masochism deals damage?)
    - Rune Main Stat , + inc healing, now works correct, but caps to low. 1st Ager cap at Tier 25 is 4740 (is 6336 at rang 7 on live). So new tier 25 = rang 2 on live.
    - Second Wind Power Restoration legacy is still buged.
    - There are 3 different (Rune) legacies, that reduce Power costs of skills... would be nice if the power costs in gerneral would be reduced and this legacies get removed from the game. For remaining power issues is Second Wind and the new legacy.
    Das Ubrot - füttert Enten auch unter Wasser.

  10. #10
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by Leixy View Post
    As far as I know from the livestream with jinjaah, the two LI systems are meant to run in parallel, imbuing is not meant to replace normal LIs, just give you a different option, some added benefits, and some loss.

    However, the primary concern with that approach is LI swapping becomes too strong of an incentive (which we already do anyhow).
    It's one aspect of this change that's going to be to the detriment of us all.

    The legacy changes need to be universal, and not limited to just the imbued LIs, so we don't have more of us doing stupid stuff that erodes what's left of balance in LotRO.

    This is one change that we can't have both ways, and having the dev team sit on the fence is going to be problematic for any hope of ever getting things remotely balanced, and this approach is going to make PvMP balancing a complete and total nightmare.

    This is one aspect of the game where less choice on legacies is the best way to proceed.

  11. #11
    Join Date
    Nov 2010
    Posts
    377
    Quote Originally Posted by the_smudge View Post
    Post Imbument
    In the Fray Morale Regen only goes max to 250 vs prior was 1700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 2500, not 250)
    In Combat Power Regen only goes max to 121 vs pre imbument is 700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 1210, not 121)
    ^^THIS^^

    Just to make sure they actually see this and do something about it! seriously, come on. ><

  12. #12
    Join Date
    Jan 2013
    Posts
    163
    Can someone tell me how much HDD space is bullroarer?

  13. #13
    Join Date
    Jun 2011
    Posts
    136
    The Bullroarer program folder takes up about 20gb on my PC.

  14. #14
    Join Date
    Jul 2011
    Posts
    0
    Quote Originally Posted by DiogoVP View Post
    That is particularly sad news for me, because I worked a whole month to get the Essence of Physicality on my warden as well as the Pelargir ring with the essence slot and I am a yellow warden, so 95% of the skills and gambits that I use are ranged. And it has come from a pretty good essence that would take -20% physical mitigation from an enemy to increase +5% incoming damage. Could you change that essence to increase incoming melee *AND* ranged damage by 20 - 50% as the essence was supposed to do by removing an enemy's 20% physical mitigation? Though I would very much rather see the essence working and removing 20% of the enemy's mitigation as it was intended to do in the first place.
    i would like to agree with this... was only really worth it for yellow wardens and now we lose all the effectivness...
    .
    blakfang r11 weaver. Blaknakh r8 reaver. blakgash r9 BA. Blaknakha r6 WL. shadowlily r10 warg
    indarael r5 RK. iorthildal r6 champ

  15. #15
    Join Date
    Jun 2011
    Posts
    44

    [Warden] Post-Imbuement Bugs

    Quote Originally Posted by the_smudge View Post

    Post Imbument
    In the Fray Morale Regen only goes max to 250 vs prior was 1700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 2500, not 250)
    In Combat Power Regen only goes max to 121 vs pre imbument is 700 minimum. Believe it is missing a multiplier of 10 (I'd assume you meant max is 1210, not 121)
    Just wanted to emphasise the above. For example, In Combat Power Regen, this is +873 pre-imbuement maximum. Post-imbuement it is +121. In the Fray Morale Regen is only +255 maximum post-imbuement.

  16. #16
    Join Date
    Dec 2010
    Posts
    4,679
    Please remove the ability to simultaneously equip and combine imbued and non-imbued LIs.

  17. #17
    Join Date
    Jun 2011
    Posts
    103
    The horrendous amount of stuns and disarms in the new areas is still the same I notice.....disarmed 4x against an equal level mob in one fight is a bit ott.
    Ha! They couldn't hit an Oliphaunt at this dist....

    .

  18. #18
    Join Date
    Feb 2012
    Posts
    103

    ]The horrendous amount of stuns and disarms in the new areas is still the same I notice.....

    [QUOTE=lorewen;7352684]

    " well , the only thing i remember was looking at dol amroth on the map at celembel & hoping there would be crafting guild reps & an auction house.

