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  1. #1
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    The Secret of the Council questline in Moria

    Does anyone remember this questline? https://lotro-wiki.com/index.php/Que...of_the_Council

    It was one of my favourite quest lines in Moria, but since the revamp, I can't find the map which set off the quest any more. I can't believe that they would remove it entirely - it was such an excellent quest, with an extended storyline with an great instance space at its conclusion, with traps and riddles to figure out.

    If this is properly gone, then would it be possible to see it reinstated? I know Balin's Camp is a bit off the beaten track, but I still visit it whenever I go to Moria, and I'd love to see this quest return (if it really has gone).
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  2. #2
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    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    Your friendly QA tree.

  3. #3
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    Maybe now that FtP is dying down you can add back things into the game that were a little bit harder.....like the old old forest.
    “The world is indeed full of peril and in it there are many dark places.”
    ? J.R.R. Tolkien, The Lord of the Rings

  4. #4
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    That's a real shame - would there be a possibility of adding it back in at any point? As while I agree that any quest to lead to the camp is detrimental to quest flow, it would be an excellent gem to stumble across for those who liked to explore - and the two quests there now don't really do justice to the Secret of the Council instance - and not everything needed to be easy to find/do
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  5. #5
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    Yes, please add it back

    Since I enjoy exploring every bit of the game, the quest-chain being removed was actually something that confused me a lot (I didn't play LOTRO when it was still in game). I easily found the place (got sent by the Epic to nearby and continued on to see what else was there) but there was very little to be found there so I started to worry that I had missed a quest somewhere and had to stop playing and do some research before moving on. If the quest chain is returned to the game, it would be less confusing, so please try to add it back if at all possible
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  6. #6
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    As someone who just recently went through the Moria quest lines, we still have to go half way there for one of the epic quests. Possibly include a skulking Dwarf there doing some recon on the little Orc tribe that lives there which sends you down the hall to investigate some noises? Now it's an optional quest chain that's not out of the way anymore.
    [charsiq=http://lotrosigs.level3.turbine.com/05206000000048585/01008/signature.png]undefined[/charsiq]

  7. #7
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    If we're asking for quests being put back in-game,
    how about the riddle quest? It used to lead from place
    to place throughout Moria, and eventually ....


    Spoiler space here ...














    ....















    ....








    ...the last riddle's answer was clearly "the Sun," but
    although there was a Sun plaque in the Chamber of
    Mazarbul, it wasn't active. Instead, the quest led the
    player to the First Hall, whereupon he could go out
    the East Door, and (assuming the right time of day)
    look upon the Sun.

    And there was one riddle after that that took the
    player to a hidden cave where there was a chest full
    of I forget what loot. The loot wasn't important;
    it was stepping out into the sunlight after weeks or
    months of Moria.

    Svanr's quest chain now eventually takes us outside,
    but it doesn't have the same impact.
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  8. #8
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    Quote Originally Posted by djheydt View Post
    Riddle quest chain

    The Riddle quest chain is still in the game, as is that final quest from outside Moria in the sunshine Hopefully the Secret of the Council questline can rejoin it!
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  9. #9
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    I enjoyed how hard it was; it made a good challenge.

    Regards,
    Gloimli @ Windfola

  10. #10
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    Add it back please. Who cares if it's out of the way and many players won't naturally travel there due to the revamped quest flow? As long as it is optional then it's a nice little reward for adventurous players. That was good content and all of the man-hours put into it are going to waste. Removing content completely is not the right answer.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  11. #11
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    Quote Originally Posted by auximenes View Post
    Add it back please. Who cares if it's out of the way and many players won't naturally travel there due to the revamped quest flow? As long as it is optional then it's a nice little reward for adventurous players. That was good content and all of the man-hours put into it are going to waste. Removing content completely is not the right answer.
    I couldn't have put it better myself
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  12. #12
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    Quote Originally Posted by auximenes View Post
    Add it back please. Who cares if it's out of the way and many players won't naturally travel there due to the revamped quest flow? As long as it is optional then it's a nice little reward for adventurous players. That was good content and all of the man-hours put into it are going to waste. Removing content completely is not the right answer.
    I totally agree. Whats the reason for not adding it back? If a player finds it too bothersome to do then they can just skip it, no harm done. Same goes for any other quest/questline that was removed because it was deemed an "inconvenience"...
    Former resident of Withywindle now settling in on Laurelin :D

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  13. #13
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    It's been some time since I had a character go through Moria...

    Why is Turbine removing all my favorite adventures from the game? Was this quest hurting anyone? Couldn't it just be abandoned if someone didn't want to do it? I realize the mobs were a bit tough, but couldn't they have just been nerfed a bit to make the instance a bit easier? This really annoys me!

    That quest was one of my favorite and most memorable adventures in Moria. Keep removing the interesting parts, the adventures that set LOTRO apart, and pretty soon there won't be any reason for me to play at all. I'm already playing SWTOR and ESO more than LOTRO. Are you trying to make me give up on Middle-earth? /sigh /grrr!
    "I think we can all agree that more options for everyone is always a positive thing." --Sapience

  14. #14
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    Quote Originally Posted by Tirian-Hammerfist View Post
    I couldn't have put it better myself
    add it back and make it a secret title deed so only the heartiest of deed hunters will go after it
    win win.
    “If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.”
    ? J.R.R. Tolkien

  15. #15
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    Quote Originally Posted by Thoroval View Post
    It's been some time since I had a character go through Moria...

    Why is Turbine removing all my favorite adventures from the game? Was this quest hurting anyone? Couldn't it just be abandoned if someone didn't want to do it? I realize the mobs were a bit tough, but couldn't they have just been nerfed a bit to make the instance a bit easier? This really annoys me!

    That quest was one of my favorite and most memorable adventures in Moria. Keep removing the interesting parts, the adventures that set LOTRO apart, and pretty soon there won't be any reason for me to play at all. I'm already playing SWTOR and ESO more than LOTRO. Are you trying to make me give up on Middle-earth? /sigh /grrr!

    But but but tbey need to streamline and easymode everything so people can get to level 100 and do dailies (and maybe just maybe spend mithril to reset the dailies)

  16. #16
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    How long ago was this quest-line removed? You know, I'm curious now, the dialogue rings some bells, but I have no idea if I have done this or not (will check as soon as the servers re-open.

    I'm not a fan of the removal of content to make things easier for people. Please reinstate it, even if only as an optional quest-line.
    Sometimes, no matter how hard you look, there is no best light.


  17. #17
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    Quote Originally Posted by Arnenna View Post
    How long ago was this quest-line removed? You know, I'm curious now, the dialogue rings some bells, but I have no idea if I have done this or not (will check as soon as the servers re-open.

    I'm not a fan of the removal of content to make things easier for people. Please reinstate it, even if only as an optional quest-line.
    I'm guessing it was removed during the Moria revamp (about 2 years ago, iirc?)
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  18. #18
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    Quote Originally Posted by Tirian-Hammerfist View Post
    I'm guessing it was removed during the Moria revamp (about 2 years ago, iirc?)
    It's possible I have done it then, but only just. Depends on whether my first character got to Moria in time or not. She was a slow leveler, doing all the content as she leveled, so I'm just not sure til I log in and check.
    Sometimes, no matter how hard you look, there is no best light.


  19. #19

    Exclamation

    Quote Originally Posted by Tirian-Hammerfist View Post
    That's a real shame - would there be a possibility of adding it back in at any point? As while I agree that any quest to lead to the camp is detrimental to quest flow, it would be an excellent gem to stumble across for those who liked to explore - and the two quests there now don't really do justice to the Secret of the Council instance - and not everything needed to be easy to find/do
    Agrees, add back this quest & any other that got unecesary removed (not counting those that got replaced by a different version)! It was actually enjoyable the feeling to find a quest on a remote place & have the sense that exploration payed off. Also add again more orcs, the proportion of orc population nerf was just ridiculous. I now that FTPs ussually get a harder time to kill anything but that doesn't mean that got to reduce the orc population to endangered species, so the FTPs can cross Moria uninterumped without fight at least once.

  20. #20
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    Quote Originally Posted by Tirian-Hammerfist View Post
    That's a real shame - would there be a possibility of adding it back in at any point? As while I agree that any quest to lead to the camp is detrimental to quest flow, it would be an excellent gem to stumble across for those who liked to explore - and the two quests there now don't really do justice to the Secret of the Council instance - and not everything needed to be easy to find/do
    Yes. Yes! YES!

    That quest chain definitely needs to be put back. And add more of those hard to find, hard to do quests that acutally requires us to at least somewhat use our brains.

    Other games out there do it too (TSW for example). They even add their own websites that are interlocked with the game.

    Could be the same here. Add a website or three which can only be accessed from specific areas such as Rivendell, or Caras Galadon, or maybe even the Mathom House, to show us that we might have reached a specific library and actually need to do a specific library research. Open up a dialog similar to the shop that accesses ONLY that specific website and make us use our brains. Make the library search be for a randomized part in several dozen texts.

    Make it so we actually need to apply brain-matter over point-click-and-repeat strategies.
    Oh, the concept of actually being challenged again... <sigh> how I miss that part.
    Resurfaced bug count: 321 and counting...
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    Amarantia (Brg) 100; Dhergon (LM) 100; Othaling (Beo) 77, all on Maiar

  21. #21
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    This quest and the riddle quest were two of the best quests in the game. I thought the riddle quest was particularly clever and it was awesome seeing the sunlight for the first time in a long time.
    Lorebreaker, Hero of Legend r15 Elf RK
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  22. #22
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    Was that the quest where you had to go to Balin's camp and get a torch or something like that while the large insects there were spawning like nobody's business, and you had to have 3 or 4 people kill them while you got down to business?

    I remember it being labeled as solo but needing a whole group of friends to keep those damn bugs off my back!

    I was wondering why no one in 21st Hall sent me to Balin's Camp anymore, this explains it.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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  23. #23
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    I can understand that most of the quests in the chain were re-purposed for flow, and they show up at other points and for other triggers... however, what really bugs me about this quest not making the cut is this:

    The final instance for the chain, required you to make your way to a door, located just in Moria. The steps you'd taken in the chain were how you found it, and then you'd go in and complete the whole chain. The door always responded with a lock, telling you that you needed a specific quest to get in, if you tried to open it any any other point without being at the right point in the chain, and that's fine, that's how these things usually work. Now, however, the chain was broken up and most of the quests re-purposed as part of the revamp.

    The Door is Still There. It's still there, telling you that you can't interact with it, because you don't have the right quest... the right quest doesn't EXIST any more. But the DOOR is still there. Who's oversight was this? It's frustrating and infuriating, and recently when I was doing a completion clear of Moria with one of my dwarves it created a terribly dissatisfying and upsetting feeling like I'd missed something. I searched from top to bottom for what I'd missed, then check all the wiki resources I could, which weren't as helpful as they could have been, and had to reach the uncertain conclusion with the help of a few other people in the chat that it had only been partially, carelessly removed, and was indeed just an annoying left-over stump teasing something that was no longer available.

    If the quest is gone, and will never be restored, then fine... but if that's what has been done, then take the instance entrance away as well, because otherwise that's just plain cruel.
    Rider, Fighter, Virgin, Lover; Watcher, Chaser, Bearer of Pain.
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  24. #24
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    Quote Originally Posted by Westernesse View Post
    it was awesome seeing the sunlight for the first time in a long time.
    Exiting the eastern gate of Moria and seeing the sun over the Mirrormere the first time, after literally months in the dark of Moria, is one of my fondest memories of LotRO. The pay-off was made ever better for it being a riddle series that led you there. Don't forget your roots here Turbine.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  25. #25
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    Quote Originally Posted by Arbor View Post
    Unfortunately, the questline was removed. I believe it was mostly done for quest flow purposes, as that area was way out of the way and a great pain to get to (I remember doing that area before it was revamped and dying a lot).
    Players aren't required to finish every quest. Why remove difficult quests?

    Why not remove the impassible barriers in the Silvertine Lodes while you're at it?
    I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir

    Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
    Maedhric 105 Captain, Nunion 110 Champion, Taraviel 85 Minstrel, etc...

 

 
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