  19. #19
    Join Date
    Jan 2009
    Posts
    1,827
    Quote Originally Posted by JasonA. View Post
    Can someone tell me how much HDD space is bullroarer?
    if you download the high definition client, it's approx. 20 Gigs. The low definition client is a few gigs smaller, but I'm not sure exactly how much smaller.

    Also note that if you use the "standard installation" option to install the client, it will install it on your C: drive (assuming you have a windows PC).
    If you want to install the client on a different drive, select the "custom installation" option and you will be able to choose which drive/partition you want the client to be installed onto.
    Therina - Hobbit Guard Rongo - Hobbit Warden
    Frood - Man Minstrel Garmun - Man Captain
    Zorosi - Dwarf Champ Froodaroon - Elf Hunter
    Southern Defenders - Arkenstone (formerly Elendilmir)

  20. #20
    Join Date
    Sep 2013
    Posts
    232
    HUNTER: SWIFT BOW DAMAGE LEGACY - NOT WORKING PROPERLY

    It seems that the swift bow damage legacy is not working properly but the devs may already know this. Just in case they don't I have some info here:

    I took a brand new LI and levelled up the swift bow damage legacy to show the variations in damage.
    As any hunter knows swift bow has 3 attacks and they are listed in order below:

    These figures are taken from the swift bow tooltip both at tier 1 & at tier 35. I have not had time to test tha actual damage they do, but it is clear that the damage output shown on the tooltip is wrong.

    At tier 1(b4 legacy)...At tier 35 (+15.6%)...should be @ +15.6%

    1) 1816 - 2986 ....... 2163 - 3582 ............ 2100 - 3542 ..... Attack 1 has a higher damage than it should... +19% - +20%
    2) 1816 - 2986 ....... 1947 - 3223 ............ 2100 - 3542 ..... Attack 2 has a lower damage than it should.... +7% - +8%
    3) 1211 - 2088 ....... 1308 - 2266 ............ 1399 - 2414 ..... Attack 3 has a lower damage than it should.... +8% - +8.5%

    Now guys, i'm not one for stats normally and i'm not sure exactly how the whole percentage is meant to work in game. I could be completely wrong is the way I assume it works, but going simply by the tooltip figures it seems clear that the percentage on each attack is completely wrong. However, like i said i'm not sure exactly how the damage % is worked out in game and if I am wrong in the way that I assume it works, then I am sorry to have wasted time in this thread. I would however like to know if my assumptions are right or wrong so if anyone can shed some light on this then please do so....something from a dev would be nice.
    MOORS: HUNTER R11, WARG R9
    BE NOT FEARFUL OF DEATH FOR IT WILL LEAD YOU TO AN EVEN GREATER ADVENTURE,
    AS LIFE IT SELF IS A JOURNEY TO DEATH AND ONE WHICH WE MUST ALL TAKE.... LIVE GOOD, FIGHT HARD, DIE WELL.

  21. Apr 19 2015, 07:19 AM

  22. #21
    Join Date
    Nov 2011
    Posts
    261
    how do i install beta?

  23. #22
    Join Date
    Jan 2013
    Posts
    404
    Quote Originally Posted by infinitewhimsy View Post
    The following legacies remain bugged on Minstrel...

    Healing Induction Time/Healing Skills Critical Rating - currently increases inductions rather than decreasing post Imbue.

    Anthem of War Physical Mastery and Anthem of War Tactical Mastery - have no effect if you are traited Yellow line.

    Also...

    Cry of the Chorus and Triumphant Spirit and Still As Death all have very very short cooldowns post Imbue...making them incredibly overpowered.
    Thank you for the update, infinitewhimsy. I keep coming to these notes hoping to see something about the minstrels, but no luck yet. Let's hope we get some attention before it's too late.
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  24. #23
    Join Date
    Jun 2011
    Posts
    362
    RK self motivation cooldown still bugged

    before imbuing 15 sec cd after imbuing 1 min 15 sec cd. on the tooltip states + instead of - I have bug reported this.

  25. #24
    Join Date
    Jul 2012
    Posts
    63
    Swift Bow legacy only affect the first attack, I did a bug report in beta 1 and....

  26. #25
    Join Date
    Apr 2012
    Posts
    857
    You guys should post those bugs here since they have been around since the first beta: https://www.lotro.com/forums/showthr...-the-U16-betas

 

 
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload